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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 gadi atpakaļ |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 gadi atpakaļ |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 gadi atpakaļ |
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matInstance.cpp
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645f88d4af
emissive to recivesShadows
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3 gadi atpakaļ |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 gadi atpakaļ |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 gadi atpakaļ |
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materialDefinition.cpp
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138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
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1 gadu atpakaļ |
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materialDefinition.h
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c7cc86b357
clamp spot angle to 179,
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1 gadu atpakaļ |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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3 gadi atpakaļ |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 gadi atpakaļ |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 gadi atpakaļ |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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2 gadi atpakaļ |
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materialManager.h
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d23ee397e6
adds wetness
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3 gadi atpakaļ |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
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processedCustomMaterial.cpp
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d9fd3375da
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
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1 gadu atpakaļ |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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3 gadi atpakaļ |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 gadi atpakaļ |
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processedShaderMaterial.cpp
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42b8748f5b
bkup
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1 gadu atpakaļ |
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processedShaderMaterial.h
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d23ee397e6
adds wetness
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3 gadi atpakaļ |
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sceneData.h
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0d4221fa59
uninitialized and unused value cleanups
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2 gadi atpakaļ |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 gadu atpakaļ |
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shaderData.h
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808e2f4200
Groundwork for other shaders
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1 gadu atpakaļ |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |