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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //---------------------------------------------------------------------------------------------
- // formatImageNumber
- // Preceeds a number with zeros to make it 6 digits long.
- //---------------------------------------------------------------------------------------------
- function formatImageNumber(%number)
- {
- if(%number < 10)
- %number = "0" @ %number;
- if(%number < 100)
- %number = "0" @ %number;
- if(%number < 1000)
- %number = "0" @ %number;
- if(%number < 10000)
- %number = "0" @ %number;
- return %number;
- }
- //---------------------------------------------------------------------------------------------
- // formatSessionNumber
- // Preceeds a number with zeros to make it 4 digits long.
- //---------------------------------------------------------------------------------------------
- function formatSessionNumber(%number)
- {
- if(%number < 10)
- %number = "0" @ %number;
- if(%number < 100)
- %number = "0" @ %number;
- return %number;
- }
- //---------------------------------------------------------------------------------------------
- // recordMovie
- // Records a movie file from the Canvas content using the specified fps.
- // Possible encoder values are "PNG" and "THEORA" (default).
- //---------------------------------------------------------------------------------------------
- $RecordingMovie = false;
- function recordMovie(%movieName, %fps, %encoder)
- {
- // If the canvas doesn't exist yet, setup a flag so it'll
- // start capturing as soon as it's created
- if (!isObject(Canvas))
- return;
-
- if (%encoder $= "")
- %encoder = "THEORA";
- %resolution = Canvas.getVideoMode();
-
- // Start the movie recording
- ChatHud.AddLine( "\c4Recording movie file to [\c2" @ %movieName @ "\cr].ogv.");
- echo("Recording movie to: " @ %movieName);
- startVideoCapture(Canvas, %movieName, %encoder, %fps);
-
- $RecordingMovie = true;
- }
- function stopMovie()
- {
- // Stop the current recording
- ChatHud.AddLine( "\c4Recording movie file finished.");
- echo("Stopped movie recording");
-
- stopVideoCapture();
- $RecordingMovie = false;
- }
- /// This is bound in initializeCommon() to take
- /// a screenshot on a keypress.
- function doScreenShot( %val )
- {
- // This can be bound, so skip key up events.
- if ( %val == 0 )
- return;
-
- _screenShot( 1 );
- }
- /// A counter for screen shots used by _screenShot().
- $screenshotNumber = 0;
- /// Internal function which generates unique filename
- /// and triggers a screenshot capture.
- function _screenShot( %tiles, %overlap )
- {
- if ( $pref::Video::screenShotSession $= "" )
- $pref::Video::screenShotSession = 0;
-
- if ( $screenshotNumber == 0 )
- $pref::Video::screenShotSession++;
-
- if ( $pref::Video::screenShotSession > 999 )
- $pref::Video::screenShotSession = 1;
-
- %name = "screenshot_" @ formatSessionNumber($pref::Video::screenShotSession) @ "-" @
- formatImageNumber($screenshotNumber);
- %name = expandFileName( %name );
-
- $screenshotNumber++;
-
- if ( ( $pref::Video::screenShotFormat $= "JPEG" ) ||
- ( $pref::video::screenShotFormat $= "JPG" ) )
- screenShot( %name, "JPEG", %tiles, %overlap );
- else
- screenShot( %name, "PNG", %tiles, %overlap );
- }
- /// This will close the console and take a large format
- /// screenshot by tiling the current backbuffer and save
- /// it to the root game folder.
- ///
- /// For instance a tile setting of 4 with a window set to
- /// 800x600 will output a 3200x2400 screenshot.
- function tiledScreenShot( %tiles, %overlap )
- {
- // Pop the console off before we take the shot.
- Canvas.popDialog( ConsoleDlg );
-
- _screenShot( %tiles, %overlap );
- }
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