TerrainAsset.cpp 16 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef TERRAINASSET_H
  23. #include "TerrainAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "T3D/assets/TerrainMaterialAsset.h"
  38. #include "assetImporter.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(TerrainAsset);
  41. ConsoleType(TerrainAssetPtr, TypeTerrainAssetPtr, TerrainAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeTerrainAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<TerrainAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeTerrainAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<TerrainAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeTerrainAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. ConsoleType(assetIdString, TypeTerrainAssetId, const char*, ASSET_ID_FIELD_PREFIX)
  74. ConsoleGetType(TypeTerrainAssetId)
  75. {
  76. // Fetch asset Id.
  77. return *((const char**)(dptr));
  78. }
  79. ConsoleSetType(TypeTerrainAssetId)
  80. {
  81. // Was a single argument specified?
  82. if (argc == 1)
  83. {
  84. // Yes, so fetch field value.
  85. const char* pFieldValue = argv[0];
  86. *((const char**)dptr) = StringTable->insert(argv[0]);
  87. return;
  88. }
  89. // Warn.
  90. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
  91. }
  92. //-----------------------------------------------------------------------------
  93. TerrainAsset::TerrainAsset()
  94. {
  95. mTerrainFileName = StringTable->EmptyString();
  96. mTerrainFilePath = StringTable->EmptyString();
  97. }
  98. //-----------------------------------------------------------------------------
  99. TerrainAsset::~TerrainAsset()
  100. {
  101. }
  102. //-----------------------------------------------------------------------------
  103. void TerrainAsset::initPersistFields()
  104. {
  105. docsURL;
  106. // Call parent.
  107. Parent::initPersistFields();
  108. //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainAsset), "");
  109. addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFileName, TerrainAsset),
  110. &setTerrainFileName, &getTerrainFileName, "Path to the file containing the terrain data.");
  111. }
  112. void TerrainAsset::setDataField(StringTableEntry slotName, const char* array, const char* value)
  113. {
  114. Parent::setDataField(slotName, array, value);
  115. //Now, if it's a material slot of some fashion, set it up
  116. StringTableEntry matSlotName = StringTable->insert("terrainMaterialAsset");
  117. if (String(slotName).startsWith(matSlotName))
  118. {
  119. StringTableEntry matId = StringTable->insert(value);
  120. mTerrMaterialAssetIds.push_back(matId);
  121. }
  122. }
  123. void TerrainAsset::initializeAsset()
  124. {
  125. // Call parent.
  126. Parent::initializeAsset();
  127. mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
  128. loadTerrain();
  129. }
  130. void TerrainAsset::onAssetRefresh()
  131. {
  132. mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
  133. loadTerrain();
  134. }
  135. void TerrainAsset::setTerrainFileName(const char* pScriptFile)
  136. {
  137. // Sanity!
  138. AssertFatal(pScriptFile != NULL, "Cannot use a NULL terrain file.");
  139. pScriptFile = StringTable->insert(pScriptFile, true);
  140. // Ignore no change,
  141. if (pScriptFile == mTerrainFileName)
  142. return;
  143. // Update.
  144. mTerrainFileName = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
  145. // Refresh the asset.
  146. refreshAsset();
  147. }
  148. bool TerrainAsset::loadTerrain()
  149. {
  150. if (!Torque::FS::IsFile(mTerrainFilePath))
  151. return false;
  152. mTerrMaterialAssets.clear();
  153. mTerrMaterialAssetIds.clear();
  154. StringTableEntry terrainMatAssetType = StringTable->insert("TerrainMaterialAsset");
  155. //First, load any material, animation, etc assets we may be referencing in our asset
  156. // Find any asset dependencies.
  157. AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
  158. // Does the asset have any dependencies?
  159. if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
  160. {
  161. // Iterate all dependencies.
  162. while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
  163. {
  164. StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
  165. if (assetType == terrainMatAssetType)
  166. {
  167. StringTableEntry assetId = StringTable->insert(assetDependenciesItr->value);
  168. mTerrMaterialAssetIds.push_front(assetId);
  169. //Force the asset to become initialized if it hasn't been already
  170. AssetPtr<TerrainMaterialAsset> matAsset = assetId;
  171. mTerrMaterialAssets.push_front(matAsset);
  172. }
  173. // Next dependency.
  174. assetDependenciesItr++;
  175. }
  176. }
  177. mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
  178. if (mTerrainFile)
  179. return true;
  180. return false;
  181. }
  182. //------------------------------------------------------------------------------
  183. //------------------------------------------------------------------------------
  184. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  185. bool TerrainAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset)
  186. {
  187. AssetQuery query;
  188. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  189. if (foundAssetcount == 0)
  190. {
  191. //Didn't find any assets
  192. //If possible, see if we can run an in-place import and the get the asset from that
  193. #ifdef TORQUE_DEBUG
  194. Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
  195. #endif
  196. Torque::Path terrFilePath = fileName;
  197. TerrainAsset* newTerrainAsset = new TerrainAsset();
  198. String assetName = terrFilePath.getFileName();
  199. assetName.replace(" ", "_");
  200. newTerrainAsset->setAssetName(assetName.c_str());
  201. String terrainPathBind = terrFilePath.getFileName() + terrFilePath.getExtension();
  202. newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
  203. newTerrainAsset->saveAsset();
  204. Taml taml;
  205. // Yes, so set it.
  206. taml.setFormatMode(Taml::getFormatModeEnum("xml"));
  207. // Turn-off auto-formatting.
  208. taml.setAutoFormat(false);
  209. String tamlPath = terrFilePath.getFullPath() + "/" + assetName + ".asset.taml";
  210. // Read object.
  211. bool success = taml.write(newTerrainAsset, tamlPath.c_str());
  212. if (!success)
  213. {
  214. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
  215. return false;
  216. }
  217. ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
  218. if (!targetModuleDef)
  219. {
  220. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
  221. return false;
  222. }
  223. success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
  224. if (!success)
  225. {
  226. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
  227. return false;
  228. }
  229. String assetId = targetModuleDef->getModuleId();
  230. assetId += ":";
  231. assetId += assetName.c_str();
  232. StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
  233. if (resultingAssetId != StringTable->EmptyString())
  234. {
  235. shapeAsset->setAssetId(resultingAssetId);
  236. if (!shapeAsset->isNull())
  237. return true;
  238. }
  239. //That didn't work, so fail out
  240. return false;
  241. }
  242. else
  243. {
  244. //acquire and bind the asset, and return it out
  245. shapeAsset->setAssetId(query.mAssetList[0]);
  246. return true;
  247. }
  248. }
  249. StringTableEntry TerrainAsset::getAssetIdByFilename(StringTableEntry fileName)
  250. {
  251. if (fileName == StringTable->EmptyString())
  252. return StringTable->EmptyString();
  253. StringTableEntry shapeAssetId = StringTable->EmptyString();
  254. AssetQuery query;
  255. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  256. if (foundAssetcount == 0)
  257. {
  258. //Didn't find any assets
  259. //If possible, see if we can run an in-place import and the get the asset from that
  260. #if TORQUE_DEBUG
  261. Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
  262. #endif
  263. Torque::Path terrFilePath = fileName;
  264. TerrainAsset* newTerrainAsset = new TerrainAsset();
  265. String assetName = terrFilePath.getFileName();
  266. assetName.replace(" ", "_");
  267. newTerrainAsset->setAssetName(assetName.c_str());
  268. String terrainPathBind = terrFilePath.getFileName() + "." + terrFilePath.getExtension();
  269. newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
  270. newTerrainAsset->saveAsset();
  271. Taml taml;
  272. // Yes, so set it.
  273. taml.setFormatMode(Taml::getFormatModeEnum("xml"));
  274. // Turn-off auto-formatting.
  275. taml.setAutoFormat(false);
  276. String tamlPath = terrFilePath.getPath() + "/" + assetName + ".asset.taml";
  277. // Read object.
