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- ////-----------------------------------------------------------------------------
- //// Copyright (c) 2014 GarageGames, LLC
- ////
- //// Permission is hereby granted, free of charge, to any person obtaining a copy
- //// of this software and associated documentation files (the "Software"), to
- //// deal in the Software without restriction, including without limitation the
- //// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- //// sell copies of the Software, and to permit persons to whom the Software is
- //// furnished to do so, subject to the following conditions:
- ////
- //// The above copyright notice and this permission notice shall be included in
- //// all copies or substantial portions of the Software.
- ////
- //// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- //// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- //// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- //// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- //// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- //// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- //// IN THE SOFTWARE.
- ////-----------------------------------------------------------------------------
- //
- //#ifdef TORQUE_TESTS_ENABLED
- //#include "testing/unitTesting.h"
- //#include "platform/platformNet.h"
- //#include "core/util/journal/process.h"
- //
- //struct TcpHandle
- //{
- // NetSocket mSocket;
- // S32 mDataReceived;
- //
- // void notify(NetSocket sock, U32 state)
- // {
- // // Only consider our own socket.
- // if(mSocket != sock)
- // return;
- //
- // // Ok - what's the state? We do some dumb responses to given states
- // // in order to fulfill the request.
- // if(state == Net::Connected)
- // {
- // U8 reqBuffer[] = {
- // "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
- // };
- //
- // Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
- //
- // ASSERT_EQ(Net::NoError, e)
- // << "Got an error sending our HTTP request!";
- // }
- // else
- // {
- // Process::requestShutdown();
- // mSocket = NetSocket::INVALID;
- // ASSERT_EQ(Net::Disconnected, state)
- // << "Ended with a network error!";
- // }
- // }
- //
- // void receive(NetSocket sock, RawData incomingData)
- // {
- // // Only consider our own socket.
- // if(mSocket != sock)
- // return;
- //
- // mDataReceived += incomingData.size;
- // }
- //};
- //
- //TEST(Net, TCPRequest)
- //{
- // TcpHandle handler;
- //
- // handler.mSocket = NetSocket::INVALID;
- // handler.mDataReceived = 0;
- //
- // // Hook into the signals.
- // Net::smConnectionNotify ->notify(&handler, &TcpHandle::notify);
- // Net::smConnectionReceive->notify(&handler, &TcpHandle::receive);
- //
- // // Open a TCP connection to torque3d.org
- // handler.mSocket = Net::openConnectTo("108.61.193.195:80");
- // const U32 limit = Platform::getRealMilliseconds() + (5*1000);
- // while(Process::processEvents() && (Platform::getRealMilliseconds() < limit) ) {}
- //
- // // Unhook from the signals.
- // Net::smConnectionNotify ->remove(&handler, &TcpHandle::notify);
- // Net::smConnectionReceive->remove(&handler, &TcpHandle::receive);
- //
- // EXPECT_GT(handler.mDataReceived, 0)
- // << "Didn't get any data back!";
- //}
- //
- //struct JournalHandle
- //{
- // NetSocket mSocket;
- // S32 mDataReceived;
- //
- // void notify(NetSocket sock, U32 state)
- // {
- // // Only consider our own socket.
- // if(mSocket != sock)
- // return;
- //
- // // Ok - what's the state? We do some dumb responses to given states
- // // in order to fulfill the request.
- // if(state == Net::Connected)
- // {
- // U8 reqBuffer[] = {
- // "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
- // };
- //
- // Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
- //
- // ASSERT_EQ(Net::NoError, e)
- // << "Got an error sending our HTTP request!";
- // }
- // else
- // {
- // Process::requestShutdown();
- // mSocket = NetSocket::INVALID;
- // ASSERT_EQ(Net::Disconnected, state)
- // << "Ended with a network error!";
- // }
- // }
- //
- // void receive(NetSocket sock, RawData incomingData)
- // {
- // // Only consider our own socket.
- // if(mSocket != sock)
- // return;
- // mDataReceived += incomingData.size;
- // }
- //
- // void makeRequest()
- // {
- // mSocket = NetSocket::INVALID;
- // mDataReceived = 0;
- //
- // // Hook into the signals.
- // Net::smConnectionNotify ->notify(this, &JournalHandle::notify);
- // Net::smConnectionReceive->notify(this, &JournalHandle::receive);
- //
- // // Open a TCP connection to torque3d.org
- // mSocket = Net::openConnectTo("108.61.193.195:80");
- //
- // // Let the callbacks enable things to process.
- // while(Process::processEvents()) {}
- //
- // // Unhook from the signals.
- // Net::smConnectionNotify ->remove(this, &JournalHandle::notify);
- // Net::smConnectionReceive->remove(this, &JournalHandle::receive);
- //
- // EXPECT_GT(mDataReceived, 0)
- // << "Didn't get any data back!";
- // }
- //};
- //
- //TEST(Net, JournalTCPRequest)
- //{
- // JournalHandle handler;
- //
- // Journal::Record("journalTCP.jrn");
- // ASSERT_TRUE(Journal::IsRecording());
- // handler.makeRequest();
- // S32 bytesRead = handler.mDataReceived;
- // Journal::Stop();
- //
- // Journal::Play("journalTCP.jrn");
- // handler.makeRequest();
- // Journal::Stop();
- //
- // EXPECT_EQ(bytesRead, handler.mDataReceived)
- // << "Didn't get same data back from journal playback.";
- //}
- //
- //#endif
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