LevelAsset.cpp 13 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef LEVEL_ASSET_H
  23. #include "LevelAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(LevelAsset);
  41. ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeLevelAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return *((const char**)(dptr));
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeLevelAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. *((const char**)dptr) = StringTable->insert(argv[0]);
  56. return;
  57. }
  58. // Warn.
  59. Con::warnf("(TypeLevelAssetPtr) - Cannot set multiple args to a single asset.");
  60. }
  61. //-----------------------------------------------------------------------------
  62. LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
  63. {
  64. mLevelName = StringTable->EmptyString();
  65. mLevelFile = StringTable->EmptyString();
  66. mPostFXPresetFile = StringTable->EmptyString();
  67. mDecalsFile = StringTable->EmptyString();
  68. mForestFile = StringTable->EmptyString();
  69. mNavmeshFile = StringTable->EmptyString();
  70. mLevelPath = StringTable->EmptyString();
  71. mPostFXPresetPath = StringTable->EmptyString();
  72. mDecalsPath = StringTable->EmptyString();
  73. mForestPath = StringTable->EmptyString();
  74. mNavmeshPath = StringTable->EmptyString();
  75. mGamemodeName = StringTable->EmptyString();
  76. mMainLevelAsset = StringTable->EmptyString();
  77. mEditorFile = StringTable->EmptyString();
  78. mBakedSceneFile = StringTable->EmptyString();
  79. mPreviewImageAssetId = StringTable->EmptyString();
  80. mPreviewImageAsset = StringTable->EmptyString();
  81. }
  82. //-----------------------------------------------------------------------------
  83. LevelAsset::~LevelAsset()
  84. {
  85. }
  86. //-----------------------------------------------------------------------------
  87. void LevelAsset::initPersistFields()
  88. {
  89. docsURL;
  90. // Call parent.
  91. Parent::initPersistFields();
  92. addProtectedField("LevelFile", TypeAssetLooseFilePath, Offset(mLevelFile, LevelAsset),
  93. &setLevelFile, &getLevelFile, "Path to the actual level file.");
  94. addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
  95. addProtectedField("PostFXPresetFile", TypeAssetLooseFilePath, Offset(mPostFXPresetFile, LevelAsset),
  96. &setPostFXPresetFile, &getPostFXPresetFile, "Path to the level's postFXPreset.");
  97. addProtectedField("DecalsFile", TypeAssetLooseFilePath, Offset(mDecalsFile, LevelAsset),
  98. &setDecalsFile, &getDecalsFile, "Path to the decals cache file.");
  99. addProtectedField("ForestFile", TypeAssetLooseFilePath, Offset(mForestFile, LevelAsset),
  100. &setForestFile, &getForestFile, "Path to the Forest cache file.");
  101. addProtectedField("NavmeshFile", TypeAssetLooseFilePath, Offset(mNavmeshFile, LevelAsset),
  102. &setNavmeshFile, &getNavmeshFile, "Path to the navmesh file.");
  103. addProtectedField("EditorFile", TypeAssetLooseFilePath, Offset(mEditorFile, LevelAsset),
  104. &setEditorFile, &getEditorFile, "Path to the level file with objects that were removed as part of the baking process. Loaded when the editor is loaded for ease of editing.");
  105. addProtectedField("BakedSceneFile", TypeAssetLooseFilePath, Offset(mBakedSceneFile, LevelAsset),
  106. &setBakedSceneFile, &getBakedSceneFile, "Path to the level file with the objects generated as part of the baking process");
  107. addField("isSubScene", TypeBool, Offset(mIsSubLevel, LevelAsset), "Is this a sublevel to another Scene");
  108. addField("gameModeName", TypeString, Offset(mGamemodeName, LevelAsset), "Name of the Game Mode to be used with this level");
  109. }
  110. //------------------------------------------------------------------------------
  111. void LevelAsset::copyTo(SimObject* object)
  112. {
  113. // Call to parent.
  114. Parent::copyTo(object);
  115. }
  116. //
  117. void LevelAsset::initializeAsset()
  118. {
  119. // Call parent.
  120. Parent::initializeAsset();
  121. loadAsset();
  122. }
  123. void LevelAsset::onAssetRefresh(void)
  124. {
  125. loadAsset();
  126. }
  127. void LevelAsset::loadAsset()
  128. {
  129. // Ensure the image-file is expanded.
  130. mLevelPath = getOwned() ? expandAssetFilePath(mLevelFile) : mLevelPath;
  131. mPostFXPresetPath = getOwned() ? expandAssetFilePath(mPostFXPresetFile) : mPostFXPresetPath;
  132. mDecalsPath = getOwned() ? expandAssetFilePath(mDecalsFile) : mDecalsPath;
  133. mForestPath = getOwned() ? expandAssetFilePath(mForestFile) : mForestPath;
  134. mNavmeshPath = getOwned() ? expandAssetFilePath(mNavmeshFile) : mNavmeshPath;
  135. StringTableEntry previewImageAssetId = getAssetDependencyField("previewImageAsset");
  136. if (previewImageAssetId != StringTable->EmptyString())
  137. {
  138. mPreviewImageAssetId = previewImageAssetId;
  139. mPreviewImageAsset = mPreviewImageAssetId;
  140. }
  141. }
  142. //
  143. void LevelAsset::setLevelFile(const char* pLevelFile)
  144. {
  145. // Sanity!
  146. AssertFatal(pLevelFile != NULL, "Cannot use a NULL level file.");
  147. // Fetch image file.
  148. pLevelFile = StringTable->insert(pLevelFile, true);
  149. // Ignore no change,
  150. if (pLevelFile == mLevelFile)
  151. return;
  152. // Update.
  153. mLevelFile = getOwned() ? expandAssetFilePath(pLevelFile) : pLevelFile;
  154. // Refresh the asset.
  155. refreshAsset();
  156. }
  157. StringTableEntry LevelAsset::getPreviewImageAsset() const
  158. {
  159. return mPreviewImageAssetId;
  160. }
  161. StringTableEntry LevelAsset::getPreviewImagePath(void) const
  162. {
  163. if (mPreviewImageAsset.notNull() && mPreviewImageAsset->isAssetValid())
  164. {
  165. return mPreviewImageAsset->getImagePath();
  166. }
  167. return StringTable->EmptyString();
  168. }
  169. void LevelAsset::setEditorFile(const char* pEditorFile)
  170. {
  171. // Sanity!
  172. AssertFatal(pEditorFile != NULL, "Cannot use a NULL level file.");
  173. // Fetch image file.
  174. pEditorFile = StringTable->insert(pEditorFile, true);
  175. // Ignore no change,
  176. if (pEditorFile == mEditorFile)
  177. return;
  178. // Update.
  179. mEditorFile = getOwned() ? expandAssetFilePath(pEditorFile) : pEditorFile;
  180. // Refresh the asset.
  181. refreshAsset();
  182. }
  183. void LevelAsset::setBakedSceneFile(const char* pBakedSceneFile)
  184. {
  185. // Sanity!
  186. AssertFatal(pBakedSceneFile != NULL, "Cannot use a NULL level file.");
  187. // Fetch image file.
  188. pBakedSceneFile = StringTable->insert(pBakedSceneFile, true);
  189. // Ignore no change,
  190. if (pBakedSceneFile == mBakedSceneFile)
  191. return;
  192. // Update.
  193. mBakedSceneFile = getOwned() ? expandAssetFilePath(pBakedSceneFile) : pBakedSceneFile;
  194. // Refresh the asset.
  195. refreshAsset();
  196. }
  197. void LevelAsset::setPostFXPresetFile(const char* pPostFXPresetFile)
  198. {
  199. // Sanity!
  200. AssertFatal(pPostFXPresetFile != NULL, "Cannot use a NULL postFX preset file.");
  201. // Fetch file.
  202. pPostFXPresetFile = StringTable->insert(pPostFXPresetFile, true);
  203. // Ignore no change,
  204. if (pPostFXPresetFile == mPostFXPresetFile)
  205. return;
  206. // Update.
  207. mPostFXPresetFile = getOwned() ? expandAssetFilePath(pPostFXPresetFile) : pPostFXPresetFile;
  208. // Refresh the asset.
  209. refreshAsset();
  210. }
  211. void LevelAsset::setDecalsFile(const char* pDecalsFile)
  212. {
  213. // Sanity!
  214. AssertFatal(pDecalsFile != NULL, "Cannot use a NULL decals file.");
  215. // Fetch file.
  216. pDecalsFile = StringTable->insert(pDecalsFile, true);
  217. // Ignore no change,
  218. if (pDecalsFile == mDecalsFile)
  219. return;
  220. // Update.
  221. mDecalsFile = getOwned() ? expandAssetFilePath(pDecalsFile) : pDecalsFile;
  222. // Refresh the asset.
  223. refreshAsset();
  224. }
  225. void LevelAsset::setForestFile(const char* pForestFile)
  226. {
  227. // Sanity!
  228. AssertFatal(pForestFile != NULL, "Cannot use a NULL decals file.");
  229. // Fetch file.
  230. pForestFile = StringTable->insert(pForestFile, true);
  231. // Ignore no change,
  232. if (pForestFile == mForestFile)
  233. return;
  234. // Update.
  235. mForestFile = getOwned() ? expandAssetFilePath(pForestFile) : pForestFile;
  236. // Refresh the asset.
  237. refreshAsset();
  238. }
  239. void LevelAsset::setNavmeshFile(const char* pNavmeshFile)
  240. {
  241. // Sanity!
  242. AssertFatal(pNavmeshFile != NULL, "Cannot use a NULL Navmesh file.");
  243. // Fetch file.
  244. pNavmeshFile = StringTable->insert(pNavmeshFile, true);
  245. // Ignore no change,
  246. if (pNavmeshFile == mNavmeshFile)
  247. return;
  248. // Update.
  249. mNavmeshFile = getOwned() ? expandAssetFilePath(pNavmeshFile) : pNavmeshFile;
  250. // Refresh the asset.
  251. refreshAsset();
  252. }
  253. void LevelAsset::loadDependencies()
  254. {
  255. //First, load any material, animation, etc assets we may be referencing in our asset
  256. // Find any asset dependencies.
  257. AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
  258. // Does the asset have any dependencies?
  259. if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
  260. {
  261. // Iterate all dependencies.
  262. while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
  263. {
  264. //Force it to be loaded by acquiring it
  265. StringTableEntry assetId = assetDependenciesItr->value;
  266. mAssetDependencies.push_back(AssetDatabase.acquireAsset<AssetBase>(assetId));
  267. // Next dependency.
  268. assetDependenciesItr++;
  269. }
  270. }
  271. }
  272. void LevelAsset::unloadDependencies()
  273. {
  274. for (U32 i = 0; i < mAssetDependencies.size(); i++)
  275. {
  276. AssetBase* assetDef = mAssetDependencies[i];
  277. AssetDatabase.releaseAsset(assetDef->getAssetId());
  278. }
  279. }
  280. DefineEngineMethod(LevelAsset, getLevelPath, const char*, (),,
  281. "Gets the full path of the asset's defined level file.\n"
  282. "@return The string result of the level path")
  283. {
  284. return object->getLevelPath();
  285. }
  286. DefineEngineMethod(LevelAsset, getPreviewImageAsset, const char*, (), ,
  287. "Gets the full path of the asset's defined preview image file.\n"
  288. "@return The string result of the level preview image path")
  289. {
  290. return object->getPreviewImageAsset();
  291. }
  292. DefineEngineMethod(LevelAsset, getPreviewImagePath, const char*, (), ,
  293. "Gets the full path of the asset's defined preview image file.\n"
  294. "@return The string result of the level preview image path")
  295. {
  296. return object->getPreviewImagePath();
  297. }
  298. DefineEngineMethod(LevelAsset, getPostFXPresetPath, const char*, (), ,
  299. "Gets the full path of the asset's defined postFX preset file.\n"
  300. "@return The string result of the postFX preset path")
  301. {
  302. return object->getPostFXPresetPath();
  303. }
  304. DefineEngineMethod(LevelAsset, getDecalsPath, const char*, (), ,
  305. "Gets the full path of the asset's defined decal file.\n"
  306. "@return The string result of the decal path")
  307. {
  308. return object->getDecalsPath();
  309. }
  310. DefineEngineMethod(LevelAsset, getForestPath, const char*, (), ,
  311. "Gets the full path of the asset's defined forest file.\n"
  312. "@return The string result of the forest path")
  313. {
  314. return object->getForestPath();
  315. }
  316. DefineEngineMethod(LevelAsset, getNavmeshPath, const char*, (), ,
  317. "Gets the full path of the asset's defined navmesh file.\n"
  318. "@return The string result of the navmesh path")
  319. {
  320. return object->getNavmeshPath();
  321. }
  322. DefineEngineMethod(LevelAsset, loadDependencies, void, (), ,
  323. "Initiates the loading of asset dependencies for this level.")
  324. {
  325. return object->loadDependencies();
  326. }
  327. DefineEngineMethod(LevelAsset, unloadDependencies, void, (), ,
  328. "Initiates the unloading of previously loaded asset dependencies for this level.")
  329. {
  330. return object->unloadDependencies();
  331. }