OTHGMars e035aa9114 GuiCanvas Callbacks 4 lat temu
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guiArrayCtrl.cpp 539efcb1e1 Input event changes 13 lat temu
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiCanvas.cpp e035aa9114 GuiCanvas Callbacks 4 lat temu
guiCanvas.h e035aa9114 GuiCanvas Callbacks 4 lat temu
guiControl.cpp 35500a87c6 initial port of the new interpreter 4 lat temu
guiControl.h 35500a87c6 initial port of the new interpreter 4 lat temu
guiDefaultControlRender.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h 9 lat temu
guiScriptNotifyControl.cpp c0eec93d55 Avoid nameclash in guiScriptNotifyControl fields 5 lat temu
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiTypes.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 lat temu
guiTypes.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu