sceneTracker.cpp 4.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "scene/sceneTracker.h"
  23. #include "scene/sceneContainer.h"
  24. //=============================================================================
  25. // SceneObjectLink.
  26. //=============================================================================
  27. //-----------------------------------------------------------------------------
  28. SceneObjectLink::SceneObjectLink( SceneTracker* tracker, SceneObject* object )
  29. : mObject( object ),
  30. mTracker( tracker ),
  31. mNextLink( NULL ),
  32. mPrevLink( NULL )
  33. {
  34. if( object )
  35. {
  36. mNextLink = object->mSceneObjectLinks;
  37. if( mNextLink )
  38. mNextLink->mPrevLink = this;
  39. object->mSceneObjectLinks = this;
  40. }
  41. }
  42. //-----------------------------------------------------------------------------
  43. SceneObjectLink::~SceneObjectLink()
  44. {
  45. if( mObject )
  46. {
  47. // Unlink from SceneObject's tracker list.
  48. if( mNextLink )
  49. mNextLink->mPrevLink = mPrevLink;
  50. if( mPrevLink )
  51. mPrevLink->mNextLink = mNextLink;
  52. else
  53. mObject->mSceneObjectLinks = mNextLink;
  54. }
  55. }
  56. //-----------------------------------------------------------------------------
  57. void SceneObjectLink::update()
  58. {
  59. getTracker()->updateObject( this );
  60. }
  61. //-----------------------------------------------------------------------------
  62. SceneObjectLink* SceneObjectLink::getLinkForTracker( SceneTracker* tracker, SceneObject* fromObject )
  63. {
  64. for( SceneObjectLink* link = fromObject->mSceneObjectLinks; link != NULL; link = link->getNextLink() )
  65. if( link->getTracker() == tracker )
  66. return link;
  67. return NULL;
  68. }
  69. //=============================================================================
  70. // SceneObjectLink.
  71. //=============================================================================
  72. //-----------------------------------------------------------------------------
  73. SceneTracker::SceneTracker( bool isClientTracker, U32 typeMask )
  74. : mIsClientTracker( isClientTracker ),
  75. mObjectTypeMask( typeMask )
  76. {
  77. // Hook up to SceneObject add/remove notifications.
  78. SceneObject::smSceneObjectAdd.notify( this, &SceneTracker::registerObject );
  79. SceneObject::smSceneObjectRemove.notify( this, &SceneTracker::unregisterObject );
  80. }
  81. //-----------------------------------------------------------------------------
  82. SceneTracker::~SceneTracker()
  83. {
  84. SceneObject::smSceneObjectAdd.remove( this, &SceneTracker::registerObject );
  85. SceneObject::smSceneObjectRemove.remove( this, &SceneTracker::unregisterObject );
  86. }
  87. //-----------------------------------------------------------------------------
  88. void SceneTracker::init()
  89. {
  90. // Register existing scene graph objects.
  91. SceneContainer* container;
  92. if( isClientTracker() )
  93. container = &gClientContainer;
  94. else
  95. container = &gServerContainer;
  96. container->findObjects( getObjectTypeMask(),
  97. ( SceneContainer::FindCallback ) &_containerFindCallback,
  98. this );
  99. }
  100. //-----------------------------------------------------------------------------
  101. void SceneTracker::_containerFindCallback( SceneObject* object, SceneTracker* tracker )
  102. {
  103. tracker->registerObject( object );
  104. }