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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
- #ifndef _TRIGGER_COMPONENT_H_
- #define _TRIGGER_COMPONENT_H_
- #ifndef _COMPONENT_H_
- #include "T3D/components/component.h"
- #endif
- #ifndef _ENTITY_H_
- #include "T3D/entity.h"
- #endif
- #ifndef _COLLISION_INTERFACES_H_
- #include "T3D/components/collision/collisionInterfaces.h"
- #endif
- //////////////////////////////////////////////////////////////////////////
- ///
- ///
- //////////////////////////////////////////////////////////////////////////
- class TriggerComponent : public Component
- {
- typedef Component Parent;
- protected:
- Vector<SceneObject*> mObjectList;
- bool mVisible;
- String mEnterCommand;
- String mOnExitCommand;
- String mOnUpdateInViewCmd;
- public:
- TriggerComponent();
- virtual ~TriggerComponent();
- DECLARE_CONOBJECT(TriggerComponent);
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- virtual void onComponentAdd();
- virtual void onComponentRemove();
- virtual void componentAddedToOwner(Component *comp);
- virtual void componentRemovedFromOwner(Component *comp);
- virtual U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream);
- virtual void unpackUpdate(NetConnection *con, BitStream *stream);
- void potentialEnterObject(SceneObject *collider);
- bool testObject(SceneObject* enter);
- virtual void processTick();
- GameConnection* getConnection(S32 connectionID);
- void addClient(S32 clientID);
- void removeClient(S32 clientID);
- void visualizeFrustums(F32 renderTimeMS);
- DECLARE_CALLBACK(void, onEnterViewCmd, (Entity* cameraEnt, bool firstTimeSeeing));
- DECLARE_CALLBACK(void, onExitViewCmd, (Entity* cameraEnt));
- DECLARE_CALLBACK(void, onUpdateInViewCmd, (Entity* cameraEnt));
- DECLARE_CALLBACK(void, onUpdateOutOfViewCmd, (Entity* cameraEnt));
- };
- #endif // _EXAMPLEBEHAVIOR_H_
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