Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 6 年 前
..
culling b4a1d18f42 Core implementation of Physical Based Rendering. 7 年 前
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年 前
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 年 前
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 年 前
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 年 前
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 年 前
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 年 前
reflector.cpp 89128ce14a Post FX script file initialization 6 年 前
reflector.h ebf3f2d971 reflector classvar cleanups 7 年 前
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年 前
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年 前
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 年 前
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 年 前
sceneManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 年 前
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
sceneObject.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 年 前
sceneObject.h 09c651c26d Corrected profile for GameObjectAsset type field button 6 年 前
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 年 前
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 年 前
sceneRenderState.cpp 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 年 前
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 年 前
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 年 前
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 年 前
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 年 前
simPath.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年 前
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年 前