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advanced
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09c651c26d
Corrected profile for GameObjectAsset type field button
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před 6 roky |
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basic
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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před 6 roky |
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common
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1c62080f7f
cleaned up member::radius
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před 7 roky |
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shadowMap
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6b6e5b6ca2
Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0
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před 6 roky |
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lightInfo.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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lightInfo.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightManager.cpp
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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před 6 roky |
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lightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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před 6 roky |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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před 7 roky |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |