equalizer.c 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355
  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 2013 by Mike Gorchak
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <math.h>
  22. #include <stdlib.h>
  23. #include "alMain.h"
  24. #include "alAuxEffectSlot.h"
  25. #include "alError.h"
  26. #include "alu.h"
  27. #include "filters/defs.h"
  28. /* The document "Effects Extension Guide.pdf" says that low and high *
  29. * frequencies are cutoff frequencies. This is not fully correct, they *
  30. * are corner frequencies for low and high shelf filters. If they were *
  31. * just cutoff frequencies, there would be no need in cutoff frequency *
  32. * gains, which are present. Documentation for "Creative Proteus X2" *
  33. * software describes 4-band equalizer functionality in a much better *
  34. * way. This equalizer seems to be a predecessor of OpenAL 4-band *
  35. * equalizer. With low and high shelf filters we are able to cutoff *
  36. * frequencies below and/or above corner frequencies using attenuation *
  37. * gains (below 1.0) and amplify all low and/or high frequencies using *
  38. * gains above 1.0. *
  39. * *
  40. * Low-shelf Low Mid Band High Mid Band High-shelf *
  41. * corner center center corner *
  42. * frequency frequency frequency frequency *
  43. * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
  44. * *
  45. * | | | | *
  46. * | | | | *
  47. * B -----+ /--+--\ /--+--\ +----- *
  48. * O |\ | | | | | | /| *
  49. * O | \ - | - - | - / | *
  50. * S + | \ | | | | | | / | *
  51. * T | | | | | | | | | | *
  52. * ---------+---------------+------------------+---------------+-------- *
  53. * C | | | | | | | | | | *
  54. * U - | / | | | | | | \ | *
  55. * T | / - | - - | - \ | *
  56. * O |/ | | | | | | \| *
  57. * F -----+ \--+--/ \--+--/ +----- *
  58. * F | | | | *
  59. * | | | | *
  60. * *
  61. * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
  62. * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
  63. * octaves for two mid bands. *
  64. * *
  65. * Implementation is based on the "Cookbook formulae for audio EQ biquad *
  66. * filter coefficients" by Robert Bristow-Johnson *
  67. * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
  68. typedef struct ALequalizerState {
  69. DERIVE_FROM_TYPE(ALeffectState);
  70. struct {
  71. /* Effect gains for each channel */
  72. ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
  73. ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
  74. /* Effect parameters */
  75. BiquadFilter filter[4];
  76. } Chans[MAX_EFFECT_CHANNELS];
  77. ALfloat SampleBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
  78. } ALequalizerState;
  79. static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
  80. static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
  81. static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
  82. static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
  83. DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
  84. DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
  85. static void ALequalizerState_Construct(ALequalizerState *state)
  86. {
  87. ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
  88. SET_VTABLE2(ALequalizerState, ALeffectState, state);
  89. }
  90. static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
  91. {
  92. ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
  93. }
  94. static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *UNUSED(device))
  95. {
  96. ALsizei i, j;
  97. for(i = 0; i < MAX_EFFECT_CHANNELS;i++)
  98. {
  99. for(j = 0;j < 4;j++)
  100. BiquadFilter_clear(&state->Chans[i].filter[j]);
  101. for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
  102. state->Chans[i].CurrentGains[j] = 0.0f;
  103. }
  104. return AL_TRUE;
  105. }
  106. static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
  107. {
  108. const ALCdevice *device = context->Device;
  109. ALfloat frequency = (ALfloat)device->Frequency;
  110. ALfloat gain, f0norm;
  111. ALuint i;
  112. STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
  113. STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
  114. for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
  115. ComputeFirstOrderGains(&device->FOAOut, IdentityMatrixf.m[i],
  116. slot->Params.Gain, state->Chans[i].TargetGains);
  117. /* Calculate coefficients for the each type of filter. Note that the shelf
  118. * filters' gain is for the reference frequency, which is the centerpoint
  119. * of the transition band.
  120. */
  121. gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
  122. f0norm = props->Equalizer.LowCutoff/frequency;
  123. BiquadFilter_setParams(&state->Chans[0].filter[0], BiquadType_LowShelf,
  124. gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
  125. );
  126. gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
  127. f0norm = props->Equalizer.Mid1Center/frequency;
  128. BiquadFilter_setParams(&state->Chans[0].filter[1], BiquadType_Peaking,
  129. gain, f0norm, calc_rcpQ_from_bandwidth(
  130. f0norm, props->Equalizer.Mid1Width
  131. )
  132. );
  133. gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
  134. f0norm = props->Equalizer.Mid2Center/frequency;
  135. BiquadFilter_setParams(&state->Chans[0].filter[2], BiquadType_Peaking,
  136. gain, f0norm, calc_rcpQ_from_bandwidth(
  137. f0norm, props->Equalizer.Mid2Width
  138. )
  139. );
  140. gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
  141. f0norm = props->Equalizer.HighCutoff/frequency;
  142. BiquadFilter_setParams(&state->Chans[0].filter[3], BiquadType_HighShelf,
  143. gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
  144. );
  145. /* Copy the filter coefficients for the other input channels. */
  146. for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
  147. {
  148. BiquadFilter_copyParams(&state->Chans[i].filter[0], &state->Chans[0].filter[0]);
  149. BiquadFilter_copyParams(&state->Chans[i].filter[1], &state->Chans[0].filter[1]);
  150. BiquadFilter_copyParams(&state->Chans[i].filter[2], &state->Chans[0].filter[2]);
  151. BiquadFilter_copyParams(&state->Chans[i].filter[3], &state->Chans[0].filter[3]);
  152. }
  153. }
  154. static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
  155. {
  156. ALfloat (*restrict temps)[BUFFERSIZE] = state->SampleBuffer;
  157. ALsizei c;
  158. for(c = 0;c < MAX_EFFECT_CHANNELS;c++)
  159. {
  160. BiquadFilter_process(&state->Chans[c].filter[0], temps[0], SamplesIn[c], SamplesToDo);
  161. BiquadFilter_process(&state->Chans[c].filter[1], temps[1], temps[0], SamplesToDo);
  162. BiquadFilter_process(&state->Chans[c].filter[2], temps[2], temps[1], SamplesToDo);
  163. BiquadFilter_process(&state->Chans[c].filter[3], temps[3], temps[2], SamplesToDo);
  164. MixSamples(temps[3], NumChannels, SamplesOut,
  165. state->Chans[c].CurrentGains, state->Chans[c].TargetGains,
  166. SamplesToDo, 0, SamplesToDo
  167. );
  168. }
  169. }
  170. typedef struct EqualizerStateFactory {
  171. DERIVE_FROM_TYPE(EffectStateFactory);
  172. } EqualizerStateFactory;
  173. ALeffectState *EqualizerStateFactory_create(EqualizerStateFactory *UNUSED(factory))
  174. {
  175. ALequalizerState *state;
  176. NEW_OBJ0(state, ALequalizerState)();
  177. if(!state) return NULL;
  178. return STATIC_CAST(ALeffectState, state);
  179. }
  180. DEFINE_EFFECTSTATEFACTORY_VTABLE(EqualizerStateFactory);
  181. EffectStateFactory *EqualizerStateFactory_getFactory(void)
  182. {
  183. static EqualizerStateFactory EqualizerFactory = { { GET_VTABLE2(EqualizerStateFactory, EffectStateFactory) } };
  184. return STATIC_CAST(EffectStateFactory, &EqualizerFactory);
  185. }
  186. void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
  187. { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
  188. void ALequalizer_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
  189. { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
  190. void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
  191. {
  192. ALeffectProps *props = &effect->Props;
  193. switch(param)
  194. {
  195. case AL_EQUALIZER_LOW_GAIN:
  196. if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
  197. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
  198. props->Equalizer.LowGain = val;
  199. break;
  200. case AL_EQUALIZER_LOW_CUTOFF:
  201. if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
  202. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
  203. props->Equalizer.LowCutoff = val;
  204. break;
  205. case AL_EQUALIZER_MID1_GAIN:
  206. if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
  207. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
  208. props->Equalizer.Mid1Gain = val;
  209. break;
  210. case AL_EQUALIZER_MID1_CENTER:
  211. if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
  212. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
  213. props->Equalizer.Mid1Center = val;
  214. break;
  215. case AL_EQUALIZER_MID1_WIDTH:
  216. if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
  217. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
  218. props->Equalizer.Mid1Width = val;
  219. break;
  220. case AL_EQUALIZER_MID2_GAIN:
  221. if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
  222. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
  223. props->Equalizer.Mid2Gain = val;
  224. break;
  225. case AL_EQUALIZER_MID2_CENTER:
  226. if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
  227. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
  228. props->Equalizer.Mid2Center = val;
  229. break;
  230. case AL_EQUALIZER_MID2_WIDTH:
  231. if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
  232. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
  233. props->Equalizer.Mid2Width = val;
  234. break;
  235. case AL_EQUALIZER_HIGH_GAIN:
  236. if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
  237. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
  238. props->Equalizer.HighGain = val;
  239. break;
  240. case AL_EQUALIZER_HIGH_CUTOFF:
  241. if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
  242. SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
  243. props->Equalizer.HighCutoff = val;
  244. break;
  245. default:
  246. alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
  247. }
  248. }
  249. void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
  250. { ALequalizer_setParamf(effect, context, param, vals[0]); }
  251. void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
  252. { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
  253. void ALequalizer_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
  254. { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
  255. void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
  256. {
  257. const ALeffectProps *props = &effect->Props;
  258. switch(param)
  259. {
  260. case AL_EQUALIZER_LOW_GAIN:
  261. *val = props->Equalizer.LowGain;
  262. break;
  263. case AL_EQUALIZER_LOW_CUTOFF:
  264. *val = props->Equalizer.LowCutoff;
  265. break;
  266. case AL_EQUALIZER_MID1_GAIN:
  267. *val = props->Equalizer.Mid1Gain;
  268. break;
  269. case AL_EQUALIZER_MID1_CENTER:
  270. *val = props->Equalizer.Mid1Center;
  271. break;
  272. case AL_EQUALIZER_MID1_WIDTH:
  273. *val = props->Equalizer.Mid1Width;
  274. break;
  275. case AL_EQUALIZER_MID2_GAIN:
  276. *val = props->Equalizer.Mid2Gain;
  277. break;
  278. case AL_EQUALIZER_MID2_CENTER:
  279. *val = props->Equalizer.Mid2Center;
  280. break;
  281. case AL_EQUALIZER_MID2_WIDTH:
  282. *val = props->Equalizer.Mid2Width;
  283. break;
  284. case AL_EQUALIZER_HIGH_GAIN:
  285. *val = props->Equalizer.HighGain;
  286. break;
  287. case AL_EQUALIZER_HIGH_CUTOFF:
  288. *val = props->Equalizer.HighCutoff;
  289. break;
  290. default:
  291. alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
  292. }
  293. }
  294. void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
  295. { ALequalizer_getParamf(effect, context, param, vals); }
  296. DEFINE_ALEFFECT_VTABLE(ALequalizer);