tools.cmake 1.4 KB

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  1. # Torque Tools module
  2. option(TORQUE_TOOLS "Enable Torque Tools" ON)
  3. if(TORQUE_TOOLS)
  4. message("Enabling Torque Tools Module")
  5. file(GLOB_RECURSE TORQUE_TOOLS_SOURCES "gui/editor/*.cpp" "gui/editor/*.h" "gui/worldEditor/*.cpp" "gui/worldEditor/*.h" "gui/shaderEditor/*.cpp" "gui/shaderEditor/*.h"
  6. "gui/shaderEditor/nodes/*.cpp" "gui/shaderEditor/nodes/*.h")
  7. file(GLOB_RECURSE TORQUE_TOOLS_SOURCES2 "environment/editors/*.cpp" "environment/editors/*.h")
  8. file(GLOB_RECURSE TORQUE_TOOLS_SOURCES3 "forest/editor/*.cpp" "forest/editor/*.h")
  9. set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_TOOLS_SOURCES} ${TORQUE_TOOLS_SOURCES2} ${TORQUE_TOOLS_SOURCES3})
  10. set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_TOOLS)
  11. #VS display
  12. source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source/gui/" PREFIX "Modules/TOOLS/gui" FILES ${TORQUE_TOOLS_SOURCES})
  13. source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source/environment/editors/" PREFIX "Modules/TOOLS/environment" FILES ${TORQUE_TOOLS_SOURCES2})
  14. source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source/forest/editor/" PREFIX "Modules/TOOLS/forest" FILES ${TORQUE_TOOLS_SOURCES3})
  15. endif(TORQUE_TOOLS)
  16. if(TORQUE_TOOLS_EXT_COMMANDS)
  17. set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_TOOLS_EXT_COMMANDS)
  18. endif(TORQUE_TOOLS_EXT_COMMANDS)