AzaezelX 2629d28520 let normal maps handle raw file locations (imposter support) 1 yıl önce
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 yıl önce
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 yıl önce
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 yıl önce
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 yıl önce
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 yıl önce
matInstance.h efbe5e90f5 virtuals removed 1 yıl önce
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 yıl önce
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 yıl önce
materialDefinition.cpp da743d9dc4 Removed test enum values 1 yıl önce
materialDefinition.h efbe5e90f5 virtuals removed 1 yıl önce
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 yıl önce
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 yıl önce
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 yıl önce
materialList.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2 yıl önce
materialManager.h d23ee397e6 adds wetness 3 yıl önce
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 yıl önce
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 yıl önce
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 yıl önce
processedMaterial.cpp 2629d28520 let normal maps handle raw file locations (imposter support) 1 yıl önce
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 yıl önce
processedShaderMaterial.cpp 56e4484ff6 remove glowbin as it's own render pass 1 yıl önce
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 yıl önce
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 yıl önce
shaderData.cpp 808e2f4200 Groundwork for other shaders 1 yıl önce
shaderData.h efbe5e90f5 virtuals removed 1 yıl önce
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 yıl önce