Areloch 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 роки тому
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culling 7392d598da uninitialized variables-scene 5 роки тому
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 роки тому
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 роки тому
pathManager.h 7392d598da uninitialized variables-scene 5 роки тому
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 роки тому
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 роки тому
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
reflector.cpp 89128ce14a Post FX script file initialization 6 роки тому
reflector.h ebf3f2d971 reflector classvar cleanups 7 роки тому
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 роки тому
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 роки тому
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 роки тому
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 роки тому
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 роки тому
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
sceneObject.cpp 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 роки тому
sceneObject.h 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 роки тому
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 роки тому
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 роки тому
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 роки тому
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simPath.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому