.. |
culling
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175831fd30
Remove dead code comment
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%!s(int64=2) %!d(string=hai) anos |
mixin
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efbe5e90f5
virtuals removed
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hai 1 ano |
zones
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8f856dd7cd
build fixes missed by copy over
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hai 5 meses |
fogStructs.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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%!s(int64=5) %!d(string=hai) anos |
pathManager.cpp
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2b295fb7f0
rest of virtuals removed
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hai 1 ano |
pathManager.h
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0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
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%!s(int64=5) %!d(string=hai) anos |
reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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%!s(int64=13) %!d(string=hai) anos |
reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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%!s(int64=9) %!d(string=hai) anos |
reflectionMatHook.h
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2b295fb7f0
rest of virtuals removed
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hai 1 ano |
reflector.cpp
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f633ef3a3d
fill in the validated variables
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hai 7 meses |
reflector.h
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824b9a9cd5
fix dynamicCubemaps on objects
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hai 1 ano |
sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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%!s(int64=9) %!d(string=hai) anos |
sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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%!s(int64=9) %!d(string=hai) anos |
sceneContainer.cpp
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da06fc1d96
* Fixes description for a few Scene methods
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hai 1 ano |
sceneContainer.h
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eeb42632f5
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
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hai 1 ano |
sceneManager.cpp
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74d847c513
fix bounds box display
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%!s(int64=3) %!d(string=hai) anos |
sceneManager.h
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596d13f9a4
Optimize container bin lookups
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%!s(int64=2) %!d(string=hai) anos |
sceneObject.cpp
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f633ef3a3d
fill in the validated variables
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hai 7 meses |
sceneObject.h
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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hai 1 ano |
sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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%!s(int64=10) %!d(string=hai) anos |
sceneQueryUtil.h
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e6c653c441
warnings cleanup
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hai 1 ano |
sceneRenderState.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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%!s(int64=5) %!d(string=hai) anos |
sceneRenderState.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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hai 1 ano |
sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
sceneSpace.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
sceneTracker.cpp
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596d13f9a4
Optimize container bin lookups
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%!s(int64=2) %!d(string=hai) anos |
sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
sgUtil.h
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888332a85c
rest of the implementation
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hai 1 ano |
simPath.cpp
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f633ef3a3d
fill in the validated variables
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hai 7 meses |
simPath.h
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db42149fb5
Path class augs
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hai 7 meses |