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editors
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 ani în urmă |
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VolumetricFog.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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VolumetricFog.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 ani în urmă |
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VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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6 ani în urmă |
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basicClouds.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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basicClouds.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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cloudLayer.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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cloudLayer.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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decalRoad.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 ani în urmă |
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decalRoad.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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meshRoad.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 ani în urmă |
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meshRoad.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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nodeListManager.cpp
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ad05a78946
sanity check nodelist presence
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4 ani în urmă |
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nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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5 ani în urmă |
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river.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 ani în urmă |
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river.h
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1efb687867
uninitialized variables-environment and forrest
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5 ani în urmă |
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scatterSky.cpp
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f185bef8a3
leverage isScriptFile
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4 ani în urmă |
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scatterSky.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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skyBox.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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skyBox.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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sun.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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sun.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 ani în urmă |
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waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 ani în urmă |
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waterObject.cpp
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 ani în urmă |
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waterObject.h
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 ani în urmă |
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waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 ani în urmă |