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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "unitTesting.h"
- #include "windowManager/platformWindow.h"
- #include "windowManager/platformWindowMgr.h"
- #include "platform/platformInput.h"
- #include "platform/input/IProcessInput.h"
- #include "windowManager/sdl/sdlWindowMgr.h"
- #include "core/util/tVector.h"
- #include <SDL.h>
- using ::testing::Matcher;
- using ::testing::TypedEq;
- class PlatformWindowManagerSDLTest : public ::testing::Test
- {
- protected:
- PlatformWindowManagerSDLTest()
- {
- putenv("SDL_VIDEODRIVER=dummy");
- putenv("SDL_AUDIODRIVER=dummy");
- // for tests in this class we probably only need the init_video an nothing else.
- SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE);
- }
- void SetUp() override
- {
- }
- void TearDown() override
- {
- }
- };
- TEST_F(PlatformWindowManagerSDLTest, Constructor)
- {
- PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
- ASSERT_TRUE(pwm) << "no monitor to test against!";
- }
- TEST_F(PlatformWindowManagerSDLTest, PrimaryRectTest)
- {
- PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
- // Check out the primary desktop area...
- RectI primary = pwm->getPrimaryDesktopArea();
- EXPECT_TRUE(primary.isValidRect())
- << "Got some sort of invalid rect from the window manager!";
- }
- TEST_F(PlatformWindowManagerSDLTest, MonitorRectsValid)
- {
- PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
- // Now try to get info about all the monitors.
- Vector<RectI> monitorRects;
- pwm->getMonitorRegions(monitorRects);
- // should override the function above to test this with multiple setups.
- for (S32 i = 0; i < monitorRects.size(); i++)
- {
- EXPECT_TRUE(monitorRects[i].isValidRect())
- << "Got an invalid rect for this monitor - no good.";
- }
- }
- TEST_F(PlatformWindowManagerSDLTest, MonitorRectsAtLeastOne)
- {
- PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
- // Now try to get info about all the monitors.
- Vector<RectI> monitorRects;
- pwm->getMonitorRegions(monitorRects);
- EXPECT_GT(monitorRects.size(), 0)
- << "Should get at least one monitor rect back from getMonitorRegions!";
- }
- TEST_F(PlatformWindowManagerSDLTest, MonitorRectsOverflow)
- {
- PlatformWindowManagerSDL* pwm = static_cast<PlatformWindowManagerSDL*>(CreatePlatformWindowManager());
- // Now try to get info about all the monitors.
- Vector<RectI> monitorRects;
- pwm->getMonitorRegions(monitorRects);
- // This test is here just to detect overflow/runaway situations. -- BJG
- EXPECT_LT(monitorRects.size(), 64)
- << "Either something's wrong, or you have a lot of monitors...";
- }
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