inspectorFieldTest.cpp 1.1 KB

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  1. #include <gtest/gtest.h>
  2. #include "gui/editor/inspector/group.h"
  3. #include "console/script.h"
  4. #include "T3D/fx/particle.h"
  5. TEST(InspectorFieldTest, SetData_Should_Update_The_Field)
  6. {
  7. GuiInspector* inspector = new GuiInspector();
  8. ASSERT_TRUE(inspector->registerObject());
  9. ParticleData* exampleObj = new ParticleData();
  10. ASSERT_TRUE(exampleObj->registerObject());
  11. // Add it to inspector so inspector field can find it
  12. inspector->addInspectObject(exampleObj);
  13. AbstractClassRep::Field* field = const_cast<AbstractClassRep::Field*>(exampleObj->findField(StringTable->insert("lifetimeMS")));
  14. GuiInspectorGroup* group = new GuiInspectorGroup("testing", NULL);
  15. ASSERT_TRUE(group->registerObject());
  16. GuiInspectorField* inspectorField = new GuiInspectorField(inspector, group, field);
  17. ASSERT_TRUE(inspectorField->registerObject());
  18. inspectorField->setData("12345");
  19. EXPECT_EQ(exampleObj->lifetimeMS, 12345);
  20. // Cleanup
  21. inspectorField->deleteObject();
  22. group->deleteObject();
  23. inspector->deleteObject();
  24. exampleObj->deleteObject();
  25. }