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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
- #ifndef _PHYSICSBEHAVIOR_H_
- #define _PHYSICSBEHAVIOR_H_
- #include "T3D/components/component.h"
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- #ifndef _TSSHAPE_H_
- #include "ts/tsShape.h"
- #endif
- #ifndef _SCENERENDERSTATE_H_
- #include "scene/sceneRenderState.h"
- #endif
- #ifndef _MBOX_H_
- #include "math/mBox.h"
- #endif
- #ifndef _ENTITY_H_
- #include "T3D/entity.h"
- #endif
- #ifndef _CONVEX_H_
- #include "collision/convex.h"
- #endif
- #ifndef _BOXCONVEX_H_
- #include "collision/boxConvex.h"
- #endif
- #ifndef _RIGID_H_
- #include "T3D/rigid.h"
- #endif
- #ifndef _T3D_PHYSICS_PHYSICSBODY_H_
- #include "T3D/physics/physicsBody.h"
- #endif
- #ifndef _RENDER_COMPONENT_INTERFACE_H_
- #include "T3D/components/render/renderComponentInterface.h"
- #endif
- class TSShapeInstance;
- class SceneRenderState;
- class PhysicsBody;
- class PhysicsBehaviorInstance;
- //////////////////////////////////////////////////////////////////////////
- ///
- ///
- //////////////////////////////////////////////////////////////////////////
- class PhysicsComponent : public Component
- {
- typedef Component Parent;
- protected:
- bool mStatic;
- bool mAtRest;
- S32 mAtRestCounter;
- VectorF mGravity;
- VectorF mVelocity;
- F32 mDrag;
- F32 mMass;
- F32 mGravityMod;
- S32 csmAtRestTimer;
- F32 sAtRestVelocity; // Min speed after collisio
- public:
- enum MaskBits {
- PositionMask = Parent::NextFreeMask << 0,
- FreezeMask = Parent::NextFreeMask << 1,
- ForceMoveMask = Parent::NextFreeMask << 2,
- VelocityMask = Parent::NextFreeMask << 3,
- NextFreeMask = Parent::NextFreeMask << 4
- };
- struct StateDelta
- {
- Move move; ///< Last move from server
- F32 dt; ///< Last interpolation time
- // Interpolation data
- Point3F pos;
- Point3F posVec;
- QuatF rot[2];
- // Warp data
- S32 warpTicks; ///< Number of ticks to warp
- S32 warpCount; ///< Current pos in warp
- Point3F warpOffset;
- QuatF warpRot[2];
- };
- StateDelta mDelta;
- S32 mPredictionCount; ///< Number of ticks to predict
- public:
- PhysicsComponent();
- virtual ~PhysicsComponent();
- DECLARE_CONOBJECT(PhysicsComponent);
- static void initPersistFields();
- virtual void interpolateTick(F32 dt);
- virtual void updatePos(const U32 /*mask*/, const F32 dt){}
- virtual void _updatePhysics();
- virtual PhysicsBody *getPhysicsRep();
- virtual U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream);
- virtual void unpackUpdate(NetConnection *con, BitStream *stream);
- virtual void onComponentAdd();
- void updateContainer();
- virtual void updateVelocity(const F32 dt);
- virtual Point3F getVelocity() { return mVelocity; }
- virtual void getOriginVector(const Point3F &p, Point3F* r);
- virtual void getVelocity(const Point3F& r, Point3F* v);
- virtual void setVelocity(const VectorF& vel);
- virtual void setTransform(const MatrixF& mat);
- virtual void setPosition(const Point3F& pos);
- void setRenderPosition(const Point3F& pos, F32 dt);
- virtual void applyImpulse(const Point3F&, const VectorF& vec);
- virtual F32 getZeroImpulse(const Point3F& r, const Point3F& normal);
- virtual void accumulateForce(F32 dt, Point3F force);
- //Rigid Body Collision Conveinence Hooks
- virtual bool updateCollision(F32 dt, Rigid& ns, CollisionList &cList) { return false; }
- virtual bool resolveContacts(Rigid& ns, CollisionList& cList, F32 dt) { return false; }
- //virtual bool resolveCollision(Rigid& ns, CollisionList& cList) { return false; }
- virtual bool resolveCollision(const Point3F& p, const Point3F &normal) { return false; }
- };
- #endif // _COMPONENT_H_
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