  278. bool success = taml.write(newTerrainAsset, tamlPath.c_str());
  279. if (!success)
  280. {
  281. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
  282. return StringTable->EmptyString();
  283. }
  284. ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
  285. if (!targetModuleDef)
  286. {
  287. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
  288. return StringTable->EmptyString();
  289. }
  290. success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
  291. if (!success)
  292. {
  293. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
  294. return StringTable->EmptyString();
  295. }
  296. String assetId = targetModuleDef->getModuleId();
  297. assetId += ":";
  298. assetId += assetName.c_str();
  299. StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
  300. if (resultingAssetId != StringTable->EmptyString())
  301. {
  302. shapeAssetId = resultingAssetId;
  303. return shapeAssetId;
  304. }
  305. }
  306. else
  307. {
  308. //acquire and bind the asset, and return it out
  309. shapeAssetId = query.mAssetList[0];
  310. }
  311. return shapeAssetId;
  312. }
  313. bool TerrainAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset)
  314. {
  315. (*shapeAsset) = assetId;
  316. if (!shapeAsset->isNull())
  317. return true;
  318. return false;
  319. }
  320. //------------------------------------------------------------------------------
  321. void TerrainAsset::copyTo(SimObject* object)
  322. {
  323. // Call to parent.
  324. Parent::copyTo(object);
  325. }
  326. DefineEngineMethod(TerrainAsset, getTerrainFilePath, const char*, (), ,
  327. "Gets the terrain filepath of this asset.\n"
  328. "@return File path of the terrain file.")
  329. {
  330. return object->getTerrainFilePath();
  331. }
  332. #ifdef TORQUE_TOOLS
  333. //-----------------------------------------------------------------------------
  334. // GuiInspectorTypeAssetId
  335. //-----------------------------------------------------------------------------
  336. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
  337. ConsoleDocClass(GuiInspectorTypeTerrainAssetPtr,
  338. "@brief Inspector field type for Material Asset Objects\n\n"
  339. "Editor use only.\n\n"
  340. "@internal"
  341. );
  342. void GuiInspectorTypeTerrainAssetPtr::consoleInit()
  343. {
  344. Parent::consoleInit();
  345. ConsoleBaseType::getType(TypeTerrainAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainAssetPtr");
  346. }
  347. GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
  348. {
  349. // Create base filename edit controls
  350. GuiControl* retCtrl = Parent::constructEditControl();
  351. if (retCtrl == NULL)
  352. return retCtrl;
  353. // Change filespec
  354. char szBuffer[512];
  355. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
  356. mInspector->getIdString(), mCaption);
  357. mBrowseButton->setField("Command", szBuffer);
  358. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  359. // Create "Open in ShapeEditor" button
  360. mShapeEdButton = new GuiBitmapButtonCtrl();
  361. mShapeEdButton->setField("Command", "EditorGui.setEditor(TerrainEditorPlugin);");
  362. char bitmapName[512] = "ToolsModule:TerrainBlock_image";
  363. mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
  364. mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  365. mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  366. mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  367. mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
  368. mShapeEdButton->registerObject();
  369. addObject(mShapeEdButton);
  370. return retCtrl;
  371. }
  372. bool GuiInspectorTypeTerrainAssetPtr::updateRects()
  373. {
  374. S32 dividerPos, dividerMargin;
  375. mInspector->getDivider(dividerPos, dividerMargin);
  376. Point2I fieldExtent = getExtent();
  377. Point2I fieldPos = getPosition();
  378. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  379. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  380. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  381. if (mBrowseButton != NULL)
  382. {
  383. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  384. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  385. }
  386. if (mShapeEdButton != NULL)
  387. {
  388. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  389. resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  390. }
  391. return resized;
  392. }
  393. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetId);
  394. ConsoleDocClass(GuiInspectorTypeTerrainAssetId,
  395. "@brief Inspector field type for Shapes\n\n"
  396. "Editor use only.\n\n"
  397. "@internal"
  398. );
  399. void GuiInspectorTypeTerrainAssetId::consoleInit()
  400. {
  401. Parent::consoleInit();
  402. ConsoleBaseType::getType(TypeTerrainAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainAssetId");
  403. }
  404. #endif