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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <stdlib.h>
- #include <math.h>
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "alMain.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alListener.h"
- #include "alSource.h"
- #include "fpu_modes.h"
- #include "almalloc.h"
- extern inline void LockEffectSlotList(ALCcontext *context);
- extern inline void UnlockEffectSlotList(ALCcontext *context);
- static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
- static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
- static const struct {
- ALenum Type;
- EffectStateFactory* (*GetFactory)(void);
- } FactoryList[] = {
- { AL_EFFECT_NULL, NullStateFactory_getFactory },
- { AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
- { AL_EFFECT_REVERB, ReverbStateFactory_getFactory },
- { AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
- { AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
- { AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
- { AL_EFFECT_ECHO, EchoStateFactory_getFactory },
- { AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
- { AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
- { AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
- { AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
- { AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
- { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory }
- };
- static inline EffectStateFactory *getFactoryByType(ALenum type)
- {
- size_t i;
- for(i = 0;i < COUNTOF(FactoryList);i++)
- {
- if(FactoryList[i].Type == type)
- return FactoryList[i].GetFactory();
- }
- return NULL;
- }
- static void ALeffectState_IncRef(ALeffectState *state);
- static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
- {
- id--;
- if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList)))
- return NULL;
- return VECTOR_ELEM(context->EffectSlotList, id);
- }
- static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
- {
- EffectSubList *sublist;
- ALuint lidx = (id-1) >> 6;
- ALsizei slidx = (id-1) & 0x3f;
- if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
- return NULL;
- sublist = &VECTOR_ELEM(device->EffectList, lidx);
- if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
- return NULL;
- return sublist->Effects + slidx;
- }
- #define DO_UPDATEPROPS() do { \
- if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
- UpdateEffectSlotProps(slot, context); \
- else \
- ATOMIC_FLAG_CLEAR(&slot->PropsClean, almemory_order_release); \
- } while(0)
- AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
- {
- ALCdevice *device;
- ALCcontext *context;
- ALsizei cur;
- context = GetContextRef();
- if(!context) return;
- if(!(n >= 0))
- SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n);
- if(n == 0) goto done;
- LockEffectSlotList(context);
- device = context->Device;
- if(device->AuxiliaryEffectSlotMax - VECTOR_SIZE(context->EffectSlotList) < (ALuint)n)
- {
- UnlockEffectSlotList(context);
- SETERR_GOTO(context, AL_OUT_OF_MEMORY, done, "Exceeding %u auxiliary effect slot limit",
- device->AuxiliaryEffectSlotMax);
- }
- for(cur = 0;cur < n;cur++)
- {
- ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
- ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
- ALeffectslot *slot = NULL;
- ALenum err = AL_OUT_OF_MEMORY;
- for(;iter != end;iter++)
- {
- if(!*iter)
- break;
- }
- if(iter == end)
- {
- VECTOR_PUSH_BACK(context->EffectSlotList, NULL);
- iter = &VECTOR_BACK(context->EffectSlotList);
- }
- slot = al_calloc(16, sizeof(ALeffectslot));
- if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
- {
- al_free(slot);
- UnlockEffectSlotList(context);
- alDeleteAuxiliaryEffectSlots(cur, effectslots);
- SETERR_GOTO(context, err, done, "Effect slot object allocation failed");
- }
- aluInitEffectPanning(slot);
- slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1;
- *iter = slot;
- effectslots[cur] = slot->id;
- }
- AddActiveEffectSlots(effectslots, n, context);
- UnlockEffectSlotList(context);
- done:
- ALCcontext_DecRef(context);
- }
- AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
- {
- ALCcontext *context;
- ALeffectslot *slot;
- ALsizei i;
- context = GetContextRef();
- if(!context) return;
- LockEffectSlotList(context);
- if(!(n >= 0))
- SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n);
- if(n == 0) goto done;
- for(i = 0;i < n;i++)
- {
- if((slot=LookupEffectSlot(context, effectslots[i])) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u",
- effectslots[i]);
- if(ReadRef(&slot->ref) != 0)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Deleting in-use effect slot %u",
- effectslots[i]);
- }
- // All effectslots are valid
- RemoveActiveEffectSlots(effectslots, n, context);
- for(i = 0;i < n;i++)
- {
- if((slot=LookupEffectSlot(context, effectslots[i])) == NULL)
- continue;
- VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = NULL;
- DeinitEffectSlot(slot);
- memset(slot, 0, sizeof(*slot));
- al_free(slot);
- }
- done:
- UnlockEffectSlotList(context);
- ALCcontext_DecRef(context);
- }
- AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
- {
- ALCcontext *context;
- ALboolean ret;
- context = GetContextRef();
- if(!context) return AL_FALSE;
- LockEffectSlotList(context);
- ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE);
- UnlockEffectSlotList(context);
- ALCcontext_DecRef(context);
- return ret;
- }
- AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
- {
- ALCdevice *device;
- ALCcontext *context;
- ALeffectslot *slot;
- ALeffect *effect = NULL;
- ALenum err;
- context = GetContextRef();
- if(!context) return;
- almtx_lock(&context->PropLock);
- LockEffectSlotList(context);
- if((slot=LookupEffectSlot(context, effectslot)) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- device = context->Device;
- LockEffectList(device);
- effect = (value ? LookupEffect(device, value) : NULL);
- if(!(value == 0 || effect != NULL))
- {
- UnlockEffectList(device);
- SETERR_GOTO(context, AL_INVALID_VALUE, done, "Invalid effect ID %u", value);
- }
- err = InitializeEffect(context, slot, effect);
- UnlockEffectList(device);
- if(err != AL_NO_ERROR)
- SETERR_GOTO(context, err, done, "Effect initialization failed");
- break;
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- if(!(value == AL_TRUE || value == AL_FALSE))
- SETERR_GOTO(context, AL_INVALID_VALUE, done,
- "Effect slot auxiliary send auto out of range");
- slot->AuxSendAuto = value;
- break;
- default:
- SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot integer property 0x%04x",
- param);
- }
- DO_UPDATEPROPS();
- done:
- UnlockEffectSlotList(context);
- almtx_unlock(&context->PropLock);
- ALCcontext_DecRef(context);
- }
- AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
- {
- ALCcontext *context;
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- alAuxiliaryEffectSloti(effectslot, param, values[0]);
- return;
- }
- context = GetContextRef();
- if(!context) return;
- LockEffectSlotList(context);
- if(LookupEffectSlot(context, effectslot) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
- param);
- }
- done:
- UnlockEffectSlotList(context);
- ALCcontext_DecRef(context);
- }
- AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
- {
- ALCcontext *context;
- ALeffectslot *slot;
- context = GetContextRef();
- if(!context) return;
- almtx_lock(&context->PropLock);
- LockEffectSlotList(context);
- if((slot=LookupEffectSlot(context, effectslot)) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- if(!(value >= 0.0f && value <= 1.0f))
- SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot gain out of range");
- slot->Gain = value;
- break;
- default:
- SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot float property 0x%04x",
- param);
- }
- DO_UPDATEPROPS();
- done:
- UnlockEffectSlotList(context);
- almtx_unlock(&context->PropLock);
- ALCcontext_DecRef(context);
- }
- AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
- {
- ALCcontext *context;
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- alAuxiliaryEffectSlotf(effectslot, param, values[0]);
- return;
- }
- context = GetContextRef();
- if(!context) return;
- LockEffectSlotList(context);
- if(LookupEffectSlot(context, effectslot) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
- param);
- }
- done:
- UnlockEffectSlotList(context);
- ALCcontext_DecRef(context);
- }
- AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
- {
- ALCcontext *context;
- ALeffectslot *slot;
- context = GetContextRef();
- if(!context) return;
- LockEffectSlotList(context);
- if((slot=LookupEffectSlot(context, effectslot)) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- *value = slot->AuxSendAuto;
- break;
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param);
- }
- done:
- UnlockEffectSlotList(context);
- ALCcontext_DecRef(context);
- }
- AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
- {
- ALCcontext *context;
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- alGetAuxiliaryEffectSloti(effectslot, param, values);
- return;
- }
- context = GetContextRef();
- if(!context) return;
- LockEffectSlotList(context);
- if(LookupEffectSlot(context, effectslot) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
- param);
- }
- done:
- UnlockEffectSlotList(context);
- ALCcontext_DecRef(context);
- }
- AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
- {
- ALCcontext *context;
- ALeffectslot *slot;
- context = GetContextRef();
- if(!context) return;
- LockEffectSlotList(context);
- if((slot=LookupEffectSlot(context, effectslot)) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- *value = slot->Gain;
