Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. před 4 roky
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editors 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. před 4 roky
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest před 5 roky
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update před 6 roky
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
nodeListManager.cpp ad05a78946 sanity check nodelist presence před 4 roky
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest před 5 roky
river.cpp 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
river.h 1efb687867 uninitialized variables-environment and forrest před 5 roky
scatterSky.cpp f185bef8a3 leverage isScriptFile před 4 roky
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest před 5 roky
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. před 11 roky
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo před 4 roky
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo před 4 roky
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. před 11 roky