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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 yıl önce |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 yıl önce |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 yıl önce |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 yıl önce |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 yıl önce |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 yıl önce |
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materialDefinition.cpp
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da743d9dc4
Removed test enum values
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1 yıl önce |
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materialDefinition.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 yıl önce |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 yıl önce |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 yıl önce |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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2 yıl önce |
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materialManager.h
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d23ee397e6
adds wetness
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3 yıl önce |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 yıl önce |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 yıl önce |
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processedMaterial.cpp
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 yıl önce |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 yıl önce |
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processedShaderMaterial.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 yıl önce |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 yıl önce |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 yıl önce |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 yıl önce |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 yıl önce |