ShapeAsset.h 19 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SHAPE_ASSET_H
  23. #define SHAPE_ASSET_H
  24. #ifndef _ASSET_BASE_H_
  25. #include "assets/assetBase.h"
  26. #endif
  27. #ifndef _ASSET_DEFINITION_H_
  28. #include "assets/assetDefinition.h"
  29. #endif
  30. #ifndef _STRINGUNIT_H_
  31. #include "string/stringUnit.h"
  32. #endif
  33. #ifndef _ASSET_FIELD_TYPES_H_
  34. #include "assets/assetFieldTypes.h"
  35. #endif
  36. #ifndef _TSSHAPE_H_
  37. #include "ts/tsShape.h"
  38. #endif
  39. #ifndef __RESOURCE_H__
  40. #include "core/resource.h"
  41. #endif
  42. #ifndef _ASSET_PTR_H_
  43. #include "assets/assetPtr.h"
  44. #endif
  45. #ifndef MATERIALASSET_H
  46. #include "MaterialAsset.h"
  47. #endif
  48. #ifndef SHAPE_ANIMATION_ASSET_H
  49. #include "ShapeAnimationAsset.h"
  50. #endif
  51. #ifdef TORQUE_TOOLS
  52. #include "gui/editor/guiInspectorTypes.h"
  53. #endif
  54. #ifndef _BITSTREAM_H_
  55. #include "core/stream/bitStream.h"
  56. #endif
  57. #include "assetMacroHelpers.h"
  58. //-----------------------------------------------------------------------------
  59. class ShapeAsset : public AssetBase
  60. {
  61. typedef AssetBase Parent;
  62. protected:
  63. StringTableEntry mFileName;
  64. StringTableEntry mConstructorFileName;
  65. StringTableEntry mFilePath;
  66. StringTableEntry mConstructorFilePath;
  67. Resource<TSShape> mShape;
  68. StringTableEntry mDiffuseImposterFileName;
  69. StringTableEntry mDiffuseImposterPath;
  70. StringTableEntry mNormalImposterFileName;
  71. StringTableEntry mNormalImposterPath;
  72. //Material assets we're dependent on and use
  73. Vector<StringTableEntry> mMaterialAssetIds;
  74. Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
  75. //Animation assets we're dependent on and use
  76. Vector<StringTableEntry> mAnimationAssetIds;
  77. Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
  78. typedef Signal<void()> ShapeAssetChanged;
  79. ShapeAssetChanged mChangeSignal;
  80. typedef Signal<void(S32 index)> ShapeAssetArrayChanged;
  81. ShapeAssetArrayChanged mChangeArraySignal;
  82. public:
  83. enum ShapeAssetErrCode
  84. {
  85. TooManyVerts = AssetErrCode::Extended,
  86. TooManyBones,
  87. MissingAnimatons,
  88. Extended
  89. };
  90. static StringTableEntry smNoShapeAssetFallback;
  91. static const String mShapeErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1];
  92. static U32 getAssetErrCode(AssetPtr<ShapeAsset> shapeAsset) { if (shapeAsset) return shapeAsset->mLoadedState; else return 0; }
  93. static String getAssetErrstrn(U32 errCode)
  94. {
  95. if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
  96. if (errCode > ShapeAssetErrCode::Extended) return "undefined error";
  97. return mShapeErrCodeStrings[errCode - Parent::Extended];
  98. };
  99. ShapeAsset();
  100. virtual ~ShapeAsset();
  101. /// Set up some global script interface stuff.
  102. static void consoleInit();
  103. /// Engine.
  104. static void initPersistFields();
  105. virtual void copyTo(SimObject* object);
  106. virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
  107. virtual void initializeAsset();
  108. /// Declare Console Object.
  109. DECLARE_CONOBJECT(ShapeAsset);
  110. bool loadShape();
  111. TSShape* getShape() { return mShape; }
  112. Resource<TSShape> getShapeResource() { return mShape; }
  113. void SplitSequencePathAndName(String& srcPath, String& srcName);
  114. StringTableEntry getShapeFileName() { return mFileName; }
  115. StringTableEntry getShapePath() { return mFilePath; }
  116. U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
  117. Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
  118. inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
  119. {
  120. if (matId >= mMaterialAssets.size())
  121. return nullptr;
  122. else
  123. return mMaterialAssets[matId];
  124. }
  125. void clearMaterialAssets() { mMaterialAssets.clear(); }
  126. void addMaterialAssets(AssetPtr<MaterialAsset> matPtr) { mMaterialAssets.push_back(matPtr); }
  127. S32 getMaterialCount() { return mMaterialAssets.size(); }
  128. S32 getAnimationCount() { return mAnimationAssets.size(); }
  129. ShapeAnimationAsset* getAnimation(S32 index);
  130. void _onResourceChanged(const Torque::Path& path);
  131. ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
  132. ShapeAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
  133. void setShapeFile(const char* pScriptFile);
  134. inline StringTableEntry getShapeFile(void) const { return mFileName; };
  135. void setShapeConstructorFile(const char* pScriptFile);
  136. inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; };
  137. inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
  138. inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
  139. //Imposter images
  140. void setDiffuseImposterFile(const char* pImageFile);
  141. inline StringTableEntry getDiffuseImposterFile(void) const { return mDiffuseImposterFileName; };
  142. inline StringTableEntry getDiffuseImposterFilePath(void) const { return mDiffuseImposterPath; };
  143. void setNormalImposterFile(const char* pImageFile);
  144. inline StringTableEntry getNormalImposterFile(void) const { return mNormalImposterFileName; };
  145. inline StringTableEntry getNormalImposterFilePath(void) const { return mNormalImposterPath; };
  146. static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
  147. static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
  148. static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
  149. #ifdef TORQUE_TOOLS
  150. const char* generateCachedPreviewImage(S32 resolution, String overrideMaterial = "");
  151. #endif
  152. protected:
  153. virtual void onAssetRefresh(void);
  154. static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
  155. static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
  156. static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
  157. static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeConstructorFile(); }
  158. static bool setDiffuseImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setDiffuseImposterFile(data); return false; }
  159. static const char* getDiffuseImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getDiffuseImposterFile(); }
  160. static bool setNormalImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setNormalImposterFile(data); return false; }
  161. static const char* getNormalImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getNormalImposterFile(); }
  162. };
  163. DefineConsoleType(TypeShapeAssetPtr, S32)
  164. DefineConsoleType(TypeShapeAssetId, String)
  165. #ifdef TORQUE_TOOLS
  166. //-----------------------------------------------------------------------------
  167. // TypeAssetId GuiInspectorField Class
  168. //-----------------------------------------------------------------------------
  169. class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
  170. {
  171. typedef GuiInspectorTypeFileName Parent;
  172. public:
  173. GuiTextCtrl* mLabel;
  174. GuiBitmapButtonCtrl* mPreviewBorderButton;
  175. GuiBitmapCtrl* mPreviewImage;
  176. GuiButtonCtrl* mEditButton;
  177. DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
  178. static void consoleInit();
  179. virtual GuiControl* constructEditControl();
  180. virtual bool updateRects();
  181. virtual void updateValue();
  182. void updatePreviewImage();
  183. void setPreviewImage(StringTableEntry assetId);
  184. };
  185. class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr
  186. {
  187. typedef GuiInspectorTypeShapeAssetPtr Parent;
  188. public:
  189. DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
  190. static void consoleInit();
  191. };
  192. #endif
  193. #pragma region Singular Asset Macros
  194. #define DECLARE_SHAPEASSET(className,name,changeFunc) public: \
  195. Resource<TSShape>m##name;\
  196. StringTableEntry m##name##Name; \
  197. StringTableEntry m##name##AssetId;\
  198. AssetPtr<ShapeAsset> m##name##Asset;\
  199. public: \
  200. const StringTableEntry get##name##File() const { return StringTable->insert(m##name##Name); }\
  201. void set##name##Name(const FileName &_in) { m##name##Name = _in;}\
  202. const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
  203. void set##name##Asset(const AssetPtr<ShapeAsset> &_in) { m##name##Asset = _in;}\
  204. \
  205. bool _set##name(StringTableEntry _in)\
  206. {\
  207. if(m##name##AssetId != _in || m##name##Name != _in)\
  208. {\
  209. if (m##name##Asset.notNull())\
  210. {\
  211. m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
  212. }\
  213. if (_in == NULL || _in == StringTable->EmptyString())\
  214. {\
  215. m##name##Name = StringTable->EmptyString();\
  216. m##name##AssetId = StringTable->EmptyString();\
  217. m##name##Asset = NULL;\
  218. m##name = NULL;\
  219. return true;\
  220. }\
  221. \
  222. if (AssetDatabase.isDeclaredAsset(_in))\
  223. {\
  224. m##name##AssetId = _in;\
  225. \
  226. U32 assetState = ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
  227. \
  228. if (ShapeAsset::Ok == assetState)\
  229. {\
  230. m##name##Name = StringTable->EmptyString();\
  231. }\
  232. }\
  233. else\
  234. {\
  235. StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
  236. if (assetId != StringTable->EmptyString())\
  237. {\
  238. m##name##AssetId = assetId;\
  239. if (ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ShapeAsset::Ok)\
  240. {\
  241. m##name##Name = StringTable->EmptyString();\
  242. }\
  243. }\
  244. else\
  245. {\
  246. m##name##Name = _in;\
  247. m##name##AssetId = StringTable->EmptyString();\
  248. m##name##Asset = NULL;\
  249. }\
  250. }\
  251. }\
  252. if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
  253. {\
  254. m##name = m##name##Asset->getShapeResource();\
  255. \
  256. m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
  257. }\
  258. else\
  259. {\
  260. m##name = NULL;\
  261. }\
  262. \
  263. if(get##name() == StringTable->EmptyString())\
  264. return true;\
  265. \
  266. if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
  267. {\
  268. Con::errorf("%s(%s)::_set%s() - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
  269. return false; \
  270. }\
  271. else if (!m##name)\
  272. {\
  273. Con::errorf("%s(%s)::_set%s() - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), _in);\
  274. return false;\
  275. }\
  276. return true;\
  277. }\
  278. \
  279. const StringTableEntry get##name() const\
  280. {\
  281. if (m##name##Asset && (m##name##Asset->getShapePath() != StringTable->EmptyString()))\
  282. return m##name##Asset->getShapePath();\
  283. else if (m##name##AssetId != StringTable->EmptyString())\
  284. return m##name##AssetId;\
  285. else if (m##name##Name != StringTable->EmptyString())\
  286. return m##name##Name;\
  287. else\
  288. return StringTable->EmptyString();\
  289. }\
  290. Resource<TSShape> get##name##Resource() \
  291. {\
  292. return m##name;\
  293. }\
  294. bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
  295. #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
  296. #define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
  297. addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
  298. addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
  299. #else
  300. #define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
  301. addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
  302. addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
  303. #endif // SHOW_LEGACY_FILE_FIELDS
  304. #pragma endregion
  305. #pragma region Arrayed Asset Macros
  306. #define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
  307. static const U32 sm##name##Count = max;\
  308. Resource<TSShape>m##name[max];\
  309. StringTableEntry m##name##Name[max]; \
  310. StringTableEntry m##name##AssetId[max];\
  311. AssetPtr<ShapeAsset> m##name##Asset[max];\
  312. public: \
  313. const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
  314. void set##name##Name(const FileName &_in, const U32& index) { m##name##Name[index] = _in;}\
  315. const AssetPtr<ShapeAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
  316. void set##name##Asset(const AssetPtr<ShapeAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
  317. \
  318. bool _set##name(StringTableEntry _in, const U32& index)\
  319. {\
  320. if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
  321. {\
  322. if(index >= sm##name##Count || index < 0)\
  323. return false;\
  324. if (_in == NULL || _in == StringTable->EmptyString())\
  325. {\
  326. m##name##Name[index] = StringTable->EmptyString();\
  327. m##name##AssetId[index] = StringTable->EmptyString();\
  328. m##name##Asset[index] = NULL;\
  329. m##name[index] = NULL;\
  330. return true;\
  331. }\
  332. \
  333. if (AssetDatabase.isDeclaredAsset(_in))\
  334. {\
  335. m##name##AssetId[index] = _in;\
  336. \
  337. U32 assetState = ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
  338. \
  339. if (ShapeAsset::Ok == assetState)\
  340. {\
  341. m##name##Name[index] = StringTable->EmptyString();\
  342. }\
  343. }\
  344. else\
  345. {\
  346. StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
  347. if (assetId != StringTable->EmptyString())\
  348. {\
  349. m##name##AssetId[index] = assetId;\
  350. if (ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ShapeAsset::Ok)\
  351. {\
  352. m##name##Name[index] = StringTable->EmptyString();\
  353. }\
  354. }\
  355. else\
  356. {\
  357. m##name##Name[index] = _in;\
  358. m##name##AssetId[index] = StringTable->EmptyString();\
  359. m##name##Asset[index] = NULL;\
  360. }\
  361. }\
  362. }\
  363. if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
  364. {\
  365. m##name[index] = m##name##Asset[index]->getShapeResource();\
  366. }\
  367. else\
  368. {\
  369. m##name[index] = NULL;\
  370. }\
  371. \
  372. if(get##name(index) == StringTable->EmptyString())\
  373. return true;\
  374. \
  375. if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ShapeAsset::Ok)\
  376. {\
  377. Con::errorf("%s(%s)::_set%s(%i) - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ShapeAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
  378. return false; \
  379. }\
  380. else if (!m##name[index])\
  381. {\
  382. Con::errorf("%s(%s)::_set%s(%i) - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
  383. return false; \
  384. }\
  385. return true;\
  386. }\
  387. \
  388. const StringTableEntry get##name(const U32& index) const\
  389. {\
  390. if (m##name##Asset[index] && (m##name##Asset[index]->getShapePath() != StringTable->EmptyString()))\
  391. return m##name##Asset[index]->getShapePath();\
  392. else if (m##name##AssetId[index] != StringTable->EmptyString())\
  393. return m##name##AssetId[index];\
  394. else if (m##name##Name[index] != StringTable->EmptyString())\
  395. return StringTable->insert(m##name##Name[index]);\
  396. else\
  397. return StringTable->EmptyString();\
  398. }\
  399. Resource<TSShape> get##name##Resource(const U32& index) \
  400. {\
  401. if(index >= sm##name##Count || index < 0)\
  402. return ResourceManager::get().load( "" );\
  403. return m##name[index];\
  404. }\
  405. bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
  406. #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
  407. #define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
  408. addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs)); \
  409. addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, asset reference.));
  410. #else
  411. #define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
  412. addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
  413. addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize,assetText(name, asset reference.));
  414. #endif // SHOW_LEGACY_FILE_FIELDS
  415. #pragma endregion
  416. #endif