echo.c 10 KB

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  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 2009 by Chris Robinson.
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <math.h>
  22. #include <stdlib.h>
  23. #include "alMain.h"
  24. #include "alFilter.h"
  25. #include "alAuxEffectSlot.h"
  26. #include "alError.h"
  27. #include "alu.h"
  28. #include "filters/defs.h"
  29. typedef struct ALechoState {
  30. DERIVE_FROM_TYPE(ALeffectState);
  31. ALfloat *SampleBuffer;
  32. ALsizei BufferLength;
  33. // The echo is two tap. The delay is the number of samples from before the
  34. // current offset
  35. struct {
  36. ALsizei delay;
  37. } Tap[2];
  38. ALsizei Offset;
  39. /* The panning gains for the two taps */
  40. struct {
  41. ALfloat Current[MAX_OUTPUT_CHANNELS];
  42. ALfloat Target[MAX_OUTPUT_CHANNELS];
  43. } Gains[2];
  44. ALfloat FeedGain;
  45. BiquadFilter Filter;
  46. } ALechoState;
  47. static ALvoid ALechoState_Destruct(ALechoState *state);
  48. static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device);
  49. static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
  50. static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
  51. DECLARE_DEFAULT_ALLOCATORS(ALechoState)
  52. DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
  53. static void ALechoState_Construct(ALechoState *state)
  54. {
  55. ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
  56. SET_VTABLE2(ALechoState, ALeffectState, state);
  57. state->BufferLength = 0;
  58. state->SampleBuffer = NULL;
  59. state->Tap[0].delay = 0;
  60. state->Tap[1].delay = 0;
  61. state->Offset = 0;
  62. BiquadFilter_clear(&state->Filter);
  63. }
  64. static ALvoid ALechoState_Destruct(ALechoState *state)
  65. {
  66. al_free(state->SampleBuffer);
  67. state->SampleBuffer = NULL;
  68. ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
  69. }
  70. static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
  71. {
  72. ALsizei maxlen;
  73. // Use the next power of 2 for the buffer length, so the tap offsets can be
  74. // wrapped using a mask instead of a modulo
  75. maxlen = float2int(AL_ECHO_MAX_DELAY*Device->Frequency + 0.5f) +
  76. float2int(AL_ECHO_MAX_LRDELAY*Device->Frequency + 0.5f);
  77. maxlen = NextPowerOf2(maxlen);
  78. if(maxlen <= 0) return AL_FALSE;
  79. if(maxlen != state->BufferLength)
  80. {
  81. void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
  82. if(!temp) return AL_FALSE;
  83. al_free(state->SampleBuffer);
  84. state->SampleBuffer = temp;
  85. state->BufferLength = maxlen;
  86. }
  87. memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat));
  88. memset(state->Gains, 0, sizeof(state->Gains));
  89. return AL_TRUE;
  90. }
  91. static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
  92. {
  93. const ALCdevice *device = context->Device;
  94. ALuint frequency = device->Frequency;
  95. ALfloat coeffs[MAX_AMBI_COEFFS];
  96. ALfloat gainhf, lrpan, spread;
  97. state->Tap[0].delay = maxi(float2int(props->Echo.Delay*frequency + 0.5f), 1);
  98. state->Tap[1].delay = float2int(props->Echo.LRDelay*frequency + 0.5f);
  99. state->Tap[1].delay += state->Tap[0].delay;
  100. spread = props->Echo.Spread;
  101. if(spread < 0.0f) lrpan = -1.0f;
  102. else lrpan = 1.0f;
  103. /* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage
  104. * spread (where 0 = point, tau = omni).
  105. */
  106. spread = asinf(1.0f - fabsf(spread))*4.0f;
  107. state->FeedGain = props->Echo.Feedback;
  108. gainhf = maxf(1.0f - props->Echo.Damping, 0.0625f); /* Limit -24dB */
  109. BiquadFilter_setParams(&state->Filter, BiquadType_HighShelf,
  110. gainhf, LOWPASSFREQREF/frequency, calc_rcpQ_from_slope(gainhf, 1.0f)
  111. );
  112. /* First tap panning */
  113. CalcAngleCoeffs(-F_PI_2*lrpan, 0.0f, spread, coeffs);
  114. ComputeDryPanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[0].Target);
  115. /* Second tap panning */
  116. CalcAngleCoeffs( F_PI_2*lrpan, 0.0f, spread, coeffs);
  117. ComputeDryPanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[1].Target);
  118. }
  119. static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
  120. {
  121. const ALsizei mask = state->BufferLength-1;
  122. const ALsizei tap1 = state->Tap[0].delay;
  123. const ALsizei tap2 = state->Tap[1].delay;
  124. ALfloat *restrict delaybuf = state->SampleBuffer;
  125. ALsizei offset = state->Offset;
  126. ALfloat z1, z2, in, out;
  127. ALsizei base;
  128. ALsizei c, i;
  129. z1 = state->Filter.z1;
  130. z2 = state->Filter.z2;
  131. for(base = 0;base < SamplesToDo;)
  132. {
  133. alignas(16) ALfloat temps[2][128];
  134. ALsizei td = mini(128, SamplesToDo-base);
  135. for(i = 0;i < td;i++)
  136. {
  137. /* Feed the delay buffer's input first. */
  138. delaybuf[offset&mask] = SamplesIn[0][i+base];
  139. /* First tap */
  140. temps[0][i] = delaybuf[(offset-tap1) & mask];
  141. /* Second tap */
  142. temps[1][i] = delaybuf[(offset-tap2) & mask];
  143. /* Apply damping to the second tap, then add it to the buffer with
  144. * feedback attenuation.
  145. */
  146. in = temps[1][i];
  147. out = in*state->Filter.b0 + z1;
  148. z1 = in*state->Filter.b1 - out*state->Filter.a1 + z2;
  149. z2 = in*state->Filter.b2 - out*state->Filter.a2;
  150. delaybuf[offset&mask] += out * state->FeedGain;
  151. offset++;
  152. }
  153. for(c = 0;c < 2;c++)
  154. MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current,
  155. state->Gains[c].Target, SamplesToDo-base, base, td);
  156. base += td;
  157. }
  158. state->Filter.z1 = z1;
  159. state->Filter.z2 = z2;
  160. state->Offset = offset;
  161. }
  162. typedef struct EchoStateFactory {
  163. DERIVE_FROM_TYPE(EffectStateFactory);
  164. } EchoStateFactory;
  165. ALeffectState *EchoStateFactory_create(EchoStateFactory *UNUSED(factory))
  166. {
  167. ALechoState *state;
  168. NEW_OBJ0(state, ALechoState)();
  169. if(!state) return NULL;
  170. return STATIC_CAST(ALeffectState, state);
  171. }
  172. DEFINE_EFFECTSTATEFACTORY_VTABLE(EchoStateFactory);
  173. EffectStateFactory *EchoStateFactory_getFactory(void)
  174. {
  175. static EchoStateFactory EchoFactory = { { GET_VTABLE2(EchoStateFactory, EffectStateFactory) } };
  176. return STATIC_CAST(EffectStateFactory, &EchoFactory);
  177. }
  178. void ALecho_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
  179. { alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); }
  180. void ALecho_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
  181. { alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); }
  182. void ALecho_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
  183. {
  184. ALeffectProps *props = &effect->Props;
  185. switch(param)
  186. {
  187. case AL_ECHO_DELAY:
  188. if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY))
  189. SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo delay out of range");
  190. props->Echo.Delay = val;
  191. break;
  192. case AL_ECHO_LRDELAY:
  193. if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY))
  194. SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo LR delay out of range");
  195. props->Echo.LRDelay = val;
  196. break;
  197. case AL_ECHO_DAMPING:
  198. if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING))
  199. SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo damping out of range");
  200. props->Echo.Damping = val;
  201. break;
  202. case AL_ECHO_FEEDBACK:
  203. if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK))
  204. SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo feedback out of range");
  205. props->Echo.Feedback = val;
  206. break;
  207. case AL_ECHO_SPREAD:
  208. if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD))
  209. SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo spread out of range");
  210. props->Echo.Spread = val;
  211. break;
  212. default:
  213. alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param);
  214. }
  215. }
  216. void ALecho_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
  217. { ALecho_setParamf(effect, context, param, vals[0]); }
  218. void ALecho_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
  219. { alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); }
  220. void ALecho_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
  221. { alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); }
  222. void ALecho_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
  223. {
  224. const ALeffectProps *props = &effect->Props;
  225. switch(param)
  226. {
  227. case AL_ECHO_DELAY:
  228. *val = props->Echo.Delay;
  229. break;
  230. case AL_ECHO_LRDELAY:
  231. *val = props->Echo.LRDelay;
  232. break;
  233. case AL_ECHO_DAMPING:
  234. *val = props->Echo.Damping;
  235. break;
  236. case AL_ECHO_FEEDBACK:
  237. *val = props->Echo.Feedback;
  238. break;
  239. case AL_ECHO_SPREAD:
  240. *val = props->Echo.Spread;
  241. break;
  242. default:
  243. alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param);
  244. }
  245. }
  246. void ALecho_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
  247. { ALecho_getParamf(effect, context, param, vals); }
  248. DEFINE_ALEFFECT_VTABLE(ALecho);