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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/engineAPI.h"
- #include "T3D/components/collision/collisioncomponent.h"
- #include "materials/baseMatInstance.h"
- DefineConsoleMethod(CollisionComponent, getNumberOfContacts, S32, (), ,
- "Gets the number of contacts this collider has hit.\n"
- "@return The number of static fields defined on the object.")
- {
- return object->getCollisionList()->getCount();
- }
- DefineConsoleMethod(CollisionComponent, getBestContact, S32, (), ,
- "Gets the number of contacts this collider has hit.\n"
- "@return The number of static fields defined on the object.")
- {
- return 0;
- }
- DefineConsoleMethod(CollisionComponent, getContactNormal, Point3F, (), ,
- "Gets the number of contacts this collider has hit.\n"
- "@return The number of static fields defined on the object.")
- {
- if (object->getContactInfo())
- {
- if (object->getContactInfo()->contactObject)
- {
- return object->getContactInfo()->contactNormal;
- }
- }
- return Point3F::Zero;
- }
- DefineConsoleMethod(CollisionComponent, getContactMaterial, S32, (), ,
- "Gets the number of contacts this collider has hit.\n"
- "@return The number of static fields defined on the object.")
- {
- if (object->getContactInfo())
- {
- if (object->getContactInfo()->contactObject)
- {
- if (object->getContactInfo()->contactMaterial != NULL)
- return object->getContactInfo()->contactMaterial->getMaterial()->getId();
- }
- }
- return 0;
- }
- DefineConsoleMethod(CollisionComponent, getContactObject, S32, (), ,
- "Gets the number of contacts this collider has hit.\n"
- "@return The number of static fields defined on the object.")
- {
- if (object->getContactInfo())
- {
- return object->getContactInfo()->contactObject != NULL ? object->getContactInfo()->contactObject->getId() : 0;
- }
- return 0;
- }
- DefineConsoleMethod(CollisionComponent, getContactPoint, Point3F, (), ,
- "Gets the number of contacts this collider has hit.\n"
- "@return The number of static fields defined on the object.")
- {
- if (object->getContactInfo())
- {
- if (object->getContactInfo()->contactObject)
- {
- return object->getContactInfo()->contactPoint;
- }
- }
- return Point3F::Zero;
- }
- DefineConsoleMethod(CollisionComponent, getContactTime, S32, (), ,
- "Gets the number of contacts this collider has hit.\n"
- "@return The number of static fields defined on the object.")
- {
- if (object->getContactInfo())
- {
- if (object->getContactInfo()->contactObject)
- {
- return object->getContactInfo()->contactTimer;
- }
- }
- return 0;
- }
- DefineEngineMethod(CollisionComponent, hasContact, bool, (), ,
- "@brief Apply an impulse to this object as defined by a world position and velocity vector.\n\n"
- "@param pos impulse world position\n"
- "@param vel impulse velocity (impulse force F = m * v)\n"
- "@return Always true\n"
- "@note Not all objects that derrive from GameBase have this defined.\n")
- {
- return object->hasContact();
- }
- DefineEngineMethod(CollisionComponent, getCollisionCount, S32, (), ,
- "@brief Apply an impulse to this object as defined by a world position and velocity vector.\n\n"
- "@param pos impulse world position\n"
- "@param vel impulse velocity (impulse force F = m * v)\n"
- "@return Always true\n"
- "@note Not all objects that derrive from GameBase have this defined.\n")
- {
- return object->getCollisionCount();
- }
- DefineEngineMethod(CollisionComponent, getCollisionNormal, Point3F, (S32 collisionIndex), ,
- "@brief Apply an impulse to this object as defined by a world position and velocity vector.\n\n"
- "@param pos impulse world position\n"
- "@param vel impulse velocity (impulse force F = m * v)\n"
- "@return Always true\n"
- "@note Not all objects that derrive from GameBase have this defined.\n")
- {
- return object->getCollisionNormal(collisionIndex);
- }
- DefineEngineMethod(CollisionComponent, getCollisionAngle, F32, (S32 collisionIndex, VectorF upVector), ,
- "@brief Apply an impulse to this object as defined by a world position and velocity vector.\n\n"
- "@param pos impulse world position\n"
- "@param vel impulse velocity (impulse force F = m * v)\n"
- "@return Always true\n"
- "@note Not all objects that derrive from GameBase have this defined.\n")
- {
- return object->getCollisionAngle(collisionIndex, upVector);
- }
- DefineEngineMethod(CollisionComponent, getBestCollisionAngle, F32, (VectorF upVector), ,
- "@brief Apply an impulse to this object as defined by a world position and velocity vector.\n\n"
- "@param pos impulse world position\n"
- "@param vel impulse velocity (impulse force F = m * v)\n"
- "@return Always true\n"
- "@note Not all objects that derrive from GameBase have this defined.\n")
- {
- return object->getBestCollisionAngle(upVector);
- }
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