AzaezelX f52c3d5ed2 uninitialized variables-lighting před 5 roky
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glsl a67d2c52cd "ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix před 6 roky
hlsl d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) před 6 roky
advancedLightBinManager.cpp 66cc6fb9d1 Removes current implement of shadow caching před 6 roky
advancedLightBinManager.h f52c3d5ed2 uninitialized variables-lighting před 5 roky
advancedLightBufferConditioner.cpp dd08fd2e7d Add OpenGL support. před 11 roky
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
advancedLightManager.cpp f52c3d5ed2 uninitialized variables-lighting před 5 roky
advancedLightManager.h 9ae1af645c work towards getting the materiallist generated by things like preload to spit out most if not all to-be-used variants for a given used material. ostensibly add reflection and deferred variants. will take a bit more doing to cook up mats for all the shadow variants, since it looks like that ends is more light-type based for some oddball reason (think i'm probably be misreading that end, since mats there should really just be as simnple as an occludes-or-doesn't based on alphatesting case with very few variations on that theme indeed...) před 6 roky
advancedLightingFeatures.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion před 6 roky
advancedLightingFeatures.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. před 8 roky