- break;
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param);
- }
- done:
- UnlockEffectSlotList(context);
- ALCcontext_DecRef(context);
- }
- AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
- {
- ALCcontext *context;
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- alGetAuxiliaryEffectSlotf(effectslot, param, values);
- return;
- }
- context = GetContextRef();
- if(!context) return;
- LockEffectSlotList(context);
- if(LookupEffectSlot(context, effectslot) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
- param);
- }
- done:
- UnlockEffectSlotList(context);
- ALCcontext_DecRef(context);
- }
- ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
- {
- ALCdevice *Device = Context->Device;
- ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
- struct ALeffectslotProps *props;
- ALeffectState *State;
- if(newtype != EffectSlot->Effect.Type)
- {
- EffectStateFactory *factory;
- factory = getFactoryByType(newtype);
- if(!factory)
- {
- ERR("Failed to find factory for effect type 0x%04x\n", newtype);
- return AL_INVALID_ENUM;
- }
- State = EffectStateFactory_create(factory);
- if(!State) return AL_OUT_OF_MEMORY;
- START_MIXER_MODE();
- almtx_lock(&Device->BackendLock);
- State->OutBuffer = Device->Dry.Buffer;
- State->OutChannels = Device->Dry.NumChannels;
- if(V(State,deviceUpdate)(Device) == AL_FALSE)
- {
- almtx_unlock(&Device->BackendLock);
- LEAVE_MIXER_MODE();
- ALeffectState_DecRef(State);
- return AL_OUT_OF_MEMORY;
- }
- almtx_unlock(&Device->BackendLock);
- END_MIXER_MODE();
- if(!effect)
- {
- EffectSlot->Effect.Type = AL_EFFECT_NULL;
- memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
- }
- else
- {
- EffectSlot->Effect.Type = effect->type;
- EffectSlot->Effect.Props = effect->Props;
- }
- ALeffectState_DecRef(EffectSlot->Effect.State);
- EffectSlot->Effect.State = State;
- }
- else if(effect)
- EffectSlot->Effect.Props = effect->Props;
- /* Remove state references from old effect slot property updates. */
- props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps);
- while(props)
- {
- if(props->State)
- ALeffectState_DecRef(props->State);
- props->State = NULL;
- props = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
- }
- return AL_NO_ERROR;
- }
- static void ALeffectState_IncRef(ALeffectState *state)
- {
- uint ref;
- ref = IncrementRef(&state->Ref);
- TRACEREF("%p increasing refcount to %u\n", state, ref);
- }
- void ALeffectState_DecRef(ALeffectState *state)
- {
- uint ref;
- ref = DecrementRef(&state->Ref);
- TRACEREF("%p decreasing refcount to %u\n", state, ref);
- if(ref == 0) DELETE_OBJ(state);
- }
- void ALeffectState_Construct(ALeffectState *state)
- {
- InitRef(&state->Ref, 1);
- state->OutBuffer = NULL;
- state->OutChannels = 0;
- }
- void ALeffectState_Destruct(ALeffectState *UNUSED(state))
- {
- }
- static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
- {
- struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
- almemory_order_acquire);
- struct ALeffectslotArray *newarray = NULL;
- ALsizei newcount = curarray->count + count;
- ALCdevice *device = context->Device;
- ALsizei i, j;
- /* Insert the new effect slots into the head of the array, followed by the
- * existing ones.
- */
- newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
- newarray->count = newcount;
- for(i = 0;i < count;i++)
- newarray->slot[i] = LookupEffectSlot(context, slotids[i]);
- for(j = 0;i < newcount;)
- newarray->slot[i++] = curarray->slot[j++];
- /* Remove any duplicates (first instance of each will be kept). */
- for(i = 1;i < newcount;i++)
- {
- for(j = i;j != 0;)
- {
- if(UNLIKELY(newarray->slot[i] == newarray->slot[--j]))
- {
- newcount--;
- for(j = i;j < newcount;j++)
- newarray->slot[j] = newarray->slot[j+1];
- i--;
- break;
- }
- }
- }
- /* Reallocate newarray if the new size ended up smaller from duplicate
- * removal.
- */
- if(UNLIKELY(newcount < newarray->count))
- {
- struct ALeffectslotArray *tmpnewarray = al_calloc(DEF_ALIGN,
- FAM_SIZE(struct ALeffectslotArray, slot, newcount));
- memcpy(tmpnewarray, newarray, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
- al_free(newarray);
- newarray = tmpnewarray;
- newarray->count = newcount;
- }
- curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel);
- while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
- althrd_yield();
- al_free(curarray);
- }
- static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
- {
- struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
- almemory_order_acquire);
- struct ALeffectslotArray *newarray = NULL;
- ALCdevice *device = context->Device;
- ALsizei i, j;
- /* Don't shrink the allocated array size since we don't know how many (if
- * any) of the effect slots to remove are in the array.
- */
- newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, curarray->count));
- newarray->count = 0;
- for(i = 0;i < curarray->count;i++)
- {
- /* Insert this slot into the new array only if it's not one to remove. */
- ALeffectslot *slot = curarray->slot[i];
- for(j = count;j != 0;)
- {
- if(slot->id == slotids[--j])
- goto skip_ins;
- }
- newarray->slot[newarray->count++] = slot;
- skip_ins: ;
- }
- /* TODO: Could reallocate newarray now that we know it's needed size. */
- curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel);
- while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
- althrd_yield();
- al_free(curarray);
- }
- ALenum InitEffectSlot(ALeffectslot *slot)
- {
- EffectStateFactory *factory;
- slot->Effect.Type = AL_EFFECT_NULL;
- factory = getFactoryByType(AL_EFFECT_NULL);
- slot->Effect.State = EffectStateFactory_create(factory);
- if(!slot->Effect.State) return AL_OUT_OF_MEMORY;
- slot->Gain = 1.0;
- slot->AuxSendAuto = AL_TRUE;
- ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_relaxed);
- InitRef(&slot->ref, 0);
- ATOMIC_INIT(&slot->Update, NULL);
- slot->Params.Gain = 1.0f;
- slot->Params.AuxSendAuto = AL_TRUE;
- ALeffectState_IncRef(slot->Effect.State);
- slot->Params.EffectState = slot->Effect.State;
- slot->Params.RoomRolloff = 0.0f;
- slot->Params.DecayTime = 0.0f;
- slot->Params.DecayLFRatio = 0.0f;
- slot->Params.DecayHFRatio = 0.0f;
- slot->Params.DecayHFLimit = AL_FALSE;
- slot->Params.AirAbsorptionGainHF = 1.0f;
- return AL_NO_ERROR;
- }
- void DeinitEffectSlot(ALeffectslot *slot)
- {
- struct ALeffectslotProps *props;
- props = ATOMIC_LOAD_SEQ(&slot->Update);
- if(props)
- {
- if(props->State) ALeffectState_DecRef(props->State);
- TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
- al_free(props);
- }
- ALeffectState_DecRef(slot->Effect.State);
- if(slot->Params.EffectState)
- ALeffectState_DecRef(slot->Params.EffectState);
- }
- void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
- {
- struct ALeffectslotProps *props;
- ALeffectState *oldstate;
- /* Get an unused property container, or allocate a new one as needed. */
- props = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed);
- if(!props)
- props = al_calloc(16, sizeof(*props));
- else
- {
- struct ALeffectslotProps *next;
- do {
- next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
- } while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeEffectslotProps, &props, next,
- almemory_order_seq_cst, almemory_order_acquire) == 0);
- }
- /* Copy in current property values. */
- props->Gain = slot->Gain;
- props->AuxSendAuto = slot->AuxSendAuto;
- props->Type = slot->Effect.Type;
- props->Props = slot->Effect.Props;
- /* Swap out any stale effect state object there may be in the container, to
- * delete it.
- */
- ALeffectState_IncRef(slot->Effect.State);
- oldstate = props->State;
- props->State = slot->Effect.State;
- /* Set the new container for updating internal parameters. */
- props = ATOMIC_EXCHANGE_PTR(&slot->Update, props, almemory_order_acq_rel);
- if(props)
- {
- /* If there was an unused update container, put it back in the
- * freelist.
- */
- ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
- }
- if(oldstate)
- ALeffectState_DecRef(oldstate);
- }
- void UpdateAllEffectSlotProps(ALCcontext *context)
- {
- struct ALeffectslotArray *auxslots;
- ALsizei i;
- LockEffectSlotList(context);
- auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
- for(i = 0;i < auxslots->count;i++)
- {
- ALeffectslot *slot = auxslots->slot[i];
- if(!ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_acq_rel))
- UpdateEffectSlotProps(slot, context);
- }
- UnlockEffectSlotList(context);
- }
- ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context)
- {
- ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
- ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
- size_t leftover = 0;
- for(;iter != end;iter++)
- {
- ALeffectslot *slot = *iter;
- if(!slot) continue;
- *iter = NULL;
- DeinitEffectSlot(slot);
- memset(slot, 0, sizeof(*slot));
- al_free(slot);
- ++leftover;
- }
- if(leftover > 0)
- WARN("(%p) Deleted "SZFMT" AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s");
- }
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