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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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renderBinManager.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 lat temu |
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renderDeferredMgr.cpp
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 lat temu |
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renderDeferredMgr.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 lat temu |
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renderFormatChanger.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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9 lat temu |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 lat temu |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 lat temu |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 lat temu |
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renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 lat temu |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 lat temu |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
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renderPassManager.cpp
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 lat temu |
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renderPassManager.h
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 lat temu |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 lat temu |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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renderProbeMgr.cpp
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 lat temu |
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renderProbeMgr.h
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 lat temu |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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renderTranslucentMgr.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |