guiBitmapButtonCtrl.cpp 26 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/buttons/guiBitmapButtonCtrl.h"
  24. #include "core/util/path.h"
  25. #include "console/console.h"
  26. #include "console/consoleTypes.h"
  27. #include "console/engineAPI.h"
  28. #include "gui/core/guiCanvas.h"
  29. #include "gui/core/guiDefaultControlRender.h"
  30. #include "gfx/gfxDrawUtil.h"
  31. #include "gfx/gfxTextureManager.h"
  32. #include "gui/editor/inspector/group.h"
  33. #include "gui/editor/inspector/field.h"
  34. #include "gui/editor/guiInspector.h"
  35. ImplementEnumType( GuiBitmapMode,
  36. "Rendering behavior when placing bitmaps in controls.\n\n"
  37. "@ingroup GuiImages" )
  38. { GuiBitmapButtonCtrl::BitmapStretched, "Stretched", "Stretch bitmap to fit control extents." },
  39. { GuiBitmapButtonCtrl::BitmapCentered, "Centered", "Center bitmap in control." },
  40. EndImplementEnumType;
  41. //=============================================================================
  42. // GuiBitmapButtonCtrl
  43. //=============================================================================
  44. IMPLEMENT_CONOBJECT(GuiBitmapButtonCtrl);
  45. ConsoleDocClass( GuiBitmapButtonCtrl,
  46. "@brief A button that renders its various states (mouse over, pushed, etc.) from separate bitmaps.\n\n"
  47. "A bitmapped button is a push button that uses one or more texture images for rendering its individual states.\n\n"
  48. "To find the individual textures associated with the button, a naming scheme is used. For each state "
  49. "a suffix is appended to the texture file name given in the GuiBitmapButtonCtrl::bitmap field:\n"
  50. "- \"_n\": Normal state. This one will be active when no other state applies.\n"
  51. "- \"_h\": Highlighted state. This applies when the mouse is hovering over the button.\n"
  52. "- \"_d\": Depressed state. This applies when the left mouse button has been clicked on the button but not yet released.\n"
  53. "- \"_i\": Inactive state. This applies when the button control has been deactivated (GuiControl::setActive())\n\n"
  54. "If a bitmap for a particular state cannot be found, the default bitmap will be used. To disable all state-based "
  55. "bitmap functionality, set useStates to false which will make the control solely render from the bitmap specified "
  56. "in the bitmap field.\n\n"
  57. "@section guibitmapbutton_modifiers Per-Modifier Button Actions\n"
  58. "If GuiBitmapButtonCtrl::useModifiers is set to true, per-modifier button actions and textures are enabled. This functionality "
  59. "allows to associate different images and different actions with a button depending on which modifiers are pressed "
  60. "on the keyboard by the user.\n\n"
  61. "When enabled, this functionality alters the texture lookup above by prepending the following strings to the "
  62. "suffixes listed above:\n"
  63. "- \"\": Default. No modifier is pressed.\n"
  64. "- \"_ctrl\": Image to use when CTRL/CMD is down.\n"
  65. "- \"_alt\": Image to use when ALT is down.\n"
  66. "- \"_shift\": Image to use when SHIFT is down\n\n"
  67. "When this functionality is enabled, a new set of callbacks is used:\n"
  68. "- onDefaultClick: Button was clicked without a modifier being presssed.\n"
  69. "- onCtrlClick: Button was clicked with the CTRL/CMD key down.\n"
  70. "- onAltClick: Button was clicked with the ALT key down.\n"
  71. "- onShiftClick: Button was clicked with the SHIFT key down.\n\n"
  72. "GuiControl::command or GuiControl::onAction() still work as before when per-modifier functionality is enabled.\n\n"
  73. "Note that modifiers cannot be mixed. If two or more modifiers are pressed, a single one will take precedence over "
  74. "the remaining modifiers. The order of precedence corresponds to the order listed above.\n\n"
  75. "@tsexample\n"
  76. "// Create an OK button that will trigger an onOk() call on its parent when clicked:\n"
  77. "%okButton = new GuiBitmapButtonCtrl()\n"
  78. "{\n"
  79. " bitmap = \"art/gui/okButton\";\n"
  80. " autoFitExtents = true;\n"
  81. " command = \"$ThisControl.getParent().onOk();\";\n"
  82. "};\n"
  83. "@endtsexample\n\n"
  84. "@ingroup GuiButtons"
  85. );
  86. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onDefaultClick, void, (), (),
  87. "Called when per-modifier functionality is enabled and the user clicks on the button without any modifier pressed.\n"
  88. "@ref guibitmapbutton_modifiers" );
  89. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onCtrlClick, void, (), (),
  90. "Called when per-modifier functionality is enabled and the user clicks on the button with the CTRL key pressed.\n"
  91. "@ref guibitmapbutton_modifiers" );
  92. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onAltClick, void, (), (),
  93. "Called when per-modifier functionality is enabled and the user clicks on the button with the ALT key pressed.\n"
  94. "@ref guibitmapbutton_modifiers" );
  95. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onShiftClick, void, (), (),
  96. "Called when per-modifier functionality is enabled and the user clicks on the button with the SHIFT key pressed.\n"
  97. "@ref guibitmapbutton_modifiers" );
  98. //-----------------------------------------------------------------------------
  99. GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
  100. {
  101. mBitmapMode = BitmapStretched;
  102. mAutoFitExtents = false;
  103. mUseModifiers = false;
  104. mUseStates = true;
  105. setExtent( 140, 30 );
  106. mMasked = false;
  107. mColor = ColorI::WHITE;
  108. INIT_ASSET(Bitmap);
  109. }
  110. //-----------------------------------------------------------------------------
  111. void GuiBitmapButtonCtrl::initPersistFields()
  112. {
  113. docsURL;
  114. addGroup( "Bitmap" );
  115. addProtectedField("Bitmap", TypeImageFilename, Offset(mBitmapName, GuiBitmapButtonCtrl), _setBitmapFieldData, &defaultProtectedGetFn, "Texture file to display on this button.\n"
  116. "If useStates is false, this will be the file that renders on the control. Otherwise, this will "
  117. "specify the default texture name to which the various state and modifier suffixes are appended "
  118. "to find the per-state and per-modifier (if enabled) textures.", AbstractClassRep::FIELD_HideInInspectors); \
  119. addProtectedField("BitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiBitmapButtonCtrl), _setBitmapFieldData, &defaultProtectedGetFn, "Texture file to display on this button.\n"
  120. "If useStates is false, this will be the file that renders on the control. Otherwise, this will "
  121. "specify the default texture name to which the various state and modifier suffixes are appended "
  122. "to find the per-state and per-modifier (if enabled) textures.");
  123. addField("color", TypeColorI, Offset(mColor, GuiBitmapButtonCtrl), "color mul");
  124. addField( "bitmapMode", TYPEID< BitmapMode >(), Offset( mBitmapMode, GuiBitmapButtonCtrl ),
  125. "Behavior for fitting the bitmap to the control extents.\n"
  126. "If set to 'Stretched', the bitmap will be stretched both verticall and horizontally to fit inside "
  127. "the control's extents.\n\n"
  128. "If set to 'Centered', the bitmap will stay at its original resolution centered in the control's "
  129. "rectangle (getting clipped if the control is smaller than the texture)." );
  130. addProtectedField( "autoFitExtents", TypeBool, Offset( mAutoFitExtents, GuiBitmapButtonCtrl ),
  131. &_setAutoFitExtents, &defaultProtectedGetFn,
  132. "If true, the control's extents will be set to match the bitmap's extents when setting the bitmap.\n"
  133. "The bitmap extents will always be taken from the default/normal bitmap (in case the extents of the various "
  134. "bitmaps do not match up.)" );
  135. addField( "useModifiers", TypeBool, Offset( mUseModifiers, GuiBitmapButtonCtrl ),
  136. "If true, per-modifier button functionality is enabled.\n"
  137. "@ref guibitmapbutton_modifiers" );
  138. addField( "useStates", TypeBool, Offset( mUseStates, GuiBitmapButtonCtrl ),
  139. "If true, per-mouse state button functionality is enabled.\n"
  140. "Defaults to true.\n\n"
  141. "If you do not use per-state images on this button set this to false to speed up the loading process "
  142. "by inhibiting searches for the individual images." );
  143. addField("masked", TypeBool, Offset(mMasked, GuiBitmapButtonCtrl),"Use alpha masking for interaction.");
  144. endGroup( "Bitmap" );
  145. Parent::initPersistFields();
  146. }
  147. //-----------------------------------------------------------------------------
  148. bool GuiBitmapButtonCtrl::onWake()
  149. {
  150. if (! Parent::onWake())
  151. return false;
  152. setActive( true );
  153. setBitmap( getBitmap() );
  154. return true;
  155. }
  156. //-----------------------------------------------------------------------------
  157. void GuiBitmapButtonCtrl::onSleep()
  158. {
  159. if( dStricmp(mBitmapName, "texhandle") != 0 )
  160. for( U32 i = 0; i < NumModifiers; ++ i )
  161. {
  162. mTextures[ i ].mTextureNormal = NULL;
  163. mTextures[ i ].mTextureHilight = NULL;
  164. mTextures[ i ].mTextureDepressed = NULL;
  165. mTextures[ i ].mTextureInactive = NULL;
  166. }
  167. if (mBitmapAsset.notNull())
  168. mBitmap = NULL;
  169. Parent::onSleep();
  170. }
  171. //-----------------------------------------------------------------------------
  172. bool GuiBitmapButtonCtrl::_setAutoFitExtents( void *object, const char *index, const char *data )
  173. {
  174. GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
  175. ctrl->setAutoFitExtents( dAtob( data ) );
  176. return false;
  177. }
  178. //-----------------------------------------------------------------------------
  179. /*bool GuiBitmapButtonCtrl::_setBitmap(void* object, const char* index, const char* data)
  180. {
  181. GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
  182. ctrl->setBitmap( StringTable->insert(data) );
  183. return false;
  184. }*/
  185. //-----------------------------------------------------------------------------
  186. // Legacy method. Can just assign to bitmap field.
  187. /*DefineEngineMethod(GuiBitmapButtonCtrl, setBitmap, void, (const char* path), ,
  188. "Set the bitmap to show on the button.\n"
  189. "@param path Path to the texture file in any of the supported formats.\n" )
  190. {
  191. object->setBitmap( StringTable->insert(path) );
  192. }*/
  193. //-----------------------------------------------------------------------------
  194. void GuiBitmapButtonCtrl::inspectPostApply()
  195. {
  196. Parent::inspectPostApply();
  197. setBitmap(getBitmap());
  198. // if the extent is set to (0,0) in the gui editor and appy hit, this control will
  199. // set it's extent to be exactly the size of the normal bitmap (if present)
  200. if ((getWidth() == 0) && (getHeight() == 0) && mTextures[ 0 ].mTextureNormal)
  201. {
  202. setExtent( mTextures[ 0 ].mTextureNormal->getWidth(), mTextures[ 0 ].mTextureNormal->getHeight());
  203. }
  204. }
  205. //-----------------------------------------------------------------------------
  206. void GuiBitmapButtonCtrl::setAutoFitExtents( bool state )
  207. {
  208. mAutoFitExtents = state;
  209. if( mAutoFitExtents )
  210. setBitmap( mBitmapName );
  211. }
  212. //-----------------------------------------------------------------------------
  213. void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
  214. {
  215. PROFILE_SCOPE( GuiBitmapButtonCtrl_setBitmap );
  216. _setBitmap(name);
  217. if( !isAwake() )
  218. return;
  219. if( mBitmapAsset.notNull())
  220. {
  221. if( dStricmp( getBitmap(), "texhandle" ) != 0 )
  222. {
  223. const U32 count = mUseModifiers ? NumModifiers : 1;
  224. for( U32 i = 0; i < count; ++ i )
  225. {
  226. static String modifiers[] =
  227. {
  228. "",
  229. "_ctrl",
  230. "_alt",
  231. "_shift"
  232. };
  233. static String s_n[2] = { "_n", "_n_image" };
  234. static String s_d[2] = { "_d", "_d_image" };
  235. static String s_h[2] = { "_h", "_h_image" };
  236. static String s_i[2] = { "_i", "_i_image" };
  237. String baseName = mBitmapAssetId;
  238. //strip any pre-assigned suffix, just in case
  239. baseName = baseName.replace("_n_image", "");
  240. baseName = baseName.replace("_n", "");
  241. if( mUseModifiers )
  242. baseName += modifiers[ i ];
  243. mTextures[ i ].mTextureNormal = GFXTexHandle( mBitmapAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
  244. if( mUseStates )
  245. {
  246. //normal lookup
  247. StringTableEntry lookupName;
  248. for (U32 s = 0; s < 2; s++)
  249. {
  250. if (!mTextures[i].mTextureNormal)
  251. {
  252. lookupName = StringTable->insert(String(baseName + s_n[s]).c_str());
  253. if (AssetDatabase.isDeclaredAsset(lookupName))
  254. {
  255. mTextures[i].mTextureNormalAssetId = lookupName;
  256. mTextures[i].mTextureNormalAsset = mTextures[i].mTextureNormalAssetId;
  257. }
  258. if (mTextures[i].mTextureNormalAsset.notNull())
  259. {
  260. mTextures[i].mTextureNormalAsset->load();
  261. if (mTextures[i].mTextureNormalAsset->getStatus() == AssetBase::Ok)
  262. {
  263. mTextures[i].mTextureNormal = GFXTexHandle(mTextures[i].mTextureNormalAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
  264. break;
  265. }
  266. }
  267. }
  268. }
  269. //Hilight lookup
  270. for (U32 s = 0; s < 2; s++)
  271. {
  272. lookupName = StringTable->insert(String(baseName + s_h[s]).c_str());
  273. if (AssetDatabase.isDeclaredAsset(lookupName))
  274. {
  275. mTextures[i].mTextureHilightAssetId = lookupName;
  276. mTextures[i].mTextureHilightAsset = mTextures[i].mTextureHilightAssetId;
  277. }
  278. if (mTextures[i].mTextureHilightAsset.notNull())
  279. {
  280. mTextures[i].mTextureHilightAsset->load();
  281. if (mTextures[i].mTextureHilightAsset->getStatus() == AssetBase::Ok)
  282. {
  283. mTextures[i].mTextureHilight = GFXTexHandle(mTextures[i].mTextureHilightAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
  284. break;
  285. }
  286. }
  287. }
  288. if( !mTextures[ i ].mTextureHilight )
  289. mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
  290. //Depressed lookup
  291. for (U32 s = 0; s < 2; s++)
  292. {
  293. lookupName = StringTable->insert(String(baseName + s_d[s]).c_str());
  294. if (AssetDatabase.isDeclaredAsset(lookupName))
  295. {
  296. mTextures[i].mTextureDepressedAssetId = lookupName;
  297. mTextures[i].mTextureDepressedAsset = mTextures[i].mTextureDepressedAssetId;
  298. }
  299. if (mTextures[i].mTextureDepressedAsset.notNull())
  300. {
  301. mTextures[i].mTextureDepressedAsset->load();
  302. if (mTextures[i].mTextureDepressedAsset->getStatus() == AssetBase::Ok)
  303. {
  304. mTextures[i].mTextureDepressed = GFXTexHandle(mTextures[i].mTextureDepressedAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
  305. break;
  306. }
  307. }
  308. }
  309. if( !mTextures[ i ].mTextureDepressed )
  310. mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
  311. //Depressed lookup
  312. for (U32 s = 0; s < 2; s++)
  313. {
  314. lookupName = StringTable->insert(String(baseName + s_i[s]).c_str());
  315. if (AssetDatabase.isDeclaredAsset(lookupName))
  316. {
  317. mTextures[i].mTextureInactiveAssetId = lookupName;
  318. mTextures[i].mTextureInactiveAsset = mTextures[i].mTextureInactiveAssetId;
  319. }
  320. if (mTextures[i].mTextureInactiveAsset.notNull())
  321. {
  322. mTextures[i].mTextureInactiveAsset->load();
  323. if (mTextures[i].mTextureInactiveAsset->getStatus() == AssetBase::Ok)
  324. {
  325. mTextures[i].mTextureInactive = GFXTexHandle(mTextures[i].mTextureInactiveAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
  326. break;
  327. }
  328. }
  329. }
  330. if( !mTextures[ i ].mTextureInactive )
  331. mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
  332. }
  333. if( i == 0 && mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull() )
  334. {
  335. Con::warnf( "GuiBitmapButtonCtrl::setBitmap - Unable to load texture: %s", mBitmapName );
  336. this->setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
  337. return;
  338. }
  339. }
  340. }
  341. if( mAutoFitExtents && !mTextures[ 0 ].mTextureNormal.isNull() )
  342. setExtent( mTextures[ 0 ].mTextureNormal.getWidth(), mTextures[ 0 ].mTextureNormal.getHeight() );
  343. }
  344. else
  345. {
  346. for( U32 i = 0; i < NumModifiers; ++ i )
  347. {
  348. mTextures[ i ].mTextureNormal = NULL;
  349. mTextures[ i ].mTextureHilight = NULL;
  350. mTextures[ i ].mTextureDepressed = NULL;
  351. mTextures[ i ].mTextureInactive = NULL;
  352. }
  353. }
  354. setUpdate();
  355. }
  356. //-----------------------------------------------------------------------------
  357. void GuiBitmapButtonCtrl::setBitmapHandles(GFXTexHandle normal, GFXTexHandle highlighted, GFXTexHandle depressed, GFXTexHandle inactive)
  358. {
  359. const U32 count = mUseModifiers ? NumModifiers : 1;
  360. for( U32 i = 0; i < count; ++ i )
  361. {
  362. mTextures[ i ].mTextureNormal = normal;
  363. mTextures[ i ].mTextureHilight = highlighted;
  364. mTextures[ i ].mTextureDepressed = depressed;
  365. mTextures[ i ].mTextureInactive = inactive;
  366. if (!mTextures[ i ].mTextureHilight)
  367. mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
  368. if (!mTextures[ i ].mTextureDepressed)
  369. mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
  370. if (!mTextures[ i ].mTextureInactive)
  371. mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
  372. if (mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull())
  373. {
  374. Con::warnf("GuiBitmapButtonCtrl::setBitmapHandles() - Invalid texture handles");
  375. setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
  376. return;
  377. }
  378. }
  379. mBitmapName = "texhandle";
  380. }
  381. //------------------------------------------------------------------------------
  382. GuiBitmapButtonCtrl::Modifier GuiBitmapButtonCtrl::getCurrentModifier()
  383. {
  384. U8 modifierKeys = Input::getModifierKeys();
  385. if( modifierKeys & SI_PRIMARY_CTRL )
  386. return ModifierCtrl;
  387. else if( modifierKeys & SI_PRIMARY_ALT )
  388. return ModifierAlt;
  389. else if( modifierKeys & SI_SHIFT )
  390. return ModifierShift;
  391. return ModifierNone;
  392. }
  393. //------------------------------------------------------------------------------
  394. GFXTexHandle& GuiBitmapButtonCtrl::getTextureForCurrentState()
  395. {
  396. U32 index = ModifierNone;
  397. if( mUseModifiers )
  398. index = getCurrentModifier();
  399. if( !mUseStates )
  400. {
  401. if( mTextures[ index ].mTextureNormal )
  402. return mTextures[ 0 ].mTextureNormal;
  403. else
  404. return mTextures[ index ].mTextureNormal;
  405. }
  406. switch( getState() )
  407. {
  408. case NORMAL:
  409. if( !mTextures[ index ].mTextureNormal )
  410. return mTextures[ 0 ].mTextureNormal;
  411. else
  412. return mTextures[ index ].mTextureNormal;
  413. case HILIGHT:
  414. if( !mTextures[ index ].mTextureHilight )
  415. return mTextures[ 0 ].mTextureHilight;
  416. else
  417. return mTextures[ index ].mTextureHilight;
  418. case DEPRESSED:
  419. if( !mTextures[ index ].mTextureDepressed )
  420. return mTextures[ 0 ].mTextureDepressed;
  421. else
  422. return mTextures[ index ].mTextureDepressed;
  423. default:
  424. if( !mTextures[ index ].mTextureInactive )
  425. return mTextures[ 0 ].mTextureInactive;
  426. else
  427. return mTextures[ index ].mTextureInactive;
  428. }
  429. }
  430. //------------------------------------------------------------------------------
  431. void GuiBitmapButtonCtrl::onAction()
  432. {
  433. Parent::onAction();
  434. if( mUseModifiers )
  435. {
  436. switch( getCurrentModifier() )
  437. {
  438. case ModifierNone:
  439. onDefaultClick_callback();
  440. break;
  441. case ModifierCtrl:
  442. onCtrlClick_callback();
  443. break;
  444. case ModifierAlt:
  445. onAltClick_callback();
  446. break;
  447. case ModifierShift:
  448. onShiftClick_callback();
  449. break;
  450. default:
  451. break;
  452. }
  453. }
  454. }
  455. //------------------------------------------------------------------------------
  456. void GuiBitmapButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
  457. {
  458. GFXTexHandle& texture = getTextureForCurrentState();
  459. if( texture )
  460. {
  461. renderButton( texture, offset, updateRect );
  462. renderChildControls( offset, updateRect );
  463. }
  464. else
  465. Parent::onRender(offset, updateRect);
  466. }
  467. //------------------------------------------------------------------------------
  468. void GuiBitmapButtonCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
  469. {
  470. GFX->getDrawUtil()->clearBitmapModulation();
  471. GFX->getDrawUtil()->setBitmapModulation(mColor);
  472. switch( mBitmapMode )
  473. {
  474. case BitmapStretched:
  475. {
  476. RectI rect( offset, getExtent() );
  477. GFX->getDrawUtil()->drawBitmapStretch( texture, rect );
  478. break;
  479. }
  480. case BitmapCentered:
  481. {
  482. Point2I p = offset;
  483. p.x += getExtent().x / 2 - texture.getWidth() / 2;
  484. p.y += getExtent().y / 2 - texture.getHeight() / 2;
  485. GFX->getDrawUtil()->drawBitmap( texture, p );
  486. break;
  487. }
  488. }
  489. }
  490. //=============================================================================
  491. // GuiBitmapButtonTextCtrl.
  492. //=============================================================================
  493. IMPLEMENT_CONOBJECT( GuiBitmapButtonTextCtrl);
  494. ConsoleDocClass( GuiBitmapButtonTextCtrl,
  495. "@brief An extension of GuiBitmapButtonCtrl that additionally renders a text label on the bitmapped button.\n\n"
  496. "The text for the label is taken from the GuiButtonBaseCtrl::text property.\n\n"
  497. "For rendering, the label is placed, relative to the control's upper left corner, at the text offset specified in the "
  498. "control's profile (GuiControlProfile::textOffset) and justified according to the profile's setting (GuiControlProfile::justify).\n\n"
  499. "@see GuiControlProfile::textOffset\n"
  500. "@see GuiControlProfile::justify\n"
  501. "@ingroup GuiButtons"
  502. );
  503. //-----------------------------------------------------------------------------
  504. void GuiBitmapButtonTextCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
  505. {
  506. Parent::renderButton( texture, offset, updateRect );
  507. Point2I textPos = offset;
  508. if(mDepressed)
  509. textPos += Point2I(1,1);
  510. // Make sure we take the profile's textOffset into account.
  511. textPos += mProfile->mTextOffset;
  512. GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
  513. renderJustifiedText(textPos, getExtent(), mButtonText);
  514. }
  515. bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
  516. {
  517. if (mMasked && getTextureForCurrentState())
  518. {
  519. ColorI rColor(0, 0, 0, 0);
  520. GBitmap* bmp;
  521. const RectI &bounds = getBounds();
  522. S32 xt = parentCoordPoint.x - bounds.point.x;
  523. S32 yt = parentCoordPoint.y - bounds.point.y;
  524. bmp = getTextureForCurrentState().getBitmap();
  525. if (!bmp)
  526. {
  527. setBitmap(mBitmapName);
  528. bmp = getTextureForCurrentState().getBitmap();
  529. }
  530. S32 relativeXRange = this->getExtent().x;
  531. S32 relativeYRange = this->getExtent().y;
  532. S32 fileXRange = bmp->getHeight(0);
  533. S32 fileYRange = bmp->getWidth(0);
  534. //Con::errorf("xRange:[%i -- %i], Range:[%i -- %i] pos:(%i,%i)",relativeXRange,fileXRange,relativeYRange,fileYRange,xt,yt);
  535. S32 fileX = (xt*fileXRange) / relativeXRange;
  536. S32 fileY = (yt*fileYRange) / relativeYRange;
  537. //Con::errorf("Checking %s @ (%i,%i)",this->getName(),fileX,fileY);
  538. bmp->getColor(fileX, fileY, rColor);
  539. if (rColor.alpha)
  540. return true;
  541. else
  542. return false;
  543. }
  544. else
  545. return Parent::pointInControl(parentCoordPoint);
  546. }
  547. DEF_ASSET_BINDS(GuiBitmapButtonCtrl, Bitmap);