123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183 |
- #ifndef _AL_AUXEFFECTSLOT_H_
- #define _AL_AUXEFFECTSLOT_H_
- #include "alMain.h"
- #include "alEffect.h"
- #include "atomic.h"
- #include "align.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct ALeffectStateVtable;
- struct ALeffectslot;
- typedef struct ALeffectState {
- RefCount Ref;
- const struct ALeffectStateVtable *vtbl;
- ALfloat (*OutBuffer)[BUFFERSIZE];
- ALsizei OutChannels;
- } ALeffectState;
- void ALeffectState_Construct(ALeffectState *state);
- void ALeffectState_Destruct(ALeffectState *state);
- struct ALeffectStateVtable {
- void (*const Destruct)(ALeffectState *state);
- ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device);
- void (*const update)(ALeffectState *state, const ALCcontext *context, const struct ALeffectslot *slot, const union ALeffectProps *props);
- void (*const process)(ALeffectState *state, ALsizei samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALsizei numChannels);
- void (*const Delete)(void *ptr);
- };
- /* Small hack to use a pointer-to-array types as a normal argument type.
- * Shouldn't be used directly.
- */
- typedef ALfloat ALfloatBUFFERSIZE[BUFFERSIZE];
- #define DEFINE_ALEFFECTSTATE_VTABLE(T) \
- DECLARE_THUNK(T, ALeffectState, void, Destruct) \
- DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \
- DECLARE_THUNK3(T, ALeffectState, void, update, const ALCcontext*, const ALeffectslot*, const ALeffectProps*) \
- DECLARE_THUNK4(T, ALeffectState, void, process, ALsizei, const ALfloatBUFFERSIZE*restrict, ALfloatBUFFERSIZE*restrict, ALsizei) \
- static void T##_ALeffectState_Delete(void *ptr) \
- { return T##_Delete(STATIC_UPCAST(T, ALeffectState, (ALeffectState*)ptr)); } \
- \
- static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
- T##_ALeffectState_Destruct, \
- \
- T##_ALeffectState_deviceUpdate, \
- T##_ALeffectState_update, \
- T##_ALeffectState_process, \
- \
- T##_ALeffectState_Delete, \
- }
- struct EffectStateFactoryVtable;
- typedef struct EffectStateFactory {
- const struct EffectStateFactoryVtable *vtab;
- } EffectStateFactory;
- struct EffectStateFactoryVtable {
- ALeffectState *(*const create)(EffectStateFactory *factory);
- };
- #define EffectStateFactory_create(x) ((x)->vtab->create((x)))
- #define DEFINE_EFFECTSTATEFACTORY_VTABLE(T) \
- DECLARE_THUNK(T, EffectStateFactory, ALeffectState*, create) \
- \
- static const struct EffectStateFactoryVtable T##_EffectStateFactory_vtable = { \
- T##_EffectStateFactory_create, \
- }
- #define MAX_EFFECT_CHANNELS (4)
- struct ALeffectslotArray {
- ALsizei count;
- struct ALeffectslot *slot[];
- };
- struct ALeffectslotProps {
- ALfloat Gain;
- ALboolean AuxSendAuto;
- ALenum Type;
- ALeffectProps Props;
- ALeffectState *State;
- ATOMIC(struct ALeffectslotProps*) next;
- };
- typedef struct ALeffectslot {
- ALfloat Gain;
- ALboolean AuxSendAuto;
- struct {
- ALenum Type;
- ALeffectProps Props;
- ALeffectState *State;
- } Effect;
- ATOMIC_FLAG PropsClean;
- RefCount ref;
- ATOMIC(struct ALeffectslotProps*) Update;
- struct {
- ALfloat Gain;
- ALboolean AuxSendAuto;
- ALenum EffectType;
- ALeffectProps EffectProps;
- ALeffectState *EffectState;
- ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */
- ALfloat DecayTime;
- ALfloat DecayLFRatio;
- ALfloat DecayHFRatio;
- ALboolean DecayHFLimit;
- ALfloat AirAbsorptionGainHF;
- } Params;
- /* Self ID */
- ALuint id;
- ALsizei NumChannels;
- BFChannelConfig ChanMap[MAX_EFFECT_CHANNELS];
- /* Wet buffer configuration is ACN channel order with N3D scaling:
- * * Channel 0 is the unattenuated mono signal.
- * * Channel 1 is OpenAL -X * sqrt(3)
- * * Channel 2 is OpenAL Y * sqrt(3)
- * * Channel 3 is OpenAL -Z * sqrt(3)
- * Consequently, effects that only want to work with mono input can use
- * channel 0 by itself. Effects that want multichannel can process the
- * ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for
- * first-order device output (FOAOut).
- */
- alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
- } ALeffectslot;
- ALenum InitEffectSlot(ALeffectslot *slot);
- void DeinitEffectSlot(ALeffectslot *slot);
- void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context);
- void UpdateAllEffectSlotProps(ALCcontext *context);
- ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
- EffectStateFactory *NullStateFactory_getFactory(void);
- EffectStateFactory *ReverbStateFactory_getFactory(void);
- EffectStateFactory *ChorusStateFactory_getFactory(void);
- EffectStateFactory *CompressorStateFactory_getFactory(void);
- EffectStateFactory *DistortionStateFactory_getFactory(void);
- EffectStateFactory *EchoStateFactory_getFactory(void);
- EffectStateFactory *EqualizerStateFactory_getFactory(void);
- EffectStateFactory *FlangerStateFactory_getFactory(void);
- EffectStateFactory *ModulatorStateFactory_getFactory(void);
- EffectStateFactory *PshifterStateFactory_getFactory(void);
- EffectStateFactory *DedicatedStateFactory_getFactory(void);
- ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect);
- void ALeffectState_DecRef(ALeffectState *state);
- #ifdef __cplusplus
- }
- #endif
- #endif
|