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inspector
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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1 rok pred |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 rokov pred |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiEaseViewCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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guiEditCtrl.cpp
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89b0c7f73b
Console Refactor
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2 rokov pred |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 rokov pred |
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guiFilterCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiGraphCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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guiImageList.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiInspector.cpp
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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1 rok pred |
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guiInspector.h
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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1 rok pred |
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guiInspectorTypes.cpp
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d952722811
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
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1 rok pred |
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guiInspectorTypes.h
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d952722811
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
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1 rok pred |
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guiMenuBar.cpp
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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2 rokov pred |
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guiMenuBar.h
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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2 rokov pred |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 rokov pred |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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guiPopupMenuCtrl.cpp
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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2 rokov pred |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 rokov pred |
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guiRectHandles.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiSeparatorCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiShapeEdPreview.cpp
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de87d2f6ad
fix guishapeedpreview not displaying IBL
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1 rok pred |
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guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 rokov pred |
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popupMenu.cpp
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473e566b70
Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout
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2 rokov pred |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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5 rokov pred |