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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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před 5 roky |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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před 11 roky |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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před 5 roky |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialDefinition.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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před 5 roky |
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materialDefinition.h
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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před 5 roky |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialFeatureTypes.cpp
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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před 6 roky |
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materialFeatureTypes.h
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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před 6 roky |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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před 5 roky |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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před 6 roky |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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před 6 roky |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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před 6 roky |
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processedMaterial.cpp
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6ade6f08ce
Updated Assimp
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před 5 roky |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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processedShaderMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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před 6 roky |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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před 6 roky |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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před 7 roky |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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před 11 roky |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |