123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CONSOLE_H_
- #define _CONSOLE_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _BITSET_H_
- #include "core/bitSet.h"
- #endif
- #ifndef _REFBASE_H_
- #include "core/util/refBase.h"
- #endif
- #include <stdarg.h>
- #include "core/util/str.h"
- #include "core/util/journal/journaledSignal.h"
- class SimObject;
- class Namespace;
- struct ConsoleFunctionHeader;
- class EngineEnumTable;
- typedef EngineEnumTable EnumTable;
- typedef U32 StringStackPtr;
- template< typename T > S32 TYPEID();
- /// @defgroup console_system Console System
- /// The Console system is the basis for logging, SimObject, and TorqueScript itself.
- ///
- /// @{
- /// Indicates that warnings about undefined script variables should be displayed.
- ///
- /// @note This is set and controlled by script.
- extern bool gWarnUndefinedScriptVariables;
- enum StringTableConstants
- {
- StringTagPrefixByte = 0x01 ///< Magic value prefixed to tagged strings.
- };
- /// Represents an entry in the log.
- struct ConsoleLogEntry
- {
- /// This field indicates the severity of the log entry.
- ///
- /// Log entries are filtered and displayed differently based on
- /// their severity. Errors are highlighted red, while normal entries
- /// are displayed as normal text. Often times, the engine will be
- /// configured to hide all log entries except warnings or errors,
- /// or to perform a special notification when it encounters an error.
- enum Level
- {
- Normal = 0,
- Warning,
- Error,
- NUM_CLASS
- } mLevel;
- /// Used to associate a log entry with a module.
- ///
- /// Log entries can come from different sources; for instance,
- /// the scripting engine, or the network code. This allows the
- /// logging system to be aware of where different log entries
- /// originated from.
- enum Type
- {
- General = 0,
- Assert,
- Script,
- GUI,
- Network,
- GGConnect,
- NUM_TYPE
- } mType;
- /// Indicates the actual log entry.
- ///
- /// This contains a description of the event being logged.
- /// For instance, "unable to access file", or "player connected
- /// successfully", or nearly anything else you might imagine.
- ///
- /// Typically, the description should contain a concise, descriptive
- /// string describing whatever is being logged. Whenever possible,
- /// include useful details like the name of the file being accessed,
- /// or the id of the player or GuiControl, so that if a log needs
- /// to be used to locate a bug, it can be done as painlessly as
- /// possible.
- const char *mString;
- };
- typedef const char *StringTableEntry;
- extern char *typeValueEmpty;
- class ConsoleValue
- {
- public:
-
- enum
- {
- TypeInternalInt = -5,
- TypeInternalFloat = -4,
- TypeInternalStringStackPtr = -3,
- TypeInternalStackString = -2,
- TypeInternalString = -1,
- };
-
- S32 type;
-
- public:
-
- // NOTE: This is protected to ensure no one outside
- // of this structure is messing with it.
-
- #pragma warning( push )
- #pragma warning( disable : 4201 ) // warning C4201: nonstandard extension used : nameless struct/union
-
- // An variable is either a real dynamic type or
- // its one exposed from C++ using a data pointer.
- //
- // We use this nameless union and struct setup
- // to optimize the memory usage.
- union
- {
- struct
- {
- char *sval;
- U32 ival; // doubles as strlen when type is TypeInternalString
- F32 fval;
- U32 bufferLen;
- };
-
- struct
- {
- /// The real data pointer.
- void *dataPtr;
-
- /// The enum lookup table for enumerated types.
- const EnumTable *enumTable;
- };
- };
-
- U32 getIntValue();
- S32 getSignedIntValue();
- F32 getFloatValue();
- const char *getStringValue();
- StringStackPtr getStringStackPtr();
- bool getBoolValue();
-
- void setIntValue(U32 val);
- void setIntValue(S32 val);
- void setFloatValue(F32 val);
- void setStringValue(const char *value);
- void setStackStringValue(const char *value);
- void setStringStackPtrValue(StringStackPtr ptr);
- void setBoolValue(bool val);
-
- void init()
- {
- ival = 0;
- fval = 0;
- sval = typeValueEmpty;
- bufferLen = 0;
- type = TypeInternalString;
- }
-
- void cleanup()
- {
- if ((type <= TypeInternalString) && (bufferLen > 0))
- {
- dFree(sval);
- bufferLen = 0;
- }
- sval = typeValueEmpty;
- type = ConsoleValue::TypeInternalString;
- ival = 0;
- fval = 0;
- }
- ConsoleValue(){ init(); };
- ~ConsoleValue(){ cleanup(); };
- };
- // Proxy class for console variables
- // Can point to existing console variables,
- // or act like a free floating value.
- class ConsoleValueRef
- {
- public:
- ConsoleValue *value;
- ConsoleValueRef() : value(0) { ; }
- ~ConsoleValueRef() { ; }
- ConsoleValueRef(const ConsoleValueRef &ref);
- static ConsoleValueRef fromValue(ConsoleValue *value) { ConsoleValueRef ref; ref.value = value; return ref; }
- const char *getStringValue() { return value ? value->getStringValue() : ""; }
- StringStackPtr getStringStackPtrValue() { return value ? value->getStringStackPtr() : 0; }
- inline U32 getIntValue() { return value ? value->getIntValue() : 0; }
- inline S32 getSignedIntValue() { return value ? value->getSignedIntValue() : 0; }
- inline F32 getFloatValue() { return value ? value->getFloatValue() : 0.0f; }
- inline bool getBoolValue() { return value ? value->getBoolValue() : false; }
- inline operator const char*() { return getStringValue(); }
- inline operator String() { return String(getStringValue()); }
- inline operator U32() { return getIntValue(); }
- inline operator S32() { return getSignedIntValue(); }
- inline operator F32() { return getFloatValue(); }
- inline operator bool() { return getBoolValue(); }
-
- inline bool isStringStackPtr() { return value ? value->type == ConsoleValue::TypeInternalStringStackPtr : false; }
- inline bool isString() { return value ? value->type >= ConsoleValue::TypeInternalStringStackPtr : true; }
- inline bool isInt() { return value ? value->type == ConsoleValue::TypeInternalInt : false; }
- inline bool isFloat() { return value ? value->type == ConsoleValue::TypeInternalFloat : false; }
- inline S32 getType() { return value ? value->type : -1; }
- // Note: operators replace value
- ConsoleValueRef& operator=(const ConsoleValueRef &other);
- ConsoleValueRef& operator=(const char *newValue);
- ConsoleValueRef& operator=(U32 newValue);
- ConsoleValueRef& operator=(S32 newValue);
- ConsoleValueRef& operator=(F32 newValue);
- ConsoleValueRef& operator=(F64 newValue);
- };
- // Overrides to allow ConsoleValueRefs to be directly converted to S32&F32
- inline S32 dAtoi(ConsoleValueRef &ref)
- {
- return ref.getSignedIntValue();
- }
- inline F32 dAtof(ConsoleValueRef &ref)
- {
- return ref.getFloatValue();
- }
- inline bool dAtob(ConsoleValue &ref)
- {
- return ref.getBoolValue();
- }
- // Transparently converts ConsoleValue[] to const char**
- class StringStackWrapper
- {
- public:
- const char **argv;
- int argc;
- StringStackWrapper(int targc, ConsoleValueRef targv[]);
- ~StringStackWrapper();
- const char* operator[](int idx) { return argv[idx]; }
- operator const char**() { return argv; }
- int count() { return argc; }
- };
- // Transparently converts const char** to ConsoleValue
- class StringStackConsoleWrapper
- {
- public:
- ConsoleValue *argvValue;
- ConsoleValueRef *argv;
- int argc;
- StringStackConsoleWrapper(int targc, const char **targv);
- ~StringStackConsoleWrapper();
- ConsoleValueRef& operator[](int idx) { return argv[idx]; }
- operator ConsoleValueRef*() { return argv; }
- int count() { return argc; }
- };
- /// @defgroup console_callbacks Scripting Engine Callbacks
- ///
- /// The scripting engine makes heavy use of callbacks to represent
- /// function exposed to the scripting language. StringCallback,
- /// IntCallback, FloatCallback, VoidCallback, and BoolCallback all
- /// represent exposed script functions returning different types.
- ///
- /// ConsumerCallback is used with the function Con::addConsumer; functions
- /// registered with Con::addConsumer are called whenever something is outputted
- /// to the console. For instance, the TelnetConsole registers itself with the
- /// console so it can echo the console over the network.
- ///
- /// @note Callbacks to the scripting language - for instance, onExit(), which is
- /// a script function called when the engine is shutting down - are handled
- /// using Con::executef() and kin.
- /// @{
- ///
- typedef const char * (*StringCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
- typedef S32 (*IntCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
- typedef F32 (*FloatCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
- typedef void (*VoidCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]); // We have it return a value so things don't break..
- typedef bool (*BoolCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
- typedef void (*ConsumerCallback)(U32 level, const char *consoleLine);
- /// @}
- /// @defgroup console_types Scripting Engine Type Functions
- ///
- /// @see Con::registerType
- /// @{
- typedef const char* (*GetDataFunction)(void *dptr, EnumTable *tbl, BitSet32 flag);
- typedef void (*SetDataFunction)(void *dptr, S32 argc, const char **argv, EnumTable *tbl, BitSet32 flag);
- /// @}
- /// This namespace contains the core of the console functionality.
- ///
- /// @section con_intro Introduction
- ///
- /// The console is a key part of Torque's architecture. It allows direct run-time control
- /// of many aspects of the engine.
- ///
- /// @nosubgrouping
- namespace Con
- {
- /// Various configuration constants.
- enum Constants
- {
- /// This is the version number associated with DSO files.
- ///
- /// If you make any changes to the way the scripting language works
- /// (such as DSO format changes, adding/removing op-codes) that would
- /// break compatibility, then you should increment this.
- ///
- /// If you make a really major change, increment it to the next multiple
- /// of ten.
- ///
- /// 12/29/04 - BJG - 33->34 Removed some opcodes, part of namespace upgrade.
- /// 12/30/04 - BJG - 34->35 Reordered some things, further general shuffling.
- /// 11/03/05 - BJG - 35->36 Integrated new debugger code.
- // 09/08/06 - THB - 36->37 New opcode for internal names
- // 09/15/06 - THB - 37->38 Added unit conversions
- // 11/23/06 - THB - 38->39 Added recursive internal name operator
- // 02/15/07 - THB - 39->40 Bumping to 40 for TGB since the console has been
- // majorly hacked without the version number being bumped
- // 02/16/07 - THB - 40->41 newmsg operator
- // 06/15/07 - THB - 41->42 script types
- /// 07/31/07 - THB - 42->43 Patch from Andreas Kirsch: Added opcode to support nested new declarations.
- /// 09/12/07 - CAF - 43->44 remove newmsg operator
- /// 09/27/07 - RDB - 44->45 Patch from Andreas Kirsch: Added opcode to support correct void return
- /// 01/13/09 - TMS - 45->46 Added script assert
- /// 09/07/14 - jamesu - 46->47 64bit support
- /// 10/14/14 - jamesu - 47->48 Added opcodes to reduce reliance on strings in function calls
- DSOVersion = 48,
- MaxLineLength = 512, ///< Maximum length of a line of console input.
- MaxDataTypes = 256 ///< Maximum number of registered data types.
- };
- /// @name Control Functions
- ///
- /// The console must be initialized and shutdown appropriately during the
- /// lifetime of the app. These functions are used to manage this behavior.
- ///
- /// @note Torque deals with this aspect of console management, so you don't need
- /// to call these functions in normal usage of the engine.
- /// @{
- /// Initializes the console.
- ///
- /// This performs the following steps:
- /// - Calls Namespace::init() to initialize the scripting namespace hierarchy.
- /// - Calls ConsoleConstructor::setup() to initialize globally defined console
- /// methods and functions.
- /// - Registers some basic global script variables.
- /// - Calls AbstractClassRep::init() to initialize Torque's class database.
- /// - Registers some basic global script functions that couldn't usefully
- /// be defined anywhere else.
- void init();
- /// Shuts down the console.
- ///
- /// This performs the following steps:
- /// - Closes the console log file.
- /// - Calls Namespace::shutdown() to shut down the scripting namespace hierarchy.
- void shutdown();
- /// Is the console active at this time?
- bool isActive();
- /// @}
- /// @name Console Consumers
- ///
- /// The console distributes its output through Torque by using
- /// consumers. Every time a new line is printed to the console,
- /// all the ConsumerCallbacks registered using addConsumer are
- /// called, in order.
- ///
- /// @note The GuiConsole control, which provides the on-screen
- /// in-game console, uses a different technique to render
- /// the console. It calls getLockLog() to lock the Vector
- /// of on-screen console entries, then it renders them as
- /// needed. While the Vector is locked, the console will
- /// not change the Vector. When the GuiConsole control is
- /// done with the console entries, it calls unlockLog()
- /// to tell the console that it is again safe to modify
- /// the Vector.
- ///
- /// @see TelnetConsole
- /// @see TelnetDebugger
- /// @see WinConsole
- /// @see MacCarbConsole
- /// @see StdConsole
- /// @see ConsoleLogger
- ///
- /// @{
- ///
- void addConsumer(ConsumerCallback cb);
- void removeConsumer(ConsumerCallback cb);
- typedef JournaledSignal<void(RawData)> ConsoleInputEvent;
- /// Called from the native consoles to provide lines of console input
- /// to process. This will schedule it for execution ASAP.
- extern ConsoleInputEvent smConsoleInput;
- /// @}
- /// @name Miscellaneous
- /// @{
- /// Remove color marking information from a string.
- ///
- /// @note It does this in-place, so be careful! It may
- /// potentially blast data if you're not careful.
- /// When in doubt, make a copy of the string first.
- void stripColorChars(char* line);
- /// Convert from a relative script path to an absolute script path.
- ///
- /// This is used in (among other places) the exec() script function, which
- /// takes a parameter indicating a script file and executes it. Script paths
- /// can be one of:
- /// - <b>Absolute:</b> <i>fps/foo/bar.cs</i> Paths of this sort are passed
- /// through.
- /// - <b>Mod-relative:</b> <i>~/foo/bar.cs</i> Paths of this sort have their
- /// replaced with the name of the current mod.
- /// - <b>File-relative:</b> <i>./baz/blip.cs</i> Paths of this sort are
- /// calculated relative to the path of the current scripting file.
- ///
- /// @note This function determines paths relative to the currently executing
- /// CodeBlock. Calling it outside of script execution will result in
- /// it directly copying src to filename, since it won't know to what the
- /// path is relative!
- ///
- /// @param filename Pointer to string buffer to fill with absolute path.
- /// @param size Size of buffer pointed to by filename.
- /// @param src Original, possibly relative script path.
- bool expandScriptFilename(char *filename, U32 size, const char *src);
- bool expandGameScriptFilename(char *filename, U32 size, const char *src);
- bool expandToolScriptFilename(char *filename, U32 size, const char *src);
- bool collapseScriptFilename(char *filename, U32 size, const char *src);
- bool expandPath(char* pDstPath, U32 size, const char* pSrcPath, const char* pWorkingDirectoryHint = NULL, const bool ensureTrailingSlash = false);
- void collapsePath(char* pDstPath, U32 size, const char* pSrcPath, const char* pWorkingDirectoryHint = NULL);
- bool isBasePath(const char* SrcPath, const char* pBasePath);
- void ensureTrailingSlash(char* pDstPath, const char* pSrcPath);
- bool stripRepeatSlashes(char* pDstPath, const char* pSrcPath, S32 dstSize);
- void addPathExpando(const char* pExpandoName, const char* pPath);
- void removePathExpando(const char* pExpandoName);
- bool isPathExpando(const char* pExpandoName);
- StringTableEntry getPathExpando(const char* pExpandoName);
- U32 getPathExpandoCount(void);
- StringTableEntry getPathExpandoKey(U32 expandoIndex);
- StringTableEntry getPathExpandoValue(U32 expandoIndex);
- bool isCurrentScriptToolScript();
- StringTableEntry getModNameFromPath(const char *path);
- /// Returns true if fn is a global scripting function.
- ///
- /// This looks in the global namespace. It also checks to see if fn
- /// is in the StringTable; if not, it returns false.
- bool isFunction(const char *fn);
- /// This is the basis for tab completion in the console.
- ///
- /// @note This is an internally used function. You probably don't
- /// care much about how this works.
- ///
- /// This function does some basic parsing to try to ascertain the namespace in which
- /// we are attempting to do tab completion, then bumps control off to the appropriate
- /// tabComplete function, either in SimObject or Namespace.
- ///
- /// @param inputBuffer Pointer to buffer containing starting data, or last result.
- /// @param cursorPos Location of cursor in this buffer. This is used to indicate
- /// what part of the string should be kept and what part should
- /// be advanced to the next match if any.
- /// @param maxResultLength Maximum amount of result data to put into inputBuffer. This
- /// is capped by MaxCompletionBufferSize.
- /// @param forwardTab Should we go forward to next match or backwards to previous
- /// match? True indicates forward.
- U32 tabComplete(char* inputBuffer, U32 cursorPos, U32 maxResultLength, bool forwardTab);
- /// @}
- /// @name Variable Management
- /// @{
- /// The delegate signature for the variable assignment notifications.
- ///
- /// @see addVariableNotify, removeVariableNotify
- typedef Delegate<void()> NotifyDelegate;
- /// Add a console variable that references the value of a variable in C++ code.
- ///
- /// If a value is assigned to the console variable the C++ variable is updated,
- /// and vice-versa.
- ///
- /// @param name Global console variable name to create.
- /// @param type The type of the C++ variable; see the ConsoleDynamicTypes enum for a complete list.
- /// @param pointer Pointer to the variable.
- /// @param usage Documentation string.
- ///
- /// @see ConsoleDynamicTypes
- void addVariable( const char *name,
- S32 type,
- void *pointer,
- const char* usage = NULL );
-
- /// Add a console constant that references the value of a constant in C++ code.
- ///
- /// @param name Global console constant name to create.
- /// @param type The type of the C++ constant; see the ConsoleDynamicTypes enum for a complete list.
- /// @param pointer Pointer to the constant.
- /// @param usage Documentation string.
- ///
- /// @see ConsoleDynamicTypes
- void addConstant( const char *name,
- S32 type,
- const void *pointer,
- const char* usage = NULL );
-
- /// Remove a console variable.
- ///
- /// @param name Global console variable name to remove
- /// @return true if variable existed before removal.
- bool removeVariable(const char *name);
- /// Add a callback for notification when a variable
- /// is assigned a new value.
- ///
- /// @param name An existing global console variable name.
- /// @param callback The notification delegate function.
- ///
- void addVariableNotify( const char *name, const NotifyDelegate &callback );
- /// Remove an existing variable assignment notification callback.
- ///
- /// @param name An existing global console variable name.
- /// @param callback The notification delegate function.
- ///
- void removeVariableNotify( const char *name, const NotifyDelegate &callback );
- /// Assign a string value to a locally scoped console variable
- ///
- /// @note The context of the variable is determined by gEvalState; that is,
- /// by the currently executing code.
- ///
- /// @param name Local console variable name to set
- /// @param value String value to assign to name
- void setLocalVariable(const char *name, const char *value);
- /// Retrieve the string value to a locally scoped console variable
- ///
- /// @note The context of the variable is determined by gEvalState; that is,
- /// by the currently executing code.
- ///
- /// @param name Local console variable name to get
- const char* getLocalVariable(const char* name);
- /// @}
- /// @name Global Variable Accessors
- /// @{
- /// Assign a string value to a global console variable
- /// @param name Global console variable name to set
- /// @param value String value to assign to this variable.
- void setVariable(const char *name, const char *value);
- /// Retrieve the string value of a global console variable
- /// @param name Global Console variable name to query
- /// @return The string value of the variable or "" if the variable does not exist.
- const char* getVariable(const char* name);
- /// Retrieve the string value of an object field
- /// @param name "object.field" string to query
- /// @return The string value of the variable or NULL if no object is specified
- const char* getObjectField(const char* name);
- /// Same as setVariable(), but for bools.
- void setBoolVariable (const char* name,bool var);
- /// Same as getVariable(), but for bools.
- ///
- /// @param name Name of the variable.
- /// @param def Default value to supply if no matching variable is found.
- bool getBoolVariable (const char* name,bool def = false);
- /// Same as setVariable(), but for ints.
- void setIntVariable (const char* name,S32 var);
- /// Same as getVariable(), but for ints.
- ///
- /// @param name Name of the variable.
- /// @param def Default value to supply if no matching variable is found.
- S32 getIntVariable (const char* name,S32 def = 0);
- /// Same as setVariable(), but for floats.
- void setFloatVariable(const char* name,F32 var);
- /// Same as getVariable(), but for floats.
- ///
- /// @param name Name of the variable.
- /// @param def Default value to supply if no matching variable is found.
- F32 getFloatVariable(const char* name,F32 def = .0f);
- /// @}
- /// @name Global Function Registration
- /// @{
- /// Register a C++ function with the console making it a global function callable from the scripting engine.
- ///
- /// @param name Name of the new function.
- /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
- /// @param usage Documentation for this function. @ref console_autodoc
- /// @param minArgs Minimum number of arguments this function accepts
- /// @param maxArgs Maximum number of arguments this function accepts
- /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
- /// @param header The extended function header.
- void addCommand( const char* name, StringCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
- void addCommand( const char* name, IntCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand( const char* name, FloatCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand( const char* name, VoidCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand( const char* name, BoolCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
-
- /// @}
- /// @name Namespace Function Registration
- /// @{
- /// Register a C++ function with the console making it callable
- /// as a method of the given namespace from the scripting engine.
- ///
- /// @param nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
- /// @param name Name of the new function.
- /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
- /// @param usage Documentation for this function. @ref console_autodoc
- /// @param minArgs Minimum number of arguments this function accepts
- /// @param maxArgs Maximum number of arguments this function accepts
- /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
- /// @param header The extended function header.
- void addCommand(const char *nameSpace, const char *name,StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
- void addCommand(const char *nameSpace, const char *name,IntCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand(const char *nameSpace, const char *name,FloatCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand(const char *nameSpace, const char *name,VoidCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- void addCommand(const char *nameSpace, const char *name,BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
- /// @}
- /// @name Special Purpose Registration
- ///
- /// These are special-purpose functions that exist to allow commands to be grouped, so
- /// that when we generate console docs, they can be more meaningfully presented.
- ///
- /// @ref console_autodoc "Click here for more information about console docs and grouping."
- ///
- /// @{
- void markCommandGroup (const char * nsName, const char *name, const char* usage=NULL);
- void beginCommandGroup(const char * nsName, const char *name, const char* usage);
- void endCommandGroup (const char * nsName, const char *name);
- void noteScriptCallback( const char *className, const char *funcName, const char *usage, ConsoleFunctionHeader* header = NULL );
- /// @}
- /// @name Console Output
- ///
- /// These functions process the formatted string and pass it to all the ConsumerCallbacks that are
- /// currently registered. The console log file and the console window callbacks are installed by default.
- ///
- /// @see addConsumer()
- /// @see removeConsumer()
- /// @{
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- void printf(const char *_format, ...);
- /// @note The console window colors warning text as LIGHT GRAY.
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- void warnf(const char *_format, ...);
- /// @note The console window colors warning text as RED.
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- void errorf(const char *_format, ...);
- /// @note The console window colors warning text as LIGHT GRAY.
- /// @param type Allows you to associate the warning message with an internal module.
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- /// @see Con::warnf()
- void warnf(ConsoleLogEntry::Type type, const char *_format, ...);
- /// @note The console window colors warning text as RED.
- /// @param type Allows you to associate the warning message with an internal module.
- /// @param _format A stdlib printf style formatted out put string
- /// @param ... Variables to be written
- /// @see Con::errorf()
- void errorf(ConsoleLogEntry::Type type, const char *_format, ...);
- //some additions from t2d
- /// Prints a separator to the console.
- inline void printSeparator(void) { printf("--------------------------------------------------------------------------------"); }
- /// Prints a separator to the console.
- inline void printBlankLine(void) { printf(""); }
- /// @}
- /// Returns true when called from the main thread, false otherwise
- bool isMainThread();
- /// @name Console Execution
- ///
- /// These are functions relating to the execution of script code.
- ///
- /// @{
- /// Call a script function from C/C++ code.
- ///
- /// @param argc Number of elements in the argv parameter
- /// @param argv A character string array containing the name of the function
- /// to call followed by the arguments to that function.
- /// @code
- /// // Call a Torque script function called mAbs, having one parameter.
- /// char* argv[] = {"abs", "-9"};
- /// char* result = execute(2, argv);
- /// @endcode
- /// NOTE: this function restores the console stack on return.
- ConsoleValueRef execute(S32 argc, const char* argv[]);
- ConsoleValueRef execute(S32 argc, ConsoleValueRef argv[]);
- /// Call a Torque Script member function of a SimObject from C/C++ code.
- /// @param object Object on which to execute the method call.
- /// @param argc Number of elements in the argv parameter (must be >2, see argv)
- /// @param argv A character string array containing the name of the member function
- /// to call followed by an empty parameter (gets filled with object ID)
- /// followed by arguments to that function.
- /// @code
- /// // Call the method setMode() on an object, passing it one parameter.
- ///
- /// char* argv[] = {"setMode", "", "2"};
- /// char* result = execute(mysimobject, 3, argv);
- /// @endcode
- /// NOTE: this function restores the console stack on return.
- ConsoleValueRef execute(SimObject *object, S32 argc, const char* argv[], bool thisCallOnly = false);
- ConsoleValueRef execute(SimObject *object, S32 argc, ConsoleValueRef argv[], bool thisCallOnly = false);
- /// Evaluate an arbitrary chunk of code.
- ///
- /// @param string Buffer containing code to execute.
- /// @param echo Should we echo the string to the console?
- /// @param fileName Indicate what file this code is coming from; used in error reporting and such.
- /// NOTE: This function restores the console stack on return.
- ConsoleValueRef evaluate(const char* string, bool echo = false, const char *fileName = NULL);
- /// Evaluate an arbitrary line of script.
- ///
- /// This wraps dVsprintf(), so you can substitute parameters into the code being executed.
- /// NOTE: This function restores the console stack on return.
- ConsoleValueRef evaluatef(const char* string, ...);
- /// @}
- /// @name Console Function Implementation Helpers
- ///
- /// The functions Con::getIntArg, Con::getFloatArg and Con::getArgBuffer(size) are used to
- /// allocate on the console stack string variables that will be passed into the next console
- // function called. This allows the console to avoid copying some data.
- ///
- /// getReturnBuffer lets you allocate stack space to return data in.
- /// @{
- ///
- char* getReturnBuffer(U32 bufferSize);
- char* getReturnBuffer(const char *stringToCopy);
- char* getReturnBuffer( const String& str );
- char* getReturnBuffer( const StringBuilder& str );
- char* getArgBuffer(U32 bufferSize);
- char* getFloatArg(F64 arg);
- char* getIntArg (S32 arg);
- char* getBoolArg(bool arg);
- char* getStringArg( const char* arg );
- char* getStringArg( const String& arg );
- /// @}
- /// @name Namespaces
- /// @{
- Namespace *lookupNamespace(const char *nsName);
- bool linkNamespaces(const char *parentName, const char *childName);
- bool unlinkNamespaces(const char *parentName, const char *childName);
- /// @note This should only be called from consoleObject.h
- bool classLinkNamespaces(Namespace *parent, Namespace *child);
- const char *getNamespaceList(Namespace *ns);
- /// @}
- /// @name Logging
- /// @{
- void getLockLog(ConsoleLogEntry * &log, U32 &size);
- void unlockLog(void);
- void setLogMode(S32 mode);
- /// @}
- /// @name Instant Group
- /// @{
- void pushInstantGroup( String name = String() );
- void popInstantGroup();
- /// @}
- /// @name Dynamic Type System
- /// @{
- void setData(S32 type, void *dptr, S32 index, S32 argc, const char **argv, const EnumTable *tbl = NULL, BitSet32 flag = 0);
- const char *getData(S32 type, void *dptr, S32 index, const EnumTable *tbl = NULL, BitSet32 flag = 0);
- const char *getFormattedData(S32 type, const char *data, const EnumTable *tbl = NULL, BitSet32 flag = 0);
- /// @}
- };
- struct _EngineConsoleCallbackHelper;
- template<typename P1> struct _EngineConsoleExecCallbackHelper;
- namespace Con
- {
- /// @name Console Execution - executef
- /// {
- ///
- /// Implements a script function thunk which automatically converts parameters to relevant console types.
- /// Can be used as follows:
- /// - Con::executef("functionName", ...);
- /// - Con::executef(mySimObject, "functionName", ...);
- ///
- /// NOTE: if you get a rather cryptic template error coming through here, most likely you are trying to
- /// convert a parameter which EngineMarshallType does not have a specialization for.
- /// Another problem can occur if you do not include "console/simBase.h" and "console/engineAPI.h"
- /// since _EngineConsoleExecCallbackHelper and SimConsoleThreadExecCallback are required.
- ///
- /// @see _EngineConsoleExecCallbackHelper
- ///
- template<typename A> ConsoleValueRef executef(A a) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(); }
- template<typename A, typename B> ConsoleValueRef executef(A a, B b) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b); }
- template<typename A, typename B, typename C> ConsoleValueRef executef(A a, B b, C c) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c); }
- template<typename A, typename B, typename C, typename D> ConsoleValueRef executef(A a, B b, C c, D d) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d); }
- template<typename A, typename B, typename C, typename D, typename E> ConsoleValueRef executef(A a, B b, C c, D d, E e) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e); }
- template<typename A, typename B, typename C, typename D, typename E, typename F> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f); }
- template<typename A, typename B, typename C, typename D, typename E, typename F, typename G> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g); }
- template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h); }
- template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h, I i) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h, i); }
- template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h, I i, J j) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h, i, j); }
- template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h, i, j, k); }
- template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h, i, j, k, l); }
- /// }
- };
- extern void expandEscape(char *dest, const char *src);
- extern bool collapseEscape(char *buf);
- extern U32 HashPointer(StringTableEntry ptr);
- /// Extended information about a console function.
- struct ConsoleFunctionHeader
- {
- /// Return type string.
- const char* mReturnString;
-
- /// List of arguments taken by the function. Used for documentation.
- const char* mArgString;
-
- /// List of default argument values. Used for documentation.
- const char* mDefaultArgString;
-
- /// Whether this is a static method in a class.
- bool mIsStatic;
-
- ConsoleFunctionHeader(
- const char* returnString,
- const char* argString,
- const char* defaultArgString,
- bool isStatic = false )
- : mReturnString( returnString ),
- mArgString( argString ),
- mDefaultArgString( defaultArgString ),
- mIsStatic( isStatic ) {}
- };
- /// This is the backend for the ConsoleMethod()/ConsoleFunction() macros.
- ///
- /// See the group ConsoleConstructor Innards for specifics on how this works.
- ///
- /// @see @ref console_autodoc
- /// @nosubgrouping
- class ConsoleConstructor
- {
- public:
- /// @name Entry Type Fields
- ///
- /// One of these is set based on the type of entry we want
- /// inserted in the console.
- ///
- /// @ref console_autodoc
- /// @{
-
- StringCallback sc; ///< A function/method that returns a string.
- IntCallback ic; ///< A function/method that returns an int.
- FloatCallback fc; ///< A function/method that returns a float.
- VoidCallback vc; ///< A function/method that returns nothing.
- BoolCallback bc; ///< A function/method that returns a bool.
- bool group; ///< Indicates that this is a group marker.
- bool ns; ///< Indicates that this is a namespace marker.
- /// @deprecated Unused.
- bool callback; ///< Is this a callback into script?
-
- /// @}
- /// Minimum number of arguments expected by the function.
- S32 mina;
-
- /// Maximum number of arguments accepted by the funtion. Zero for varargs.
- S32 maxa;
-
- /// Name of the function/method.
- const char* funcName;
-
- /// Name of the class namespace to which to add the method.
- const char* className;
- /// Usage string for documentation.
- const char* usage;
- /// Whether this is a TORQUE_TOOLS only function.
- bool toolOnly;
-
- /// The extended function header.
- ConsoleFunctionHeader* header;
-
- /// @name ConsoleConstructor Innards
- ///
- /// The ConsoleConstructor class is used as the backend for the ConsoleFunction() and
- /// ConsoleMethod() macros. The way it works takes advantage of several properties of
- /// C++.
- ///
- /// The ConsoleFunction()/ConsoleMethod() macros wrap the declaration of a ConsoleConstructor.
- ///
- /// @code
- /// // The definition of a ConsoleFunction using the macro
- /// ConsoleFunction(ExpandFilename, const char*, 2, 2, "(string filename)")
- /// {
- /// argc;
- /// char* ret = Con::getReturnBuffer( 1024 );
- /// Con::expandScriptFilename(ret, 1024, argv[1]);
- /// return ret;
- /// }
- ///
- /// // Resulting code
- /// static const char* cExpandFilename(SimObject *, S32, const char **argv);
- /// static ConsoleConstructor
- /// gExpandFilenameobj(NULL,"ExpandFilename", cExpandFilename,
- /// "(string filename)", 2, 2);
- /// static const char* cExpandFilename(SimObject *, S32 argc, const char **argv)
- /// {
- /// argc;
- /// char* ret = Con::getReturnBuffer( 1024 );
- /// Con::expandScriptFilename(ret, 1024, argv[1]);
- /// return ret;
- /// }
- ///
- /// // A similar thing happens when you do a ConsoleMethod.
- /// @endcode
- ///
- /// As you can see, several global items are defined when you use the ConsoleFunction method.
- /// The macro constructs the name of these items from the parameters you passed it. Your
- /// implementation of the console function is is placed in a function with a name based on
- /// the actual name of the console funnction. In addition, a ConsoleConstructor is declared.
- ///
- /// Because it is defined as a global, the constructor for the ConsoleConstructor is called
- /// before execution of main() is started. The constructor is called once for each global
- /// ConsoleConstructor variable, in the order in which they were defined (this property only holds true
- /// within file scope).
- ///
- /// We have ConsoleConstructor create a linked list at constructor time, by storing a static
- /// pointer to the head of the list, and keeping a pointer to the next item in each instance
- /// of ConsoleConstructor. init() is a helper function in this process, automatically filling
- /// in commonly used fields and updating first and next as needed. In this way, a list of
- /// items to add to the console is assemble in memory, ready for use, before we start
- /// execution of the program proper.
- ///
- /// In Con::init(), ConsoleConstructor::setup() is called to process this prepared list. Each
- /// item in the list is iterated over, and the appropriate Con namespace functions (usually
- /// Con::addCommand) are invoked to register the ConsoleFunctions and ConsoleMethods in
- /// the appropriate namespaces.
- ///
- /// @see Namespace
- /// @see Con
- /// @{
- ///
- ConsoleConstructor *next;
- static ConsoleConstructor *first;
- void init( const char* cName, const char* fName, const char *usg, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
- static void setup();
- /// Validate there are no duplicate entries for this item.
- void validate();
- /// @}
- /// @name Basic Console Constructors
- /// @{
- ConsoleConstructor( const char* className, const char* funcName, StringCallback sfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
- ConsoleConstructor( const char* className, const char* funcName, IntCallback ifunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
- ConsoleConstructor( const char* className, const char* funcName, FloatCallback ffunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
- ConsoleConstructor( const char* className, const char* funcName, VoidCallback vfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
- ConsoleConstructor( const char* className, const char* funcName, BoolCallback bfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
-
- /// @}
- /// @name Magic Console Constructors
- ///
- /// These perform various pieces of "magic" related to consoleDoc functionality.
- /// @ref console_autodoc
- /// @{
- /// Indicates a group marker. (A doxygen illusion)
- ///
- /// @see Con::markCommandGroup
- /// @ref console_autodoc
- ConsoleConstructor( const char *className, const char *groupName, const char* usage );
- /// Indicates a callback declared with the DECLARE_SCRIPT_CALLBACK macro and friends.
- ConsoleConstructor( const char *className, const char *callbackName, const char *usage, ConsoleFunctionHeader* header );
- /// @}
- };
- /// An arbitrary fragment of auto-doc text for the script reference.
- struct ConsoleDocFragment
- {
- /// The class in which to put the fragment. If NULL, the fragment
- /// will be placed globally.
- const char* mClass;
-
- /// The definition to output for this fragment. NULL for fragments
- /// not associated with a definition.
- const char* mDefinition;
-
- /// The documentation text.
- const char* mText;
-
- /// Next fragment in the global link chain.
- ConsoleDocFragment* mNext;
-
- /// First fragment in the global link chain.
- static ConsoleDocFragment* smFirst;
-
- ConsoleDocFragment( const char* text, const char* inClass = NULL, const char* definition = NULL )
- : mClass( inClass ),
- mDefinition( definition ),
- mText( text ),
- mNext( smFirst )
- {
- smFirst = this;
- }
- };
- /// Utility class to save and restore the current console stack frame
- ///
- class ConsoleStackFrameSaver
- {
- public:
- bool mSaved;
- ConsoleStackFrameSaver() : mSaved(false)
- {
- }
- ~ConsoleStackFrameSaver()
- {
- restore();
- }
- void save();
- void restore();
- };
- /// @name Global Console Definition Macros
- ///
- /// @note If TORQUE_DEBUG is defined, then we gather documentation information, and
- /// do some extra sanity checks.
- ///
- /// @see ConsoleConstructor
- /// @ref console_autodoc
- /// @{
- /// Define a C++ method that calls back to script on an object.
- ///
- /// @see consoleCallback.h
- #define DECLARE_CALLBACK( returnType, name, args ) \
- virtual returnType name ## _callback args
- // O hackery of hackeries
- #define conmethod_return_const return (const
- #define conmethod_return_S32 return (S32
- #define conmethod_return_F32 return (F32
- #define conmethod_nullify(val)
- #define conmethod_return_void conmethod_nullify(void
- #define conmethod_return_bool return (bool
- #if !defined(TORQUE_SHIPPING)
- // Console function macros
- # define ConsoleFunctionGroupBegin(groupName, usage) \
- static ConsoleConstructor cfg_ConsoleFunctionGroup_##groupName##_GroupBegin(NULL,#groupName,usage)
- # define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
- returnType cf_##name(SimObject *, S32, ConsoleValueRef *argv); \
- ConsoleConstructor cc_##name##_obj(NULL,#name,cf_##name,usage1,minArgs,maxArgs); \
- returnType cf_##name(SimObject *, S32 argc, ConsoleValueRef *argv)
- # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
- returnType ctf_##name(SimObject *, S32, ConsoleValueRef *argv); \
- ConsoleConstructor cc_##name##_obj(NULL,#name,ctf_##name,usage1,minArgs,maxArgs, true); \
- returnType ctf_##name(SimObject *, S32 argc, ConsoleValueRef *argv)
- # define ConsoleFunctionGroupEnd(groupName) \
- static ConsoleConstructor cfg_##groupName##_GroupEnd(NULL,#groupName,NULL)
- // Console method macros
- # define ConsoleNamespace(className, usage) \
- ConsoleConstructor cc_##className##_Namespace(#className, usage)
- # define ConsoleMethodGroupBegin(className, groupName, usage) \
- static ConsoleConstructor cc_##className##_##groupName##_GroupBegin(#className,#groupName,usage)
- # define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
- inline returnType cm_##className##_##name(className *, S32, ConsoleValueRef *argv); \
- returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
- AssertFatal( dynamic_cast<className*>( object ), "Object passed to " #name " is not a " #className "!" ); \
- conmethod_return_##returnType ) cm_##className##_##name(static_cast<className*>(object),argc,argv); \
- }; \
- ConsoleConstructor cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage1,minArgs,maxArgs); \
- inline returnType cm_##className##_##name(className *object, S32 argc, ConsoleValueRef *argv)
- # define ConsoleStaticMethod(className,name,returnType,minArgs,maxArgs,usage1) \
- inline returnType cm_##className##_##name(S32, ConsoleValueRef *); \
- returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
- conmethod_return_##returnType ) cm_##className##_##name(argc,argv); \
- }; \
- ConsoleConstructor \
- cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage1,minArgs,maxArgs); \
- inline returnType cm_##className##_##name(S32 argc, ConsoleValueRef *argv)
- # define ConsoleMethodGroupEnd(className, groupName) \
- static ConsoleConstructor cc_##className##_##groupName##_GroupEnd(#className,#groupName,NULL)
-
- /// Add a fragment of auto-doc text to the console API reference.
- /// @note There can only be one ConsoleDoc per source file.
- # define ConsoleDoc( text ) \
- namespace { \
- ConsoleDocFragment _sDocFragment( text ); \
- }
- #else
- // These do nothing if we don't want doc information.
- # define ConsoleFunctionGroupBegin(groupName, usage)
- # define ConsoleFunctionGroupEnd(groupName)
- # define ConsoleNamespace(className, usage)
- # define ConsoleMethodGroupBegin(className, groupName, usage)
- # define ConsoleMethodGroupEnd(className, groupName)
- // These are identical to what's above, we just want to null out the usage strings.
- # define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
- static returnType c##name(SimObject *, S32, ConsoleValueRef*); \
- static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs);\
- static returnType c##name(SimObject *, S32 argc, ConsoleValueRef *argv)
- # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
- static returnType c##name(SimObject *, S32, ConsoleValueRef*); \
- static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs, true);\
- static returnType c##name(SimObject *, S32 argc, ConsoleValueRef *argv)
- # define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
- static inline returnType c##className##name(className *, S32, ConsoleValueRef *argv); \
- static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
- conmethod_return_##returnType ) c##className##name(static_cast<className*>(object),argc,argv); \
- }; \
- static ConsoleConstructor \
- className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
- static inline returnType c##className##name(className *object, S32 argc, ConsoleValueRef *argv)
- # define ConsoleStaticMethod(className,name,returnType,minArgs,maxArgs,usage1) \
- static inline returnType c##className##name(S32, ConsoleValueRef*); \
- static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
- conmethod_return_##returnType ) c##className##name(argc,argv); \
- }; \
- static ConsoleConstructor \
- className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
- static inline returnType c##className##name(S32 argc, ConsoleValueRef *argv)
- #define ConsoleDoc( text )
- #endif
- /// @}
- /// @}
- #endif // _CONSOLE_H_
|