bullet.cmake 1.2 KB

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  1. # Bullet module
  2. option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
  3. if(TORQUE_PHYSICS_BULLET)
  4. message("Enabling Bullet Module")
  5. torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/T3D/physics/bullet")
  6. set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} BulletSoftBody Bullet3Dynamics BulletInverseDynamics BulletCollision
  7. Bullet2FileLoader BulletDynamics Bullet3OpenCL_clew Bullet3Common
  8. LinearMath Bullet3Geometry Bullet3Collision)
  9. set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_PHYSICS_BULLET TORQUE_PHYSICS_ENABLED)
  10. set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} "${TORQUE_LIB_ROOT_DIRECTORY}/bullet/src" )
  11. # Since Bullet lives elsewhere we need to ensure it is known to Torque when providing a link to it
  12. set(BUILD_SHARED_LIBS OFF CACHE BOOL "Bullet Shared Libs" FORCE)
  13. set(BUILD_CPU_DEMOS OFF CACHE BOOL "Bullet CPU Demos" FORCE)
  14. set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "Bullet2 Demos" FORCE)
  15. add_subdirectory("${TORQUE_LIB_ROOT_DIRECTORY}/bullet" ${TORQUE_LIB_TARG_DIRECTORY}/bullet EXCLUDE_FROM_ALL)
  16. endif(TORQUE_PHYSICS_BULLET)