platformNet.cpp 57 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/threads/mutex.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "core/util/hashFunction.h"
  26. #include "console/consoleTypes.h"
  27. // jamesu - debug DNS
  28. //#define TORQUE_DEBUG_LOOKUPS
  29. #if defined (TORQUE_OS_WIN)
  30. #define TORQUE_USE_WINSOCK
  31. #include <errno.h>
  32. #include <ws2tcpip.h>
  33. #ifndef EINPROGRESS
  34. #define EINPROGRESS WSAEINPROGRESS
  35. #endif // EINPROGRESS
  36. #define ioctl ioctlsocket
  37. typedef S32 socklen_t;
  38. #elif defined ( TORQUE_OS_MAC )
  39. #include <unistd.h>
  40. #include <sys/types.h>
  41. #include <sys/socket.h>
  42. #include <sys/poll.h>
  43. #include <arpa/inet.h>
  44. #include <netdb.h>
  45. #include <netinet/in.h>
  46. #include <errno.h>
  47. #include <sys/ioctl.h>
  48. #include <net/if.h>
  49. typedef sockaddr_in SOCKADDR_IN;
  50. typedef sockaddr * PSOCKADDR;
  51. typedef sockaddr SOCKADDR;
  52. typedef in_addr IN_ADDR;
  53. typedef int SOCKET;
  54. #define INVALID_SOCKET -1
  55. #define SOCKET_ERROR -1
  56. #define closesocket close
  57. #elif defined( TORQUE_OS_LINUX )
  58. #include <unistd.h>
  59. #include <sys/types.h>
  60. #include <sys/socket.h>
  61. #include <sys/poll.h>
  62. #include <arpa/inet.h>
  63. #include <netdb.h>
  64. #include <netinet/in.h>
  65. #include <errno.h>
  66. #include <sys/ioctl.h>
  67. #include <net/if.h>
  68. typedef sockaddr_in SOCKADDR_IN;
  69. typedef sockaddr_in6 SOCKADDR_IN6;
  70. typedef sockaddr * PSOCKADDR;
  71. typedef sockaddr SOCKADDR;
  72. typedef in_addr IN_ADDR;
  73. typedef in6_addr IN6_ADDR;
  74. typedef int SOCKET;
  75. #define INVALID_SOCKET -1
  76. #define SOCKET_ERROR -1
  77. #define closesocket close
  78. #endif
  79. #if defined(TORQUE_USE_WINSOCK)
  80. static const char* strerror_wsa( S32 code )
  81. {
  82. switch( code )
  83. {
  84. #define E( name ) case name: return #name;
  85. E( WSANOTINITIALISED );
  86. E( WSAENETDOWN );
  87. E( WSAEADDRINUSE );
  88. E( WSAEINPROGRESS );
  89. E( WSAEALREADY );
  90. E( WSAEADDRNOTAVAIL );
  91. E( WSAEAFNOSUPPORT );
  92. E( WSAEFAULT );
  93. E( WSAEINVAL );
  94. E( WSAEISCONN );
  95. E( WSAENETUNREACH );
  96. E( WSAEHOSTUNREACH );
  97. E( WSAENOBUFS );
  98. E( WSAENOTSOCK );
  99. E( WSAETIMEDOUT );
  100. E( WSAEWOULDBLOCK );
  101. E( WSAEACCES );
  102. #undef E
  103. default:
  104. return "Unknown";
  105. }
  106. }
  107. #endif
  108. #include "core/util/tVector.h"
  109. #include "platform/platformNetAsync.h"
  110. #include "console/console.h"
  111. #include "core/util/journal/process.h"
  112. #include "core/util/journal/journal.h"
  113. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  114. template<class T> class ReservedSocketList
  115. {
  116. public:
  117. struct EntryType
  118. {
  119. T value;
  120. bool used;
  121. EntryType() : value(-1), used(false) { ; }
  122. bool operator==(const EntryType &e1)
  123. {
  124. return value == e1.value && used == e1.used;
  125. }
  126. bool operator!=(const EntryType &e1)
  127. {
  128. return !(value == e1.value && used == e1.used);
  129. }
  130. };
  131. Vector<EntryType> mSocketList;
  132. Mutex *mMutex;
  133. ReservedSocketList()
  134. {
  135. mMutex = new Mutex;
  136. }
  137. ~ReservedSocketList()
  138. {
  139. delete mMutex;
  140. }
  141. inline void modify() { Mutex::lockMutex(mMutex); }
  142. inline void endModify() { Mutex::unlockMutex(mMutex); }
  143. NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
  144. void remove(NetSocket socketToRemove, bool doLock = true);
  145. T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
  146. T resolve(NetSocket socketToResolve);
  147. };
  148. const SOCKET InvalidSocketHandle = -1;
  149. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  150. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  151. namespace PlatformNetState
  152. {
  153. static S32 initCount = 0;
  154. static const S32 defaultPort = 28000;
  155. static S32 netPort = 0;
  156. static NetSocket udpSocket = NetSocket::INVALID;
  157. static NetSocket udp6Socket = NetSocket::INVALID;
  158. static NetSocket multicast6Socket = NetSocket::INVALID;
  159. static ipv6_mreq multicast6Group;
  160. static ReservedSocketList<SOCKET> smReservedSocketList;
  161. Net::Error getLastError()
  162. {
  163. #if defined(TORQUE_USE_WINSOCK)
  164. S32 err = WSAGetLastError();
  165. switch (err)
  166. {
  167. case 0:
  168. return Net::NoError;
  169. case WSAEWOULDBLOCK:
  170. return Net::WouldBlock;
  171. default:
  172. return Net::UnknownError;
  173. }
  174. #else
  175. int theError = errno;
  176. if (errno == EAGAIN)
  177. return Net::WouldBlock;
  178. if (errno == 0)
  179. return Net::NoError;
  180. if (errno == EINPROGRESS)
  181. return Net::WouldBlock;
  182. return Net::UnknownError;
  183. #endif
  184. }
  185. S32 getDefaultGameProtocol()
  186. {
  187. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  188. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  189. // uses the VDP packet structure, though.
  190. S32 protocol = IPPROTO_UDP;
  191. bool useVDP = false;
  192. #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
  193. // Xbox uses a VDP (voice/data protocol) socket for networking
  194. protocol = IPPROTO_VDP;
  195. useVDP = true;
  196. #endif
  197. return protocol;
  198. }
  199. struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
  200. {
  201. for (addr; addr != NULL; addr = addr->ai_next)
  202. {
  203. if (addr->ai_family == protocol)
  204. return addr;
  205. }
  206. return NULL;
  207. }
  208. /// Extracts core address parts from an address string. Returns false if it's malformed.
  209. bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
  210. {
  211. outPort = 0;
  212. outFamily = AF_UNSPEC;
  213. if (!dStrnicmp(addressString, "ipx:", 4))
  214. // ipx support deprecated
  215. return false;
  216. if (!dStrnicmp(addressString, "ip:", 3))
  217. {
  218. addressString += 3; // eat off the ip:
  219. outFamily = AF_INET;
  220. }
  221. else if (!dStrnicmp(addressString, "ip6:", 4))
  222. {
  223. addressString += 4; // eat off the ip6:
  224. outFamily = AF_INET6;
  225. }
  226. if (strlen(addressString) > 255)
  227. return false;
  228. char *portString = NULL;
  229. if (addressString[0] == '[')
  230. {
  231. // Must be ipv6 notation
  232. dStrcpy(outAddress, addressString+1);
  233. addressString = outAddress;
  234. portString = dStrchr(outAddress, ']');
  235. if (portString)
  236. {
  237. // Sort out the :port after the ]
  238. *portString++ = '\0';
  239. if (*portString != ':')
  240. {
  241. portString = NULL;
  242. }
  243. else
  244. {
  245. *portString++ = '\0';
  246. }
  247. }
  248. if (outFamily == AF_UNSPEC)
  249. {
  250. outFamily = AF_INET6;
  251. }
  252. }
  253. else
  254. {
  255. dStrcpy(outAddress, addressString);
  256. addressString = outAddress;
  257. // Check to see if we have multiple ":" which would indicate this is an ipv6 address
  258. char* scan = outAddress;
  259. int colonCount = 0;
  260. while (*scan != '\0' && colonCount < 2)
  261. {
  262. if (*scan++ == ':')
  263. colonCount++;
  264. }
  265. if (colonCount <= 1)
  266. {
  267. // either ipv4 or host
  268. portString = dStrchr(outAddress, ':');
  269. if (portString)
  270. {
  271. *portString++ = '\0';
  272. }
  273. }
  274. else if (outFamily == AF_UNSPEC)
  275. {
  276. // Must be ipv6
  277. outFamily = AF_INET6;
  278. }
  279. }
  280. if (portString)
  281. {
  282. outPort = dAtoi(portString);
  283. }
  284. return true;
  285. }
  286. Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
  287. {
  288. Net::Error error = Net::UnknownError;
  289. if (requiredFamily == AF_INET)
  290. {
  291. sockaddr_in ipAddr;
  292. socklen_t len = sizeof(ipAddr);
  293. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  294. {
  295. IPSocketToNetAddress(&ipAddr, outAddress);
  296. error = Net::NoError;
  297. }
  298. else
  299. {
  300. error = getLastError();
  301. }
  302. }
  303. else if (requiredFamily == AF_INET6)
  304. {
  305. sockaddr_in6 ipAddr;
  306. socklen_t len = sizeof(ipAddr);
  307. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  308. {
  309. IPSocket6ToNetAddress(&ipAddr, outAddress);
  310. error = Net::NoError;
  311. }
  312. else
  313. {
  314. error = getLastError();
  315. }
  316. }
  317. return error;
  318. }
  319. };
  320. template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
  321. {
  322. MutexHandle handle;
  323. if (doLock)
  324. {
  325. handle.lock(mMutex, true);
  326. }
  327. S32 idx = mSocketList.find_next(EntryType());
  328. if (idx == -1)
  329. {
  330. EntryType entry;
  331. entry.value = reserveId;
  332. entry.used = true;
  333. mSocketList.push_back(entry);
  334. return NetSocket::fromHandle(mSocketList.size() - 1);
  335. }
  336. else
  337. {
  338. EntryType &entry = mSocketList[idx];
  339. entry.used = true;
  340. entry.value = reserveId;
  341. }
  342. return NetSocket::fromHandle(idx);
  343. }
  344. template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
  345. {
  346. MutexHandle handle;
  347. if (doLock)
  348. {
  349. handle.lock(mMutex, true);
  350. }
  351. if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
  352. return;
  353. mSocketList[socketToRemove.getHandle()] = EntryType();
  354. }
  355. template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
  356. {
  357. MutexHandle h;
  358. h.lock(mMutex, true);
  359. int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
  360. int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
  361. if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
  362. return -1;
  363. EntryType &entry = mSocketList[socketToActivate.getHandle()];
  364. if (!entry.used)
  365. return -1;
  366. T socketFd = entry.value;
  367. if (socketFd == -1)
  368. {
  369. socketFd = ::socket(family, typeID, protocol);
  370. if (socketFd == InvalidSocketHandle)
  371. {
  372. if (clearOnFail)
  373. {
  374. remove(socketToActivate, false);
  375. }
  376. return InvalidSocketHandle;
  377. }
  378. else
  379. {
  380. entry.used = true;
  381. entry.value = socketFd;
  382. return socketFd;
  383. }
  384. }
  385. return socketFd;
  386. }
  387. template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
  388. {
  389. MutexHandle h;
  390. h.lock(mMutex, true);
  391. if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
  392. return -1;
  393. EntryType &entry = mSocketList[socketToResolve.getHandle()];
  394. return entry.used ? entry.value : -1;
  395. }
  396. ConnectionNotifyEvent* Net::smConnectionNotify = NULL;
  397. ConnectionAcceptedEvent* Net::smConnectionAccept = NULL;
  398. ConnectionReceiveEvent* Net::smConnectionReceive = NULL;
  399. PacketReceiveEvent* Net::smPacketReceive = NULL;
  400. ConnectionNotifyEvent& Net::getConnectionNotifyEvent()
  401. {
  402. return *smConnectionNotify;
  403. }
  404. ConnectionAcceptedEvent& Net::getConnectionAcceptedEvent()
  405. {
  406. return *smConnectionAccept;
  407. }
  408. ConnectionReceiveEvent& Net::getConnectionReceiveEvent()
  409. {
  410. return *smConnectionReceive;
  411. }
  412. PacketReceiveEvent& Net::getPacketReceiveEvent()
  413. {
  414. return *smPacketReceive;
  415. }
  416. // Multicast stuff
  417. bool Net::smMulticastEnabled = true;
  418. //
  419. // Protocol Stuff
  420. bool Net::smIpv4Enabled = true;
  421. bool Net::smIpv6Enabled = false;
  422. //
  423. // the Socket structure helps us keep track of the
  424. // above states
  425. struct PolledSocket
  426. {
  427. // local enum for socket states for polled sockets
  428. enum SocketState
  429. {
  430. InvalidState,
  431. Connected,
  432. ConnectionPending,
  433. Listening,
  434. NameLookupRequired
  435. };
  436. PolledSocket()
  437. {
  438. fd = -1;
  439. handleFd = NetSocket::INVALID;
  440. state = InvalidState;
  441. remoteAddr[0] = 0;
  442. remotePort = -1;
  443. }
  444. SOCKET fd;
  445. NetSocket handleFd;
  446. S32 state;
  447. char remoteAddr[256];
  448. S32 remotePort;
  449. };
  450. // list of polled sockets
  451. static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
  452. static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
  453. char* remoteAddr = NULL, S32 port = -1)
  454. {
  455. PolledSocket* sock = new PolledSocket();
  456. sock->fd = fd;
  457. sock->handleFd = handleFd;
  458. sock->state = state;
  459. if (remoteAddr)
  460. dStrcpy(sock->remoteAddr, remoteAddr);
  461. if (port != -1)
  462. sock->remotePort = port;
  463. gPolledSockets.push_back(sock);
  464. return sock;
  465. }
  466. bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
  467. {
  468. fd_set writefds;
  469. timeval timeout;
  470. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  471. FD_ZERO( &writefds );
  472. FD_SET( socketFd, &writefds );
  473. timeout.tv_sec = timeoutMs / 1000;
  474. timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
  475. if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
  476. return true;
  477. return false;
  478. }
  479. bool Net::init()
  480. {
  481. #if defined(TORQUE_USE_WINSOCK)
  482. if(!PlatformNetState::initCount)
  483. {
  484. WSADATA stWSAData;
  485. AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
  486. //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
  487. }
  488. #endif
  489. PlatformNetState::initCount++;
  490. smConnectionNotify = new ConnectionNotifyEvent();
  491. smConnectionAccept = new ConnectionAcceptedEvent();
  492. smConnectionReceive = new ConnectionReceiveEvent();
  493. smPacketReceive = new PacketReceiveEvent();
  494. Process::notify(&Net::process, PROCESS_NET_ORDER);
  495. return(true);
  496. }
  497. void Net::shutdown()
  498. {
  499. Process::remove(&Net::process);
  500. while (gPolledSockets.size() > 0)
  501. {
  502. if (gPolledSockets[0] == NULL)
  503. gPolledSockets.erase(gPolledSockets.begin());
  504. else
  505. closeConnectTo(gPolledSockets[0]->handleFd);
  506. }
  507. closePort();
  508. PlatformNetState::initCount--;
  509. // Destroy event handlers
  510. delete smConnectionNotify;
  511. delete smConnectionAccept;
  512. delete smConnectionReceive;
  513. delete smPacketReceive;
  514. #if defined(TORQUE_USE_WINSOCK)
  515. if(!PlatformNetState::initCount)
  516. {
  517. WSACleanup();
  518. }
  519. #endif
  520. }
  521. // ipv4 version of name routines
  522. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  523. {
  524. dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
  525. sockAddr->sin_family = AF_INET;
  526. sockAddr->sin_port = htons(address->port);
  527. #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC)
  528. sockAddr->sin_len = sizeof(struct sockaddr_in);
  529. #endif
  530. if (address->type == NetAddress::IPBroadcastAddress)
  531. {
  532. sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
  533. }
  534. else
  535. {
  536. dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
  537. }
  538. }
  539. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  540. {
  541. address->type = NetAddress::IPAddress;
  542. address->port = ntohs(sockAddr->sin_port);
  543. dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
  544. }
  545. // ipv6 version of name routines
  546. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  547. {
  548. dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
  549. #ifdef SIN6_LEN
  550. sockAddr->sin6_len = sizeof(struct sockaddr_in6);
  551. #endif
  552. sockAddr->sin6_family = AF_INET6;
  553. sockAddr->sin6_port = ntohs(address->port);
  554. if (address->type == NetAddress::IPV6MulticastAddress)
  555. {
  556. sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
  557. sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
  558. }
  559. else
  560. {
  561. sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
  562. sockAddr->sin6_scope_id = address->address.ipv6.netScope;
  563. dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
  564. }
  565. }
  566. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  567. {
  568. address->type = NetAddress::IPV6Address;
  569. address->port = ntohs(sockAddr->sin6_port);
  570. dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
  571. address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
  572. address->address.ipv6.netScope = sockAddr->sin6_scope_id;
  573. }
  574. //
  575. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  576. {
  577. if(Journal::IsPlaying())
  578. {
  579. U32 ret;
  580. Journal::Read(&ret);
  581. return NetSocket::fromHandle(ret);
  582. }
  583. Net::Error error = NoError;
  584. NetAddress address;
  585. if (Net::getListenAddress(addressType, &address) != Net::NoError)
  586. error = Net::WrongProtocolType;
  587. NetSocket handleFd = NetSocket::INVALID;
  588. SOCKET sockId = InvalidSocketHandle;
  589. if (error == NoError)
  590. {
  591. handleFd = openSocket();
  592. sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
  593. }
  594. if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
  595. {
  596. Con::errorf("Unable to open listen socket: %s", strerror(errno));
  597. error = NotASocket;
  598. handleFd = NetSocket::INVALID;
  599. }
  600. if (error == NoError)
  601. {
  602. address.port = port;
  603. error = bindAddress(address, handleFd, false);
  604. if (error != NoError)
  605. {
  606. Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
  607. closeSocket(handleFd);
  608. handleFd = NetSocket::INVALID;
  609. }
  610. }
  611. if (error == NoError)
  612. {
  613. error = listen(handleFd, 4);
  614. if (error != NoError)
  615. {
  616. Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
  617. closeSocket(handleFd);
  618. handleFd = NetSocket::INVALID;
  619. }
  620. }
  621. if (error == NoError)
  622. {
  623. setBlocking(handleFd, false);
  624. addPolledSocket(handleFd, sockId, PolledSocket::Listening);
  625. }
  626. if(Journal::IsRecording())
  627. Journal::Write(U32(handleFd.getHandle()));
  628. return handleFd;
  629. }
  630. NetSocket Net::openConnectTo(const char *addressString)
  631. {
  632. if (Journal::IsPlaying())
  633. {
  634. U32 ret;
  635. Journal::Read(&ret);
  636. return NetSocket::fromHandle(ret);
  637. }
  638. NetAddress address;
  639. NetSocket handleFd = NetSocket::INVALID;
  640. Net::Error error = NoError;
  641. error = Net::stringToAddress(addressString, &address, false);
  642. if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
  643. {
  644. error = Net::WrongProtocolType;
  645. }
  646. if (error != NoError || error == NeedHostLookup)
  647. {
  648. handleFd = openSocket();
  649. }
  650. // Attempt to connect or queue a lookup
  651. if (error == NoError && address.type == NetAddress::IPAddress)
  652. {
  653. sockaddr_in ipAddr;
  654. NetAddressToIPSocket(&address, &ipAddr);
  655. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
  656. if (socketFd != InvalidSocketHandle)
  657. {
  658. setBlocking(handleFd, false);
  659. if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1 &&
  660. errno != EINPROGRESS)
  661. {
  662. Con::errorf("Error connecting %s: %s",
  663. addressString, strerror(errno));
  664. closeSocket(handleFd);
  665. handleFd = NetSocket::INVALID;
  666. }
  667. }
  668. else
  669. {
  670. PlatformNetState::smReservedSocketList.remove(handleFd);
  671. handleFd = NetSocket::INVALID;
  672. }
  673. if (handleFd != NetSocket::INVALID)
  674. {
  675. // add this socket to our list of polled sockets
  676. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  677. }
  678. }
  679. else if (error == NoError && address.type == NetAddress::IPV6Address)
  680. {
  681. sockaddr_in6 ipAddr6;
  682. NetAddressToIPSocket6(&address, &ipAddr6);
  683. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
  684. if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1 &&
  685. errno != EINPROGRESS)
  686. {
  687. setBlocking(handleFd, false);
  688. Con::errorf("Error connecting %s: %s",
  689. addressString, strerror(errno));
  690. closeSocket(handleFd);
  691. handleFd = NetSocket::INVALID;
  692. }
  693. else
  694. {
  695. PlatformNetState::smReservedSocketList.remove(handleFd);
  696. handleFd = NetSocket::INVALID;
  697. }
  698. if (handleFd != NetSocket::INVALID)
  699. {
  700. // add this socket to our list of polled sockets
  701. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  702. }
  703. }
  704. else if (error == Net::NeedHostLookup)
  705. {
  706. // need to do an asynchronous name lookup. first, add the socket
  707. // to the polled list
  708. char addr[256];
  709. int port = 0;
  710. int actualFamily = AF_UNSPEC;
  711. if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  712. {
  713. addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
  714. // queue the lookup
  715. gNetAsync.queueLookup(addressString, handleFd);
  716. }
  717. else
  718. {
  719. closeSocket(handleFd);
  720. handleFd = NetSocket::INVALID;
  721. }
  722. }
  723. else
  724. {
  725. closeSocket(handleFd);
  726. handleFd = NetSocket::INVALID;
  727. }
  728. if (Journal::IsRecording())
  729. Journal::Write(U32(handleFd.getHandle()));
  730. return handleFd;
  731. }
  732. void Net::closeConnectTo(NetSocket handleFd)
  733. {
  734. if(Journal::IsPlaying())
  735. return;
  736. // if this socket is in the list of polled sockets, remove it
  737. for (S32 i = 0; i < gPolledSockets.size(); ++i)
  738. {
  739. if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
  740. {
  741. delete gPolledSockets[i];
  742. gPolledSockets[i] = NULL;
  743. break;
  744. }
  745. }
  746. closeSocket(handleFd);
  747. }
  748. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  749. {
  750. if(Journal::IsPlaying())
  751. {
  752. U32 e;
  753. S32 outBytes;
  754. Journal::Read(&e);
  755. Journal::Read(&outBytes);
  756. if (outBufferWritten)
  757. *outBufferWritten = outBytes;
  758. return (Net::Error) e;
  759. }
  760. S32 outBytes = 0;
  761. Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
  762. if (Journal::IsRecording())
  763. {
  764. Journal::Write(U32(e));
  765. Journal::Write(outBytes);
  766. }
  767. if (outBufferWritten)
  768. *outBufferWritten = outBytes;
  769. return e;
  770. }
  771. bool Net::openPort(S32 port, bool doBind)
  772. {
  773. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  774. {
  775. closeSocket(PlatformNetState::udpSocket);
  776. PlatformNetState::udpSocket = NetSocket::INVALID;
  777. }
  778. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  779. {
  780. closeSocket(PlatformNetState::udp6Socket);
  781. PlatformNetState::udp6Socket = NetSocket::INVALID;
  782. }
  783. // Update prefs
  784. Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
  785. Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
  786. Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
  787. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  788. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  789. // uses the VDP packet structure, though.
  790. S32 protocol = PlatformNetState::getDefaultGameProtocol();
  791. SOCKET socketFd = InvalidSocketHandle;
  792. NetAddress address;
  793. NetAddress listenAddress;
  794. char listenAddressStr[256];
  795. if (Net::smIpv4Enabled)
  796. {
  797. if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
  798. {
  799. address.port = port;
  800. socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
  801. if (socketFd != InvalidSocketHandle)
  802. {
  803. PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  804. Net::Error error = NoError;
  805. if (doBind)
  806. {
  807. error = bindAddress(address, PlatformNetState::udpSocket, true);
  808. }
  809. if (error == NoError)
  810. error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
  811. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  812. if (error == NoError)
  813. error = setBroadcast(PlatformNetState::udpSocket, true);
  814. #endif
  815. if (error == NoError)
  816. error = setBlocking(PlatformNetState::udpSocket, false);
  817. if (error == NoError)
  818. {
  819. error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
  820. if (error == NoError)
  821. {
  822. Net::addressToString(&listenAddress, listenAddressStr);
  823. Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
  824. }
  825. }
  826. if (error != NoError)
  827. {
  828. closeSocket(PlatformNetState::udpSocket);
  829. PlatformNetState::udpSocket = NetSocket::INVALID;
  830. Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
  831. }
  832. }
  833. }
  834. else
  835. {
  836. Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
  837. PlatformNetState::udpSocket = NetSocket::INVALID;
  838. }
  839. }
  840. if (Net::smIpv6Enabled)
  841. {
  842. if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
  843. {
  844. address.port = port;
  845. socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
  846. if (socketFd != InvalidSocketHandle)
  847. {
  848. PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  849. Net::Error error = NoError;
  850. int v = 1;
  851. setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
  852. PlatformNetState::getLastError();
  853. if (doBind)
  854. {
  855. error = bindAddress(address, PlatformNetState::udp6Socket, true);
  856. }
  857. if (error == NoError)
  858. error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
  859. if (error == NoError)
  860. error = setBlocking(PlatformNetState::udp6Socket, false);
  861. if (error == NoError)
  862. {
  863. error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
  864. if (error == NoError)
  865. {
  866. Net::addressToString(&listenAddress, listenAddressStr);
  867. Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
  868. }
  869. }
  870. if (error != NoError)
  871. {
  872. closeSocket(PlatformNetState::udp6Socket);
  873. PlatformNetState::udp6Socket = NetSocket::INVALID;
  874. Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
  875. }
  876. if (Net::smMulticastEnabled && doBind)
  877. {
  878. Net::enableMulticast();
  879. }
  880. else
  881. {
  882. Net::disableMulticast();
  883. }
  884. }
  885. }
  886. }
  887. PlatformNetState::netPort = port;
  888. return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
  889. }
  890. NetSocket Net::getPort()
  891. {
  892. return PlatformNetState::udpSocket;
  893. }
  894. void Net::closePort()
  895. {
  896. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  897. closeSocket(PlatformNetState::udpSocket);
  898. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  899. closeSocket(PlatformNetState::udp6Socket);
  900. }
  901. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  902. {
  903. if(Journal::IsPlaying())
  904. return NoError;
  905. SOCKET socketFd;
  906. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  907. {
  908. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
  909. if (socketFd != InvalidSocketHandle)
  910. {
  911. sockaddr_in ipAddr;
  912. NetAddressToIPSocket(address, &ipAddr);
  913. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  914. (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
  915. return PlatformNetState::getLastError();
  916. else
  917. return NoError;
  918. }
  919. else
  920. {
  921. return NotASocket;
  922. }
  923. }
  924. else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
  925. {
  926. socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
  927. if (socketFd != InvalidSocketHandle)
  928. {
  929. sockaddr_in6 ipAddr;
  930. NetAddressToIPSocket6(address, &ipAddr);
  931. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  932. (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
  933. return PlatformNetState::getLastError();
  934. else
  935. return NoError;
  936. }
  937. else
  938. {
  939. return NotASocket;
  940. }
  941. }
  942. return WrongProtocolType;
  943. }
  944. void Net::process()
  945. {
  946. // Process listening sockets
  947. processListenSocket(PlatformNetState::udpSocket);
  948. processListenSocket(PlatformNetState::udp6Socket);
  949. // process the polled sockets. This blob of code performs functions
  950. // similar to WinsockProc in winNet.cc
  951. if (gPolledSockets.size() == 0)
  952. return;
  953. S32 optval;
  954. socklen_t optlen = sizeof(S32);
  955. S32 bytesRead;
  956. Net::Error err;
  957. bool removeSock = false;
  958. PolledSocket *currentSock = NULL;
  959. NetSocket incomingHandleFd = NetSocket::INVALID;
  960. NetAddress out_h_addr;
  961. S32 out_h_length = 0;
  962. RawData readBuff;
  963. NetSocket removeSockHandle;
  964. for (S32 i = 0; i < gPolledSockets.size();
  965. /* no increment, this is done at end of loop body */)
  966. {
  967. removeSock = false;
  968. currentSock = gPolledSockets[i];
  969. // Cleanup if we've removed it
  970. if (currentSock == NULL)
  971. {
  972. gPolledSockets.erase(i);
  973. continue;
  974. }
  975. switch (currentSock->state)
  976. {
  977. case PolledSocket::InvalidState:
  978. Con::errorf("Error, InvalidState socket in polled sockets list");
  979. break;
  980. case PolledSocket::ConnectionPending:
  981. // see if it is now connected
  982. if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
  983. (char*)&optval, &optlen) == -1)
  984. {
  985. Con::errorf("Error getting socket options: %s", strerror(errno));
  986. removeSock = true;
  987. removeSockHandle = currentSock->handleFd;
  988. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  989. }
  990. else
  991. {
  992. if (optval == EINPROGRESS)
  993. // still connecting...
  994. break;
  995. if (optval == 0)
  996. {
  997. // poll for writable status to be sure we're connected.
  998. bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
  999. if(!ready)
  1000. break;
  1001. currentSock->state = PolledSocket::Connected;
  1002. smConnectionNotify->trigger(currentSock->handleFd, Net::Connected);
  1003. }
  1004. else
  1005. {
  1006. // some kind of error
  1007. Con::errorf("Error connecting: %s", strerror(errno));
  1008. removeSock = true;
  1009. removeSockHandle = currentSock->handleFd;
  1010. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  1011. }
  1012. }
  1013. break;
  1014. case PolledSocket::Connected:
  1015. // try to get some data
  1016. bytesRead = 0;
  1017. readBuff.alloc(MaxPacketDataSize);
  1018. err = Net::recv(currentSock->handleFd, (U8*)readBuff.data, MaxPacketDataSize, &bytesRead);
  1019. if(err == Net::NoError)
  1020. {
  1021. if (bytesRead > 0)
  1022. {
  1023. // got some data, post it
  1024. readBuff.size = bytesRead;
  1025. smConnectionReceive->trigger(currentSock->handleFd, readBuff);
  1026. }
  1027. else
  1028. {
  1029. // ack! this shouldn't happen
  1030. if (bytesRead < 0)
  1031. Con::errorf("Unexpected error on socket: %s", strerror(errno));
  1032. removeSock = true;
  1033. removeSockHandle = currentSock->handleFd;
  1034. // zero bytes read means EOF
  1035. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1036. }
  1037. }
  1038. else if (err != Net::NoError && err != Net::WouldBlock)
  1039. {
  1040. Con::errorf("Error reading from socket: %s", strerror(errno));
  1041. removeSock = true;
  1042. removeSockHandle = currentSock->handleFd;
  1043. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1044. }
  1045. break;
  1046. case PolledSocket::NameLookupRequired:
  1047. U32 newState;
  1048. // is the lookup complete?
  1049. if (!gNetAsync.checkLookup(
  1050. currentSock->handleFd, &out_h_addr, &out_h_length,
  1051. sizeof(out_h_addr)))
  1052. break;
  1053. if (out_h_length == -1)
  1054. {
  1055. Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
  1056. newState = Net::DNSFailed;
  1057. removeSock = true;
  1058. removeSockHandle = currentSock->handleFd;
  1059. }
  1060. else
  1061. {
  1062. // try to connect
  1063. out_h_addr.port = currentSock->remotePort;
  1064. const sockaddr *ai_addr = NULL;
  1065. int ai_addrlen = 0;
  1066. sockaddr_in socketAddress;
  1067. sockaddr_in6 socketAddress6;
  1068. if (out_h_addr.type == NetAddress::IPAddress)
  1069. {
  1070. ai_addr = (const sockaddr*)&socketAddress;
  1071. ai_addrlen = sizeof(socketAddress);
  1072. NetAddressToIPSocket(&out_h_addr, &socketAddress);
  1073. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
  1074. setBlocking(currentSock->handleFd, false);
  1075. #ifdef TORQUE_DEBUG_LOOKUPS
  1076. char addrString[256];
  1077. NetAddress addr;
  1078. IPSocketToNetAddress(&socketAddress, &addr);
  1079. Net::addressToString(&addr, addrString);
  1080. Con::printf("DNS: lookup resolved to %s", addrString);
  1081. #endif
  1082. }
  1083. else if (out_h_addr.type == NetAddress::IPV6Address)
  1084. {
  1085. ai_addr = (const sockaddr*)&socketAddress6;
  1086. ai_addrlen = sizeof(socketAddress6);
  1087. NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
  1088. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
  1089. setBlocking(currentSock->handleFd, false);
  1090. #ifdef TORQUE_DEBUG_LOOKUPS
  1091. char addrString[256];
  1092. NetAddress addr;
  1093. IPSocket6ToNetAddress(&socketAddress6, &addr);
  1094. Net::addressToString(&addr, addrString);
  1095. Con::printf("DNS: lookup resolved to %s", addrString);
  1096. #endif
  1097. }
  1098. else
  1099. {
  1100. Con::errorf("Error connecting to %s: Invalid Protocol",
  1101. currentSock->remoteAddr);
  1102. newState = Net::ConnectFailed;
  1103. removeSock = true;
  1104. removeSockHandle = currentSock->handleFd;
  1105. }
  1106. if (ai_addr)
  1107. {
  1108. if (::connect(currentSock->fd, ai_addr,
  1109. ai_addrlen) == -1)
  1110. {
  1111. err = PlatformNetState::getLastError();
  1112. if (err != Net::WouldBlock)
  1113. {
  1114. Con::errorf("Error connecting to %s: %u",
  1115. currentSock->remoteAddr, err);
  1116. newState = Net::ConnectFailed;
  1117. removeSock = true;
  1118. removeSockHandle = currentSock->handleFd;
  1119. }
  1120. else
  1121. {
  1122. newState = Net::DNSResolved;
  1123. currentSock->state = PolledSocket::ConnectionPending;
  1124. }
  1125. }
  1126. else
  1127. {
  1128. newState = Net::Connected;
  1129. currentSock->state = Connected;
  1130. }
  1131. }
  1132. }
  1133. smConnectionNotify->trigger(currentSock->handleFd, newState);
  1134. break;
  1135. case PolledSocket::Listening:
  1136. NetAddress incomingAddy;
  1137. incomingHandleFd = Net::accept(currentSock->handleFd, &incomingAddy);
  1138. if(incomingHandleFd != NetSocket::INVALID)
  1139. {
  1140. setBlocking(incomingHandleFd, false);
  1141. addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
  1142. smConnectionAccept->trigger(currentSock->handleFd, incomingHandleFd, incomingAddy);
  1143. }
  1144. break;
  1145. }
  1146. // only increment index if we're not removing the connection, since
  1147. // the removal will shift the indices down by one
  1148. if (removeSock)
  1149. closeConnectTo(removeSockHandle);
  1150. else
  1151. i++;
  1152. }
  1153. }
  1154. void Net::processListenSocket(NetSocket socketHandle)
  1155. {
  1156. if (socketHandle == NetSocket::INVALID)
  1157. return;
  1158. sockaddr_storage sa;
  1159. sa.ss_family = AF_UNSPEC;
  1160. NetAddress srcAddress;
  1161. RawData tmpBuffer;
  1162. tmpBuffer.alloc(Net::MaxPacketDataSize);
  1163. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
  1164. for (;;)
  1165. {
  1166. socklen_t addrLen = sizeof(sa);
  1167. S32 bytesRead = -1;
  1168. if (socketHandle != NetSocket::INVALID)
  1169. bytesRead = ::recvfrom(socketFd, (char *)tmpBuffer.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
  1170. if (bytesRead == -1)
  1171. break;
  1172. if (sa.ss_family == AF_INET)
  1173. IPSocketToNetAddress((sockaddr_in *)&sa, &srcAddress);
  1174. else if (sa.ss_family == AF_INET6)
  1175. IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &srcAddress);
  1176. else
  1177. continue;
  1178. if (bytesRead <= 0)
  1179. continue;
  1180. if (srcAddress.type == NetAddress::IPAddress &&
  1181. srcAddress.address.ipv4.netNum[0] == 127 &&
  1182. srcAddress.address.ipv4.netNum[1] == 0 &&
  1183. srcAddress.address.ipv4.netNum[2] == 0 &&
  1184. srcAddress.address.ipv4.netNum[3] == 1 &&
  1185. srcAddress.port == PlatformNetState::netPort)
  1186. continue;
  1187. tmpBuffer.size = bytesRead;
  1188. smPacketReceive->trigger(srcAddress, tmpBuffer);
  1189. }
  1190. }
  1191. NetSocket Net::openSocket()
  1192. {
  1193. return PlatformNetState::smReservedSocketList.reserve();
  1194. }
  1195. Net::Error Net::closeSocket(NetSocket handleFd)
  1196. {
  1197. if(handleFd != NetSocket::INVALID)
  1198. {
  1199. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1200. PlatformNetState::smReservedSocketList.remove(handleFd);
  1201. if(!::closesocket(socketFd))
  1202. return NoError;
  1203. else
  1204. return PlatformNetState::getLastError();
  1205. }
  1206. else
  1207. return NotASocket;
  1208. }
  1209. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  1210. {
  1211. if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
  1212. return WrongProtocolType;
  1213. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1214. if (address->type == NetAddress::IPAddress)
  1215. {
  1216. sockaddr_in socketAddress;
  1217. NetAddressToIPSocket(address, &socketAddress);
  1218. if (socketFd == InvalidSocketHandle)
  1219. {
  1220. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
  1221. }
  1222. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1223. return NoError;
  1224. }
  1225. else if (address->type == NetAddress::IPV6Address)
  1226. {
  1227. sockaddr_in6 socketAddress;
  1228. NetAddressToIPSocket6(address, &socketAddress);
  1229. if (socketFd == InvalidSocketHandle)
  1230. {
  1231. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
  1232. }
  1233. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1234. return NoError;
  1235. }
  1236. return PlatformNetState::getLastError();
  1237. }
  1238. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  1239. {
  1240. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1241. if (socketFd == InvalidSocketHandle)
  1242. return NotASocket;
  1243. if(!::listen(socketFd, backlog))
  1244. return NoError;
  1245. return PlatformNetState::getLastError();
  1246. }
  1247. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  1248. {
  1249. sockaddr_storage addr;
  1250. socklen_t addrLen = sizeof(addr);
  1251. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1252. if (socketFd == InvalidSocketHandle)
  1253. return NetSocket::INVALID;
  1254. SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
  1255. if (acceptedSocketFd != InvalidSocketHandle)
  1256. {
  1257. if (addr.ss_family == AF_INET)
  1258. {
  1259. // ipv4
  1260. IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
  1261. }
  1262. else if (addr.ss_family == AF_INET6)
  1263. {
  1264. // ipv6
  1265. IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
  1266. }
  1267. NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
  1268. return newHandleFd;
  1269. }
  1270. return NetSocket::INVALID;
  1271. }
  1272. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  1273. {
  1274. int error = 0;
  1275. sockaddr_storage socketAddress;
  1276. dMemset(&socketAddress, '\0', sizeof(socketAddress));
  1277. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1278. if (socketFd == InvalidSocketHandle)
  1279. {
  1280. if (handleFd.getHandle() == -1)
  1281. return NotASocket;
  1282. }
  1283. if (address.type == NetAddress::IPAddress)
  1284. {
  1285. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
  1286. NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
  1287. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
  1288. }
  1289. else if (address.type == NetAddress::IPV6Address)
  1290. {
  1291. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
  1292. NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
  1293. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
  1294. }
  1295. if (!error)
  1296. return NoError;
  1297. return PlatformNetState::getLastError();
  1298. }
  1299. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  1300. {
  1301. S32 error;
  1302. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1303. if (socketFd == InvalidSocketHandle)
  1304. return NotASocket;
  1305. error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
  1306. if(!error)
  1307. error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
  1308. if(!error)
  1309. return NoError;
  1310. return PlatformNetState::getLastError();
  1311. }
  1312. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  1313. {
  1314. S32 bc = broadcast;
  1315. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1316. if (socketFd == InvalidSocketHandle)
  1317. return NotASocket;
  1318. S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
  1319. if(!error)
  1320. return NoError;
  1321. return PlatformNetState::getLastError();
  1322. }
  1323. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  1324. {
  1325. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1326. if (socketFd == InvalidSocketHandle)
  1327. return NotASocket;
  1328. unsigned long notblock = !blockingIO;
  1329. S32 error = ioctl(socketFd, FIONBIO, &notblock);
  1330. if(!error)
  1331. return NoError;
  1332. return PlatformNetState::getLastError();
  1333. }
  1334. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  1335. {
  1336. if (type == NetAddress::IPAddress)
  1337. {
  1338. const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
  1339. if (!serverIP || serverIP[0] == '\0')
  1340. {
  1341. address->type = type;
  1342. address->port = 0;
  1343. *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
  1344. return Net::NoError;
  1345. }
  1346. else
  1347. {
  1348. return Net::stringToAddress(serverIP, address, false);
  1349. }
  1350. }
  1351. else if (type == NetAddress::IPBroadcastAddress)
  1352. {
  1353. address->type = type;
  1354. address->port = 0;
  1355. *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
  1356. return Net::NoError;
  1357. }
  1358. else if (type == NetAddress::IPV6Address)
  1359. {
  1360. const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
  1361. if (!serverIP6 || serverIP6[0] == '\0')
  1362. {
  1363. sockaddr_in6 addr;
  1364. dMemset(&addr, '\0', sizeof(addr));
  1365. addr.sin6_port = 0;
  1366. addr.sin6_addr = in6addr_any;
  1367. IPSocket6ToNetAddress(&addr, address);
  1368. return Net::NoError;
  1369. }
  1370. else
  1371. {
  1372. return Net::stringToAddress(serverIP6, address, false);
  1373. }
  1374. }
  1375. else if (type == NetAddress::IPV6MulticastAddress)
  1376. {
  1377. const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
  1378. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1379. {
  1380. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1381. }
  1382. return Net::stringToAddress(multicastAddressValue, address, false);
  1383. }
  1384. else
  1385. {
  1386. return Net::WrongProtocolType;
  1387. }
  1388. }
  1389. void Net::getIdealListenAddress(NetAddress *address)
  1390. {
  1391. dMemset(address, '\0', sizeof(NetAddress));
  1392. if (Net::smIpv6Enabled)
  1393. {
  1394. if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
  1395. {
  1396. Net::getListenAddress(NetAddress::IPV6Address, address, true);
  1397. }
  1398. }
  1399. else
  1400. {
  1401. if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
  1402. {
  1403. Net::getListenAddress(NetAddress::IPAddress, address, true);
  1404. }
  1405. }
  1406. }
  1407. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  1408. {
  1409. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1410. if (socketFd == InvalidSocketHandle)
  1411. return NotASocket;
  1412. errno = 0;
  1413. S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
  1414. if (outBytesWritten)
  1415. {
  1416. *outBytesWritten = outBytesWritten < 0 ? 0 : bytesWritten;
  1417. }
  1418. return PlatformNetState::getLastError();
  1419. }
  1420. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  1421. {
  1422. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1423. if (socketFd == InvalidSocketHandle)
  1424. return NotASocket;
  1425. *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
  1426. if(*bytesRead == -1)
  1427. return PlatformNetState::getLastError();
  1428. return NoError;
  1429. }
  1430. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  1431. {
  1432. return a1->isSameAddressAndPort(*a2);
  1433. }
  1434. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  1435. {
  1436. char addr[256];
  1437. int port = 0;
  1438. int actualFamily = AF_UNSPEC;
  1439. if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  1440. {
  1441. return WrongProtocolType;
  1442. }
  1443. // Make sure family matches (in cast we have IP: stuff in address)
  1444. if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
  1445. {
  1446. return WrongProtocolType;
  1447. }
  1448. if (actualFamily == AF_UNSPEC)
  1449. {
  1450. actualFamily = requiredFamily;
  1451. }
  1452. addressString = addr;
  1453. dMemset(address, '\0', sizeof(NetAddress));
  1454. if (!dStricmp(addressString, "broadcast"))
  1455. {
  1456. address->type = NetAddress::IPBroadcastAddress;
  1457. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1458. return WrongProtocolType;
  1459. if (port != 0)
  1460. address->port = port;
  1461. else
  1462. address->port = PlatformNetState::defaultPort;
  1463. }
  1464. else if (!dStricmp(addressString, "multicast"))
  1465. {
  1466. address->type = NetAddress::IPV6MulticastAddress;
  1467. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1468. return WrongProtocolType;
  1469. if (port != 0)
  1470. address->port = port;
  1471. else
  1472. address->port = PlatformNetState::defaultPort;
  1473. }
  1474. else
  1475. {
  1476. sockaddr_in ipAddr;
  1477. sockaddr_in6 ipAddr6;
  1478. dMemset(&ipAddr, 0, sizeof(ipAddr));
  1479. dMemset(&ipAddr6, 0, sizeof(ipAddr6));
  1480. bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
  1481. // Check if we've got a simple ipv4 / ipv6
  1482. if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
  1483. {
  1484. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1485. return WrongProtocolType;
  1486. IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
  1487. if (port != 0)
  1488. address->port = port;
  1489. else
  1490. address->port = PlatformNetState::defaultPort;
  1491. return NoError;
  1492. }
  1493. else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
  1494. {
  1495. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1496. return WrongProtocolType;
  1497. IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
  1498. if (port != 0)
  1499. address->port = port;
  1500. else
  1501. address->port = PlatformNetState::defaultPort;
  1502. return NoError;
  1503. }
  1504. else
  1505. {
  1506. if (!hostLookup && !hasInterface)
  1507. return NeedHostLookup;
  1508. struct addrinfo hint, *res = NULL;
  1509. dMemset(&hint, 0, sizeof(hint));
  1510. hint.ai_family = actualFamily;
  1511. hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
  1512. if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
  1513. {
  1514. if (actualFamily != AF_UNSPEC)
  1515. {
  1516. // Prefer desired protocol
  1517. res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
  1518. }
  1519. if (res && res->ai_family == AF_INET)
  1520. {
  1521. // ipv4
  1522. IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
  1523. }
  1524. else if (res && res->ai_family == AF_INET6)
  1525. {
  1526. // ipv6
  1527. IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
  1528. }
  1529. else
  1530. {
  1531. // unknown
  1532. return UnknownError;
  1533. }
  1534. if (port != 0)
  1535. address->port = port;
  1536. else
  1537. address->port = PlatformNetState::defaultPort;
  1538. }
  1539. }
  1540. }
  1541. return NoError;
  1542. }
  1543. void Net::addressToString(const NetAddress *address, char addressString[256])
  1544. {
  1545. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  1546. {
  1547. sockaddr_in ipAddr;
  1548. NetAddressToIPSocket(address, &ipAddr);
  1549. if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
  1550. {
  1551. if (ipAddr.sin_port == 0)
  1552. dSprintf(addressString, 256, "IP:Broadcast");
  1553. else
  1554. dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
  1555. }
  1556. else
  1557. {
  1558. char buffer[256];
  1559. buffer[0] = '\0';
  1560. sockaddr_in ipAddr;
  1561. NetAddressToIPSocket(address, &ipAddr);
  1562. inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
  1563. if (ipAddr.sin_port == 0)
  1564. dSprintf(addressString, 256, "IP:%s", buffer);
  1565. else
  1566. dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
  1567. }
  1568. }
  1569. else if (address->type == NetAddress::IPV6Address)
  1570. {
  1571. char buffer[256];
  1572. buffer[0] = '\0';
  1573. sockaddr_in6 ipAddr;
  1574. NetAddressToIPSocket6(address, &ipAddr);
  1575. inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
  1576. if (ipAddr.sin6_port == 0)
  1577. dSprintf(addressString, 256, "IP6:%s", buffer);
  1578. else
  1579. dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
  1580. }
  1581. else if (address->type == NetAddress::IPV6MulticastAddress)
  1582. {
  1583. if (address->port == 0)
  1584. dSprintf(addressString, 256, "IP6:Multicast");
  1585. else
  1586. dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
  1587. }
  1588. else
  1589. {
  1590. *addressString = 0;
  1591. return;
  1592. }
  1593. }
  1594. void Net::enableMulticast()
  1595. {
  1596. SOCKET socketFd;
  1597. if (Net::smIpv6Enabled)
  1598. {
  1599. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
  1600. if (socketFd != InvalidSocketHandle)
  1601. {
  1602. PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
  1603. Net::Error error = NoError;
  1604. if (error == NoError)
  1605. {
  1606. unsigned long multicastTTL = 1;
  1607. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
  1608. (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
  1609. {
  1610. error = PlatformNetState::getLastError();
  1611. }
  1612. }
  1613. // Find multicast to bind to...
  1614. NetAddress multicastAddress;
  1615. sockaddr_in6 multicastSocketAddress;
  1616. const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
  1617. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1618. {
  1619. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1620. }
  1621. error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
  1622. if (error == NoError)
  1623. {
  1624. dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
  1625. NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
  1626. dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
  1627. }
  1628. // Setup group
  1629. if (error == NoError)
  1630. {
  1631. const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
  1632. if (multicastInterface && multicastInterface[0] != '\0')
  1633. {
  1634. #ifdef TORQUE_USE_WINSOCK
  1635. PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
  1636. #else
  1637. PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
  1638. #endif
  1639. }
  1640. else
  1641. {
  1642. PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
  1643. }
  1644. if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
  1645. {
  1646. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
  1647. {
  1648. error = PlatformNetState::getLastError();
  1649. }
  1650. }
  1651. if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
  1652. {
  1653. error = PlatformNetState::getLastError();
  1654. }
  1655. }
  1656. if (error == NoError)
  1657. {
  1658. NetAddress listenAddress;
  1659. char listenAddressStr[256];
  1660. Net::addressToString(&multicastAddress, listenAddressStr);
  1661. Con::printf("Multicast initialized on %s", listenAddressStr);
  1662. }
  1663. if (error != NoError)
  1664. {
  1665. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1666. Con::printf("Unable to multicast UDP - error %d", error);
  1667. }
  1668. }
  1669. }
  1670. }
  1671. void Net::disableMulticast()
  1672. {
  1673. if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
  1674. {
  1675. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1676. }
  1677. }
  1678. bool Net::isMulticastEnabled()
  1679. {
  1680. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1681. }
  1682. U32 NetAddress::getHash() const
  1683. {
  1684. U32 value = 0;
  1685. switch (type)
  1686. {
  1687. case NetAddress::IPAddress:
  1688. value = Torque::hash((const U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
  1689. break;
  1690. case NetAddress::IPV6Address:
  1691. value = Torque::hash((const U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
  1692. break;
  1693. default:
  1694. value = 0;
  1695. break;
  1696. }
  1697. return value;
  1698. }
  1699. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  1700. {
  1701. switch (addressType)
  1702. {
  1703. case NetAddress::IPAddress:
  1704. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1705. case NetAddress::IPV6Address:
  1706. return PlatformNetState::udp6Socket != NetSocket::INVALID;
  1707. case NetAddress::IPBroadcastAddress:
  1708. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1709. case NetAddress::IPV6MulticastAddress:
  1710. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1711. default:
  1712. return false;
  1713. }
  1714. }