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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifdef TORQUE_SDL
- #include "platform/menus/popupMenu.h"
- #include "platform/menus//menuBar.h"
- #include "console/consoleTypes.h"
- #include "gui/core/guiCanvas.h"
- #include "core/util/safeDelete.h"
- #include "sim/actionMap.h"
- #include "platform/platformInput.h"
- #include "windowManager/sdl/sdlWindow.h"
- #include "gui/editor/guiMenuBar.h"
- #include "platformSDL/menus/PlatformSDLPopupMenuData.h"
- #include "console/engineAPI.h"
- //////////////////////////////////////////////////////////////////////////
- // Platform Menu Data
- //////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////
- void PlatformPopupMenuData::insertAccelerator(EventDescriptor &desc, U32 id)
- {
- AssertFatal(0, "");
- }
- void PlatformPopupMenuData::removeAccelerator(U32 id)
- {
- AssertFatal(0, "");
- }
- void PlatformPopupMenuData::setAccelleratorEnabled( U32 id, bool enabled )
- {
- AssertFatal(0, "");
- }
- //////////////////////////////////////////////////////////////////////////
- void PopupMenu::createPlatformPopupMenuData()
- {
- mData = new PlatformPopupMenuData;
- }
- void PopupMenu::deletePlatformPopupMenuData()
- {
- SAFE_DELETE(mData);
- }
- void PopupMenu::createPlatformMenu()
- {
- mData->mMenuGui = GuiMenuBar::sCreateMenu( getBarTitle(), getId() );
- PlatformPopupMenuData::mMenuMap[ mData->mMenuGui ] = this;
- }
- //////////////////////////////////////////////////////////////////////////
- // Public Methods
- //////////////////////////////////////////////////////////////////////////
- S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
- {
- GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
- if(item)
- {
- setItem( pos, title, accelerator, cmd);
- return pos;
- }
- item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, accelerator, -1, cmd );
- item->submenuParentMenu = this->mData->mMenuGui;
-
- return pos;
- }
- S32 PopupMenu::insertSubMenu(S32 pos, const char *title, PopupMenu *submenu)
- {
- GuiMenuBar::MenuItem *item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, "", -1, "" );
- item->isSubmenu = true;
- item->submenu = submenu->mData->mMenuGui;
- item->submenuParentMenu = this->mData->mMenuGui;
- return pos;
- }
- bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
- {
- GuiMenuBar::MenuItem *item = NULL;
- item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
-
- if(item)
- {
- item->id = pos;
- item->cmd = cmd;
- if( accelerator && accelerator[0] )
- item->accelerator = dStrdup( accelerator );
- else
- item->accelerator = NULL;
- return true;
- }
- return false;
- }
- void PopupMenu::removeItem(S32 itemPos)
- {
- GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, String::ToString(itemPos) );
- if(item)
- {
- GuiMenuBar::removeMenuItem( mData->mMenuGui, item);
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void PopupMenu::enableItem( S32 pos, bool enable )
- {
- GuiMenuBar::MenuItem *item = NULL;
- for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- {
- if( item->id == pos)
- item->enabled = enable;
- }
- }
- void PopupMenu::checkItem(S32 pos, bool checked)
- {
- GuiMenuBar::MenuItem *item = NULL;
- for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- if(item->id == pos)
- break;
- if( !item )
- return;
- if(checked && item->checkGroup != -1)
- {
- // first, uncheck everything in the group:
- for( GuiMenuBar::MenuItem *itemWalk = mData->mMenuGui->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem )
- if( itemWalk->checkGroup == item->checkGroup && itemWalk->bitmapIndex == mData->mCheckedBitmapIdx )
- itemWalk->bitmapIndex = -1;
- }
- item->bitmapIndex = checked ? mData->mCheckedBitmapIdx : -1;
- }
- void PopupMenu::checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos)
- {
- GuiMenuBar::MenuItem *item = NULL;
- for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- {
- if(item->id >= firstPos && item->id <= lastPos)
- {
- item->bitmapIndex = (item->id == checkPos) ? mData->mCheckedBitmapIdx : -1;
- }
- }
- }
- bool PopupMenu::isItemChecked(S32 pos)
- {
- GuiMenuBar::MenuItem *item = NULL;
- for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- if(item->id == pos)
- return item->bitmapIndex == mData->mCheckedBitmapIdx;
- return false;
- }
- U32 PopupMenu::getItemCount()
- {
- int count = 0;
- for( GuiMenuBar::MenuItem *item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- ++count;
- return count;
- }
- //////////////////////////////////////////////////////////////////////////
- bool PopupMenu::canHandleID(U32 id)
- {
- return true;
- }
- bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
- {
- return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : ""));
- }
- //////////////////////////////////////////////////////////////////////////
- void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
- {
- if(owner == NULL || isAttachedToMenuBar())
- return;
- }
- //////////////////////////////////////////////////////////////////////////
- void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos, const char *title)
- {
- if(owner == NULL || isAttachedToMenuBar())
- return;
- }
- // New version of above for use by MenuBar class. Do not use yet.
- void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos)
- {
- if(owner == NULL || isAttachedToMenuBar())
- return;
- //mData->mMenuBar = owner->setMenuBar();
- }
- void PopupMenu::removeFromMenuBar()
- {
- if(isAttachedToMenuBar())
- return;
- }
- S32 PopupMenu::getPosOnMenuBar()
- {
-
- return 0;
- }
- #endif
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