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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_dataqueue_h_
- #define SDL_dataqueue_h_
- /* this is not (currently) a public API. But maybe it should be! */
- struct SDL_DataQueue;
- typedef struct SDL_DataQueue SDL_DataQueue;
- SDL_DataQueue *SDL_NewDataQueue(const size_t packetlen, const size_t initialslack);
- void SDL_FreeDataQueue(SDL_DataQueue *queue);
- void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack);
- int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t len);
- size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
- size_t SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
- size_t SDL_CountDataQueue(SDL_DataQueue *queue);
- SDL_mutex *SDL_GetDataQueueMutex(SDL_DataQueue *queue); /* don't destroy this, obviously. */
- #endif /* SDL_dataqueue_h_ */
- /* vi: set ts=4 sw=4 expandtab: */
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