Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 ani în urmă
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editors 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 ani în urmă
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 ani în urmă
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 ani în urmă
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
decalRoad.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 ani în urmă
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
meshRoad.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 ani în urmă
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 ani în urmă
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 ani în urmă
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 ani în urmă
river.h 1efb687867 uninitialized variables-environment and forrest 5 ani în urmă
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 ani în urmă
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 ani în urmă
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 ani în urmă
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 ani în urmă
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 ani în urmă
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 ani în urmă