EmptyLevel.asset.taml 228 B

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  1. <LevelAsset
  2. canSave="true"
  3. canSaveDynamicFields="true"
  4. AssetName="EmptyLevel"
  5. FriendlyName="EmptyLevel"
  6. LevelFile="data/FPSGameplay/levels/EmptyLevel.mis"
  7. Description="An empty room"
  8. VersionId="1" />