guiOffscreenCanvas.cpp 6.4 KB

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  1. #include "gui/core/guiOffscreenCanvas.h"
  2. #include "gfx/gfxDrawUtil.h"
  3. #include "gfx/gfxTextureManager.h"
  4. #include "gfx/gfxAPI.h"
  5. #include "gfx/gfxDebugEvent.h"
  6. #include "console/consoleTypes.h"
  7. #include "console/console.h"
  8. IMPLEMENT_CONOBJECT(GuiOffscreenCanvas);
  9. Vector<GuiOffscreenCanvas*> GuiOffscreenCanvas::sList;
  10. GuiOffscreenCanvas::GuiOffscreenCanvas()
  11. {
  12. mTargetFormat = GFXFormatR8G8B8A8;
  13. mTargetSize = Point2I(256,256);
  14. mTargetName = "offscreenCanvas";
  15. mTargetDirty = true;
  16. mDynamicTarget = false;
  17. }
  18. GuiOffscreenCanvas::~GuiOffscreenCanvas()
  19. {
  20. }
  21. void GuiOffscreenCanvas::initPersistFields()
  22. {
  23. addField( "targetSize", TypePoint2I, Offset( mTargetSize, GuiOffscreenCanvas ),"" );
  24. addField( "targetFormat", TypeGFXFormat, Offset( mTargetFormat, GuiOffscreenCanvas ), "");
  25. addField( "targetName", TypeRealString, Offset( mTargetName, GuiOffscreenCanvas ), "");
  26. addField( "dynamicTarget", TypeBool, Offset( mDynamicTarget, GuiOffscreenCanvas ), "");
  27. Parent::initPersistFields();
  28. }
  29. bool GuiOffscreenCanvas::onAdd()
  30. {
  31. if (GuiControl::onAdd()) // jamesu - skip GuiCanvas onAdd since it sets up GFX which is bad
  32. {
  33. // ensure that we have a cursor
  34. setCursor(dynamic_cast<GuiCursor*>(Sim::findObject("DefaultCursor")));
  35. mRenderFront = true;
  36. sList.push_back(this);
  37. //Con::printf("Registering target %s...", mTargetName.c_str());
  38. mNamedTarget.registerWithName( mTargetName );
  39. _setupTargets();
  40. GFXTextureManager::addEventDelegate( this, &GuiOffscreenCanvas::_onTextureEvent );
  41. return true;
  42. }
  43. return false;
  44. }
  45. void GuiOffscreenCanvas::onRemove()
  46. {
  47. GFXTextureManager::removeEventDelegate( this, &GuiOffscreenCanvas::_onTextureEvent );
  48. _teardownTargets();
  49. U32 idx = sList.find_next(this);
  50. if (idx != (U32)-1)
  51. {
  52. sList.erase(idx);
  53. }
  54. mTarget = NULL;
  55. mTargetTexture = NULL;
  56. Parent::onRemove();
  57. }
  58. void GuiOffscreenCanvas::_setupTargets()
  59. {
  60. _teardownTargets();
  61. if (!mTarget.isValid())
  62. {
  63. mTarget = GFX->allocRenderToTextureTarget();
  64. }
  65. // Update color
  66. if (!mTargetTexture.isValid() || mTargetSize != mTargetTexture.getWidthHeight())
  67. {
  68. mTargetTexture.set( mTargetSize.x, mTargetSize.y, mTargetFormat, &GFXDefaultRenderTargetProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ), 1, 0 );
  69. }
  70. mTarget->attachTexture( GFXTextureTarget::RenderSlot(GFXTextureTarget::Color0), mTargetTexture );
  71. mNamedTarget.setTexture(0, mTargetTexture);
  72. }
  73. void GuiOffscreenCanvas::_teardownTargets()
  74. {
  75. mNamedTarget.release();
  76. mTargetTexture = NULL;
  77. mTargetDirty = true;
  78. }
  79. void GuiOffscreenCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
  80. {
  81. if (!mTargetDirty)
  82. return;
  83. #ifdef TORQUE_ENABLE_GFXDEBUGEVENTS
  84. char buf[256];
  85. dSprintf(buf, sizeof(buf), "OffsceenCanvas %s", getName() ? getName() : getIdString());
  86. GFXDEBUGEVENT_SCOPE_EX(GuiOffscreenCanvas_renderFrame, ColorI::GREEN, buf);
  87. #endif
  88. PROFILE_START(OffscreenCanvasPreRender);
  89. #ifdef TORQUE_GFX_STATE_DEBUG
  90. GFX->getDebugStateManager()->startFrame();
  91. #endif
  92. if (mTarget->getSize() != mTargetSize)
  93. {
  94. _setupTargets();
  95. mNamedTarget.setViewport( RectI( Point2I::Zero, mTargetSize ) );
  96. }
  97. // Make sure the root control is the size of the canvas.
  98. Point2I size = mTarget->getSize();
  99. if(size.x == 0 || size.y == 0)
  100. {
  101. PROFILE_END();
  102. return;
  103. }
  104. RectI screenRect(0, 0, size.x, size.y);
  105. maintainSizing();
  106. //preRender (recursive) all controls
  107. preRender();
  108. PROFILE_END();
  109. // Are we just doing pre-render?
  110. if(preRenderOnly)
  111. {
  112. return;
  113. }
  114. resetUpdateRegions();
  115. PROFILE_START(OffscreenCanvasRenderControls);
  116. GuiCursor *mouseCursor = NULL;
  117. bool cursorVisible = true;
  118. Point2I cursorPos((S32)mCursorPt.x, (S32)mCursorPt.y);
  119. mouseCursor = mDefaultCursor;
  120. mLastCursorEnabled = cursorVisible;
  121. mLastCursor = mouseCursor;
  122. mLastCursorPt = cursorPos;
  123. // Set active target
  124. GFX->pushActiveRenderTarget();
  125. GFX->setActiveRenderTarget(mTarget);
  126. // Clear the current viewport area
  127. GFX->setViewport( screenRect );
  128. GFX->clear( GFXClearTarget, ColorF(0,0,0,0), 1.0f, 0 );
  129. resetUpdateRegions();
  130. // Make sure we have a clean matrix state
  131. // before we start rendering anything!
  132. GFX->setWorldMatrix( MatrixF::Identity );
  133. GFX->setViewMatrix( MatrixF::Identity );
  134. GFX->setProjectionMatrix( MatrixF::Identity );
  135. RectI contentRect(Point2I(0,0), mTargetSize);
  136. {
  137. // Render active GUI Dialogs
  138. for(iterator i = begin(); i != end(); i++)
  139. {
  140. // Get the control
  141. GuiControl *contentCtrl = static_cast<GuiControl*>(*i);
  142. GFX->setClipRect( contentRect );
  143. GFX->setStateBlock(mDefaultGuiSB);
  144. contentCtrl->onRender(contentCtrl->getPosition(), contentRect);
  145. }
  146. // Fill Blue if no Dialogs
  147. if(this->size() == 0)
  148. GFX->clear( GFXClearTarget, ColorF(0,0,1,1), 1.0f, 0 );
  149. GFX->setClipRect( contentRect );
  150. // Draw cursor
  151. //
  152. if (mCursorEnabled && mouseCursor && mShowCursor)
  153. {
  154. Point2I pos((S32)mCursorPt.x, (S32)mCursorPt.y);
  155. Point2I spot = mouseCursor->getHotSpot();
  156. pos -= spot;
  157. mouseCursor->render(pos);
  158. }
  159. GFX->getDrawUtil()->clearBitmapModulation();
  160. }
  161. mTarget->resolve();
  162. GFX->popActiveRenderTarget();
  163. PROFILE_END();
  164. // Keep track of the last time we rendered.
  165. mLastRenderMs = Platform::getRealMilliseconds();
  166. mTargetDirty = mDynamicTarget;
  167. }
  168. Point2I GuiOffscreenCanvas::getWindowSize()
  169. {
  170. return mTargetSize;
  171. }
  172. Point2I GuiOffscreenCanvas::getCursorPos()
  173. {
  174. return Point2I(mCursorPt.x, mCursorPt.y);
  175. }
  176. void GuiOffscreenCanvas::setCursorPos(const Point2I &pt)
  177. {
  178. mCursorPt.x = F32( pt.x );
  179. mCursorPt.y = F32( pt.y );
  180. }
  181. void GuiOffscreenCanvas::showCursor(bool state)
  182. {
  183. mShowCursor = state;
  184. }
  185. bool GuiOffscreenCanvas::isCursorShown()
  186. {
  187. return mShowCursor;
  188. }
  189. void GuiOffscreenCanvas::_onTextureEvent( GFXTexCallbackCode code )
  190. {
  191. switch(code)
  192. {
  193. case GFXZombify:
  194. _teardownTargets();
  195. break;
  196. case GFXResurrect:
  197. _setupTargets();
  198. break;
  199. }
  200. }
  201. DefineEngineMethod(GuiOffscreenCanvas, resetTarget, void, (), , "")
  202. {
  203. object->_setupTargets();
  204. }
  205. DefineEngineMethod(GuiOffscreenCanvas, markDirty, void, (), , "")
  206. {
  207. object->markDirty();
  208. }