marauder2k7 808e2f4200 Groundwork for other shaders 1 gadu atpakaļ
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 gadi atpakaļ
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 gadi atpakaļ
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 gadi atpakaļ
matInstance.cpp 645f88d4af emissive to recivesShadows 3 gadi atpakaļ
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 gadi atpakaļ
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 gadi atpakaļ
materialDefinition.cpp 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" 1 gadu atpakaļ
materialDefinition.h c7cc86b357 clamp spot angle to 179, 1 gadu atpakaļ
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 gadi atpakaļ
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 gadi atpakaļ
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 gadi atpakaļ
materialList.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2 gadi atpakaļ
materialManager.h d23ee397e6 adds wetness 3 gadi atpakaļ
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
processedCustomMaterial.cpp d9fd3375da Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor 1 gadu atpakaļ
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 gadi atpakaļ
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 gadi atpakaļ
processedShaderMaterial.cpp 42b8748f5b bkup 1 gadu atpakaļ
processedShaderMaterial.h d23ee397e6 adds wetness 3 gadi atpakaļ
sceneData.h 0d4221fa59 uninitialized and unused value cleanups 2 gadi atpakaļ
shaderData.cpp 808e2f4200 Groundwork for other shaders 1 gadu atpakaļ
shaderData.h 808e2f4200 Groundwork for other shaders 1 gadu atpakaļ
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