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- // The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows:
- // First, a client will always create a server in the event that they want to host a single player
- // game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff
- // in the networking short-circuited to sidestep around lag and packet transmission times.
- // initServer() is called, loading the default server scripts.
- // After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called
- // to prep a playable client session.
- // When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
- // connected to it via createAndConnectToLocalServer().
- function UI::create( %this )
- {
- if ($Server::Dedicated)
- return;
-
- // Use our prefs to configure our Canvas/Window
- configureCanvas();
-
- //Load UI stuff
- //we need to load this because some of the menu profiles use the sounds here
- exec("./scripts/datablocks/guiSounds.cs");
-
- //Profiles
- exec("./scripts/profiles.cs");
-
- //Now gui files
- exec("./scripts/guis/mainMenu.gui");
- exec("./scripts/guis/chooseLevelDlg.gui");
- exec("./scripts/guis/joinServerMenu.gui");
- exec("./scripts/guis/loadingGui.gui");
- exec("./scripts/guis/optionsMenu.gui");
- exec("./scripts/guis/pauseMenu.gui");
- exec("./scripts/guis/remapDlg.gui");
- exec("./scripts/guis/remapConfirmDlg.gui");
-
- exec("./scripts/guis/profiler.gui");
- exec("./scripts/guis/netGraphGui.gui");
- exec("./scripts/guis/FileDialog.gui");
- exec("./scripts/guis/guiMusicPlayer.gui");
- exec("./scripts/guis/startupGui.gui");
-
- //Load gui companion scripts
- exec("./scripts/chooseLevelDlg.cs");
- exec("./scripts/optionsList.cs");
- exec("./scripts/optionsMenu.cs");
- exec("./scripts/graphicsMenu.cs");
- exec("./scripts/controlsMenu.cs");
- exec("./scripts/chooseLevelDlg.cs");
- exec("./scripts/mainMenu.cs");
- exec("./scripts/joinServerMenu.cs");
- exec("./scripts/pauseMenu.cs");
- exec("./scripts/messageBoxes.cs");
- exec("./scripts/help.cs");
- exec("./scripts/cursors.cs");
- exec("./scripts/profiler.cs");
- exec("./scripts/FileDialog.cs");
- exec("./scripts/GuiTreeViewCtrl.cs");
- exec("./scripts/guiMusicPlayer.cs");
- exec("./scripts/startupGui.cs");
-
- %dbList = new ArrayObject(LevelFilesList);
-
- loadStartup();
- //Canvas.pushDialog(MainMenuGui);
- }
- function Game::destroy( %this )
- {
-
- }
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