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win32CursorController.cpp
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1098891565
Updates PlatformCursorController to use full set of SDL cursors.
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7 years ago |
win32CursorController.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
win32SplashScreen.cpp
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475f218bcd
Modified files for SDL2.
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10 years ago |
win32Window.cpp
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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5 years ago |
win32Window.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
win32WindowMgr.cpp
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56d9ebe8eb
Update win32WindowMgr.cpp
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8 years ago |
win32WindowMgr.h
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c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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11 years ago |
winDispatch.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 years ago |
winDispatch.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |