ImageAsset.cpp 23 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef IMAGE_ASSET_H
  23. #include "ImageAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "gfx/gfxStringEnumTranslate.h"
  38. #include "ImageAssetInspectors.h"
  39. // Debug Profiling.
  40. #include "platform/profiler.h"
  41. #include "T3D/assets/assetImporter.h"
  42. #include "gfx/gfxDrawUtil.h"
  43. //-----------------------------------------------------------------------------
  44. StringTableEntry ImageAsset::smNoImageAssetFallback = NULL;
  45. //-----------------------------------------------------------------------------
  46. IMPLEMENT_CONOBJECT(ImageAsset);
  47. ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, "")
  48. //-----------------------------------------------------------------------------
  49. ConsoleGetType(TypeImageAssetPtr)
  50. {
  51. // Fetch asset Id.
  52. return *((const char**)(dptr));
  53. }
  54. //-----------------------------------------------------------------------------
  55. ConsoleSetType(TypeImageAssetPtr)
  56. {
  57. // Was a single argument specified?
  58. if (argc == 1)
  59. {
  60. // Yes, so fetch field value.
  61. *((const char**)dptr) = StringTable->insert(argv[0]);
  62. return;
  63. }
  64. // Warn.
  65. Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
  66. }
  67. ConsoleType(assetIdString, TypeImageAssetId, const char*, "")
  68. ConsoleGetType(TypeImageAssetId)
  69. {
  70. // Fetch asset Id.
  71. return *((const char**)(dptr));
  72. }
  73. ConsoleSetType(TypeImageAssetId)
  74. {
  75. // Was a single argument specified?
  76. if (argc == 1)
  77. {
  78. *((const char**)dptr) = StringTable->insert(argv[0]);
  79. return;
  80. }
  81. // Warn.
  82. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
  83. }
  84. //-----------------------------------------------------------------------------
  85. ImplementEnumType(ImageAssetType,
  86. "Type of mesh data available in a shape.\n"
  87. "@ingroup gameObjects")
  88. { ImageAsset::Albedo, "Albedo", "" },
  89. { ImageAsset::Normal, "Normal", "" },
  90. { ImageAsset::ORMConfig, "ORMConfig", "" },
  91. { ImageAsset::GUI, "GUI", "" },
  92. { ImageAsset::Roughness, "Roughness", "" },
  93. { ImageAsset::AO, "AO", "" },
  94. { ImageAsset::Metalness, "Metalness", "" },
  95. { ImageAsset::Glow, "Glow", "" },
  96. { ImageAsset::Particle, "Particle", "" },
  97. { ImageAsset::Decal, "Decal", "" },
  98. { ImageAsset::Cubemap, "Cubemap", "" },
  99. EndImplementEnumType;
  100. const String ImageAsset::mErrCodeStrings[] =
  101. {
  102. "TooManyMips",
  103. "UnKnown"
  104. };
  105. //-----------------------------------------------------------------------------
  106. ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
  107. {
  108. mImageFileName = StringTable->EmptyString();
  109. mImagePath = StringTable->EmptyString();
  110. mLoadedState = AssetErrCode::NotLoaded;
  111. mChangeSignal.notify(this, &ImageAsset::onAssetRefresh);
  112. }
  113. //-----------------------------------------------------------------------------
  114. ImageAsset::~ImageAsset()
  115. {
  116. }
  117. void ImageAsset::consoleInit()
  118. {
  119. Parent::consoleInit();
  120. Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
  121. "The assetId of the texture to display when the requested image asset is missing.\n"
  122. "@ingroup GFX\n");
  123. smNoImageAssetFallback = StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback"));
  124. }
  125. //-----------------------------------------------------------------------------
  126. void ImageAsset::initPersistFields()
  127. {
  128. docsURL;
  129. // Call parent.
  130. Parent::initPersistFields();
  131. addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
  132. &setImageFileName, &getImageFileName, "Path to the image file.");
  133. addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
  134. addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
  135. addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
  136. }
  137. //------------------------------------------------------------------------------
  138. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  139. U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
  140. {
  141. AssetQuery query;
  142. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  143. if (foundAssetcount == 0)
  144. {
  145. //Didn't work, so have us fall back to a placeholder asset
  146. imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
  147. if (imageAsset->isNull())
  148. {
  149. //Well that's bad, loading the fallback failed.
  150. Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
  151. return AssetErrCode::Failed;
  152. }
  153. //handle noshape not being loaded itself
  154. if ((*imageAsset)->mLoadedState == BadFileReference)
  155. {
  156. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
  157. return AssetErrCode::BadFileReference;
  158. }
  159. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
  160. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  161. return AssetErrCode::UsingFallback;
  162. }
  163. else
  164. {
  165. //acquire and bind the asset, and return it out
  166. imageAsset->setAssetId(query.mAssetList[0]);
  167. (*imageAsset)->loadImage();
  168. return (*imageAsset)->mLoadedState;
  169. }
  170. }
  171. StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
  172. {
  173. if (fileName == StringTable->EmptyString())
  174. return StringTable->EmptyString();
  175. StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
  176. AssetQuery query;
  177. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  178. if (foundAssetcount != 0)
  179. {
  180. //acquire and bind the asset, and return it out
  181. imageAssetId = query.mAssetList[0];
  182. }
  183. else
  184. {
  185. AssetPtr<ImageAsset> imageAsset = imageAssetId; //ensures the fallback is loaded
  186. }
  187. return imageAssetId;
  188. }
  189. U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
  190. {
  191. (*imageAsset) = assetId;
  192. if (imageAsset->notNull())
  193. {
  194. (*imageAsset)->loadImage();
  195. return (*imageAsset)->mLoadedState;
  196. }
  197. else
  198. {
  199. if (imageAsset->isNull())
  200. {
  201. return AssetErrCode::Failed;
  202. }
  203. //handle fallback not being loaded itself
  204. if ((*imageAsset)->mLoadedState == BadFileReference)
  205. {
  206. (*imageAsset)->loadImage();
  207. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
  208. return AssetErrCode::BadFileReference;
  209. }
  210. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
  211. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  212. return AssetErrCode::UsingFallback;
  213. }
  214. }
  215. //------------------------------------------------------------------------------
  216. void ImageAsset::copyTo(SimObject* object)
  217. {
  218. // Call to parent.
  219. Parent::copyTo(object);
  220. }
  221. void ImageAsset::loadImage()
  222. {
  223. if (mLoadedState == AssetErrCode::Ok) return;
  224. if (mImagePath)
  225. {
  226. if (!Torque::FS::IsFile(mImagePath))
  227. {
  228. Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
  229. mLoadedState = BadFileReference;
  230. return;
  231. }
  232. mLoadedState = Ok;
  233. mIsValidImage = true;
  234. return;
  235. }
  236. mLoadedState = BadFileReference;
  237. mIsValidImage = false;
  238. }
  239. void ImageAsset::initializeAsset()
  240. {
  241. ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
  242. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  243. }
  244. void ImageAsset::onAssetRefresh()
  245. {
  246. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  247. }
  248. void ImageAsset::_onResourceChanged(const Torque::Path& path)
  249. {
  250. if (path != Torque::Path(mImagePath))
  251. return;
  252. refreshAsset();
  253. onAssetRefresh();
  254. }
  255. void ImageAsset::setImageFileName(const char* pScriptFile)
  256. {
  257. // Sanity!
  258. AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
  259. // Update.
  260. mImageFileName = StringTable->insert(pScriptFile, true);
  261. // Refresh the asset.
  262. refreshAsset();
  263. }
  264. const GBitmap& ImageAsset::getImage()
  265. {
  266. return GBitmap(); //TODO fix this
  267. }
  268. GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
  269. {
  270. if (mResourceMap.contains(requestedProfile))
  271. {
  272. mLoadedState = Ok;
  273. return mResourceMap.find(requestedProfile)->value;
  274. }
  275. else
  276. {
  277. //If we don't have an existing map case to the requested format, we'll just create it and insert it in
  278. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
  279. if (newTex)
  280. {
  281. mResourceMap.insert(requestedProfile, newTex);
  282. mLoadedState = Ok;
  283. return newTex;
  284. }
  285. else
  286. mLoadedState = BadFileReference;
  287. }
  288. //if (mTexture.isValid())
  289. // return mTexture;
  290. return nullptr;
  291. }
  292. const char* ImageAsset::getImageInfo()
  293. {
  294. if (mIsValidImage)
  295. {
  296. static const U32 bufSize = 2048;
  297. char* returnBuffer = Con::getReturnBuffer(bufSize);
  298. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
  299. if (newTex)
  300. {
  301. dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
  302. newTex = nullptr;
  303. }
  304. else
  305. {
  306. dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
  307. }
  308. return returnBuffer;
  309. }
  310. return "";
  311. }
  312. const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
  313. {
  314. // must match ImageTypes order
  315. static const char* _names[] = {
  316. "Albedo",
  317. "Normal",
  318. "ORMConfig",
  319. "GUI",
  320. "Roughness",
  321. "AO",
  322. "Metalness",
  323. "Glow",
  324. "Particle",
  325. "Decal",
  326. "Cubemap"
  327. };
  328. if (type < 0 || type >= ImageTypeCount)
  329. {
  330. Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
  331. return _names[Albedo];
  332. }
  333. return _names[type];
  334. }
  335. ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
  336. {
  337. if (dStrIsEmpty(name))
  338. {
  339. return (ImageTypes)Albedo;
  340. }
  341. S32 ret = -1;
  342. for (S32 i = 0; i < ImageTypeCount; i++)
  343. {
  344. if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
  345. ret = i;
  346. }
  347. if (ret == -1)
  348. {
  349. Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
  350. ret = Albedo;
  351. }
  352. return (ImageTypes)ret;
  353. }
  354. DefineEngineMethod(ImageAsset, getImagePath, const char*, (), ,
  355. "Gets the image filepath of this asset.\n"
  356. "@return File path of the image file.")
  357. {
  358. return object->getImagePath();
  359. }
  360. DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
  361. "Gets the info and properties of the image.\n"
  362. "@return The info/properties of the image.")
  363. {
  364. return object->getImageInfo();
  365. }
  366. #ifdef TORQUE_TOOLS
  367. DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
  368. "Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
  369. "@return The AssetId of the associated asset, if any.")
  370. {
  371. return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
  372. }
  373. //-----------------------------------------------------------------------------
  374. // GuiInspectorTypeAssetId
  375. //-----------------------------------------------------------------------------
  376. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
  377. ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
  378. "@brief Inspector field type for Shapes\n\n"
  379. "Editor use only.\n\n"
  380. "@internal"
  381. );
  382. void GuiInspectorTypeImageAssetPtr::consoleInit()
  383. {
  384. Parent::consoleInit();
  385. ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
  386. }
  387. GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
  388. {
  389. // Create base filename edit controls
  390. GuiControl* retCtrl = Parent::constructEditControl();
  391. if (retCtrl == NULL)
  392. return retCtrl;
  393. retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
  394. // Change filespec
  395. char szBuffer[512];
  396. const char* previewImage;
  397. if (mInspector->getInspectObject() != nullptr)
  398. {
  399. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
  400. mInspector->getIdString(), mCaption);
  401. mBrowseButton->setField("Command", szBuffer);
  402. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  403. previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
  404. }
  405. else
  406. {
  407. //if we don't have a target object, we'll be manipulating the desination value directly
  408. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
  409. mInspector->getIdString(), mVariableName);
  410. mBrowseButton->setField("Command", szBuffer);
  411. previewImage = Con::getVariable(mVariableName);
  412. }
  413. mLabel = new GuiTextCtrl();
  414. mLabel->registerObject();
  415. mLabel->setControlProfile(mProfile);
  416. mLabel->setText(mCaption);
  417. addObject(mLabel);
  418. //
  419. GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
  420. GuiControlProfile* toolEditProfile;
  421. if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
  422. editTextCtrl->setControlProfile(toolEditProfile);
  423. GuiControlProfile* toolDefaultProfile = nullptr;
  424. Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
  425. //
  426. mPreviewImage = new GuiBitmapCtrl();
  427. mPreviewImage->registerObject();
  428. if (toolDefaultProfile)
  429. mPreviewImage->setControlProfile(toolDefaultProfile);
  430. updatePreviewImage();
  431. addObject(mPreviewImage);
  432. //
  433. mPreviewBorderButton = new GuiBitmapButtonCtrl();
  434. mPreviewBorderButton->registerObject();
  435. if (toolDefaultProfile)
  436. mPreviewBorderButton->setControlProfile(toolDefaultProfile);
  437. mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
  438. mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
  439. addObject(mPreviewBorderButton);
  440. //
  441. // Create "Open in Editor" button
  442. /*mEditButton = new GuiBitmapButtonCtrl();
  443. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
  444. mEditButton->setField("Command", szBuffer);
  445. mEditButton->setText("Edit");
  446. mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
  447. mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
  448. mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  449. mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  450. mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Image Editor");
  451. mEditButton->registerObject();
  452. addObject(mEditButton);*/
  453. //
  454. mUseHeightOverride = true;
  455. mHeightOverride = 72;
  456. return retCtrl;
  457. }
  458. bool GuiInspectorTypeImageAssetPtr::updateRects()
  459. {
  460. S32 rowSize = 18;
  461. S32 dividerPos, dividerMargin;
  462. mInspector->getDivider(dividerPos, dividerMargin);
  463. Point2I fieldExtent = getExtent();
  464. Point2I fieldPos = getPosition();
  465. mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
  466. mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
  467. RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
  468. mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
  469. mPreviewImage->resize(previewRect.point, previewRect.extent);
  470. S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
  471. mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
  472. //mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
  473. mBrowseButton->setHidden(true);
  474. return true;
  475. }
  476. bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
  477. {
  478. if (!mAwake)
  479. return false;
  480. GuiCanvas* root = getRoot();
  481. if (!root)
  482. return false;
  483. AssetPtr<ImageAsset> imgAsset;
  484. U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
  485. if (imgAsset == NULL || assetState == ImageAsset::Failed)
  486. return false;
  487. StringTableEntry filename = imgAsset->getImagePath();
  488. if (!filename || !filename[0])
  489. return false;
  490. StringTableEntry previewFilename = filename;
  491. if (Con::isFunction("getAssetPreviewImage"))
  492. {
  493. ConsoleValue consoleRet = Con::executef("getAssetPreviewImage", filename);
  494. previewFilename = StringTable->insert(consoleRet.getString());
  495. if (AssetDatabase.isDeclaredAsset(previewFilename))
  496. {
  497. ImageAsset* previewAsset = AssetDatabase.acquireAsset<ImageAsset>(previewFilename);
  498. previewFilename = previewAsset->getImagePath();
  499. }
  500. }
  501. GFXTexHandle texture(previewFilename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
  502. if (texture.isNull())
  503. return false;
  504. // Render image at a reasonable screen size while
  505. // keeping its aspect ratio...
  506. Point2I screensize = getRoot()->getWindowSize();
  507. Point2I offset = hoverPos;
  508. Point2I tipBounds;
  509. U32 texWidth = texture.getWidth();
  510. U32 texHeight = texture.getHeight();
  511. F32 aspect = (F32)texHeight / (F32)texWidth;
  512. const F32 newWidth = 150.0f;
  513. F32 newHeight = aspect * newWidth;
  514. // Offset below cursor image
  515. offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
  516. tipBounds.x = newWidth;
  517. tipBounds.y = newHeight;
  518. // Make sure all of the tooltip will be rendered width the app window,
  519. // 5 is given as a buffer against the edge
  520. if (screensize.x < offset.x + tipBounds.x + 5)
  521. offset.x = screensize.x - tipBounds.x - 5;
  522. if (screensize.y < offset.y + tipBounds.y + 5)
  523. offset.y = hoverPos.y - tipBounds.y - 5;
  524. RectI oldClip = GFX->getClipRect();
  525. RectI rect(offset, tipBounds);
  526. GFX->setClipRect(rect);
  527. GFXDrawUtil* drawer = GFX->getDrawUtil();
  528. drawer->clearBitmapModulation();
  529. GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
  530. GFX->setClipRect(oldClip);
  531. return true;
  532. }
  533. void GuiInspectorTypeImageAssetPtr::updateValue()
  534. {
  535. Parent::updateValue();
  536. updatePreviewImage();
  537. }
  538. void GuiInspectorTypeImageAssetPtr::updatePreviewImage()
  539. {
  540. const char* previewImage;
  541. if (mInspector->getInspectObject() != nullptr)
  542. previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
  543. else
  544. previewImage = Con::getVariable(mVariableName);
  545. //if what we're working with isn't even a valid asset, don't present like we found a good one
  546. if (!AssetDatabase.isDeclaredAsset(previewImage))
  547. {
  548. mPreviewImage->_setBitmap(StringTable->EmptyString());
  549. return;
  550. }
  551. String imgPreviewAssetId = String(previewImage) + "_PreviewImage";
  552. imgPreviewAssetId.replace(":", "_");
  553. imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
  554. if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
  555. {
  556. mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
  557. }
  558. else
  559. {
  560. if (AssetDatabase.isDeclaredAsset(previewImage))
  561. {
  562. ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(previewImage);
  563. if (imgAsset && imgAsset->isAssetValid())
  564. {
  565. mPreviewImage->_setBitmap(imgAsset->getAssetId());
  566. }
  567. }
  568. }
  569. if (mPreviewImage->getBitmapAsset().isNull())
  570. mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
  571. }
  572. void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
  573. {
  574. //if what we're working with isn't even a valid asset, don't present like we found a good one
  575. if (!AssetDatabase.isDeclaredAsset(assetId))
  576. {
  577. mPreviewImage->_setBitmap(StringTable->EmptyString());
  578. return;
  579. }
  580. String imgPreviewAssetId = String(assetId) + "_PreviewImage";
  581. imgPreviewAssetId.replace(":", "_");
  582. imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
  583. if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
  584. {
  585. mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
  586. }
  587. else
  588. {
  589. if (AssetDatabase.isDeclaredAsset(assetId))
  590. {
  591. ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(assetId);
  592. if (imgAsset && imgAsset->isAssetValid())
  593. {
  594. mPreviewImage->_setBitmap(imgAsset->getAssetId());
  595. }
  596. }
  597. }
  598. if (mPreviewImage->getBitmapAsset().isNull())
  599. mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
  600. }
  601. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
  602. ConsoleDocClass(GuiInspectorTypeImageAssetId,
  603. "@brief Inspector field type for Shapes\n\n"
  604. "Editor use only.\n\n"
  605. "@internal"
  606. );
  607. void GuiInspectorTypeImageAssetId::consoleInit()
  608. {
  609. Parent::consoleInit();
  610. ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
  611. }
  612. #endif