Areloch d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 1 rok pred
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inspector d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 1 rok pred
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 rokov pred
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiEaseViewCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
guiEditCtrl.cpp 89b0c7f73b Console Refactor 2 rokov pred
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
guiFilterCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiGraphCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
guiImageList.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiInspector.cpp d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 1 rok pred
guiInspector.h d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 1 rok pred
guiInspectorTypes.cpp d952722811 Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them 1 rok pred
guiInspectorTypes.h d952722811 Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them 1 rok pred
guiMenuBar.cpp c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus 2 rokov pred
guiMenuBar.h c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus 2 rokov pred
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 rokov pred
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
guiPopupMenuCtrl.cpp c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus 2 rokov pred
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 rokov pred
guiRectHandles.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiSeparatorCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiShapeEdPreview.cpp de87d2f6ad fix guishapeedpreview not displaying IBL 1 rok pred
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 rokov pred
popupMenu.cpp 473e566b70 Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout 2 rokov pred
popupMenu.h a71f5cfd9d Missed header changes 5 rokov pred