ChangeLog 37 KB

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  1. Bullet Continuous Collision Detection and Physics Library
  2. Primary author and maintainer: Erwin Coumans
  3. This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
  4. using http://tinyurl.com/yabmjjj
  5. 2012 September 10
  6. - Bullet 2.81 release preparation
  7. 2011 September 15
  8. - Bullet 2.79 release, revision 2433 (mainly a bugfix release)
  9. - Revert a change in 2.78 related to speculative contacts (it has undesired side effects)
  10. - Use HACD Hierachical Approximate Convex Decomposition (thanks to Khaled Mammou and Sujeon Kim)
  11. - Add Intel cmake-build support for OpenCL accelerated cloth/particle
  12. - add premake4 build system support to autogenerate visual studio project files that can be shipped (see msvc folder)
  13. - preliminary build support for Google NativeClient, using premake4 (see msvc folder)
  14. 2011 April 8
  15. - Bullet 2.78 release 2383
  16. - Added FractureDemo
  17. - Added Separatinx Axis Test and Polyhedral Clipping support (See InternalEdgeDemo)
  18. - Added speculative contacts as CCD response method (See CcdPhysicsDemo)
  19. - OpenCL and DirectCompute cloth as basic support for capsule collision
  20. 2010 September 7
  21. - autotools now uses CamelCase naming for libraries just like cmake:
  22. libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath
  23. 2010 July 21
  24. - Preparing for Bullet 2.77 release, around revision r2135
  25. - Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
  26. Thanks to NVidia for the original particle demo from their OpenCL SDK
  27. - Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
  28. Thanks to AMD
  29. - Create a separate library for MiniCL,
  30. MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
  31. - Moved vectormath into Bullet/src, and added a SSE implementation
  32. - Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)
  33. 2010 March 6
  34. - Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com
  35. 2010 February
  36. - Bullet 2.76 release, revision 2010
  37. - support for the .bullet binary file format
  38. - btInternalEdgeUtility to adjust unwanted collisions against internal triangle edges
  39. - Improved Maya Dynamica plugin with better constraint authoring and .bullet file export
  40. 2009 September 17
  41. - Minor update to Bullet 2.75 release, revision 1776
  42. - Support for btConvex2dShape, check out Bullet/Demos/Box2dDemo
  43. - Fixes in build systems
  44. - Minor fix in btGjkPairDetector
  45. - Initialize world transform for btCollisionShape in constructor
  46. 2009 September 6
  47. - Bullet 2.75 release
  48. - Added SPH fluid simulation in Extras, not integrated with rigid body / soft body yet
  49. Thanks to Rama Hoetzlein to make this contribution available under the ZLib license
  50. - add special capsule-capsule collider code in btConvexConvexCollisionAlgorithm, to speed up capsule-ragdolls
  51. - soft body improvement: faster building of bending constraints
  52. - soft body improvement: allow to disable/enable cluster self-collision
  53. - soft body fix: 'exploding' soft bodies when using cluster collision
  54. - fix some degenerate cases in continuous convex cast, could impact ray cast/convex cast
  55. Thanks to Jacob Langford for the report and reproduction cases, see http://code.google.com/p/bullet/issues/detail?id=250&can=1&start=200
  56. - re-enabled split impulse
  57. - added btHinge2Constraint, btUniversalConstraint, btGeneric6DofSpringConstraint
  58. - demonstrate 2D physics with 2D/3D object interaction
  59. 2008 December 2
  60. - Fix contact refresh issues with btCompoundShape, introduced with btDbvt acceleration structure in btCompoundCollisionAlgorithm
  61. - Made btSequentialImpulseConstraintSolver 100% compatible with ODE quickstep
  62. constraints can use 'solveConstraint' method or 'getInfo/getInfo2'
  63. 2008 November 30
  64. - Add highly optimized SIMD branchless PGS/SI solver innerloop
  65. 2008 November 12
  66. - Add compound shape export to BulletColladaConverter
  67. Thanks to JamesH for the report: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2840
  68. - Fix compiler build for Visual Studio 6
  69. Thanks to JoF for the report: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2841
  70. 2008 November 11
  71. - Add CProfileManager::dumpAll() to dump performance statistics to console using printf.
  72. - Add support for interaction between btSoftBody and btCollisionObject/btGhostObject
  73. 2008 November 8
  74. - Fix PosixThreadSupport
  75. - Add improved btHeightfieldTerrainShape support and new Demos/TerrainDemo
  76. Thanks to tomva, http://code.google.com/p/bullet/issues/detail?id=63&can=1
  77. - Moved kinematic character controller from Demos/CharacterDemo into src/BulletDynamics/Character/btKinematicCharacterController.cpp
  78. 2008 November 6
  79. - reduced default memory pool allocation from 40Mb to 3Mb. This should be more suitable for all platforms, including iPhone
  80. - improved CUDA broadphase
  81. - IBM Cell SDK 3.x support, fix ibmsdk Makefiles
  82. - improved CMake support with 'install' and 'framework option
  83. 2008 November 4
  84. - add btAxisSweep::resetPool to avoid non-determinism due to shuffled linked list
  85. Thanks to Ole for the contribution,
  86. 2008 October 30
  87. - disabled btTriangleMesh duplicate search by default, it is extremely slow
  88. - added Extras/IFF binary chunk serialization library as preparation for in-game native platform serialization (planned COLLADA DOM -> IFF converter)
  89. 2008 October 20
  90. - added SCE Physics Effects box-box collision detection for SPU/BulletMultiThreaded version
  91. See Bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp
  92. Thanks to Sony Computer Entertainment Japan, SCEI for the contribution
  93. 2008 October 17
  94. - Added btGhostObject support, this helps character controller, explosions, triggers and other local spatial queries
  95. 2008 October 10
  96. - Moved aabb to btBroadphaseProxy, improves rayTest dramatically. Further raytest improvements using the broadphase acceleration structures are planned
  97. - Moved BulletMultiThreaded from Extras to /src/BulletMultiThreaded for better integration
  98. 2008 October 3
  99. - Add support for autoconf automake
  100. ./autogen.sh and ./configure will create both Makefile and Jamfile. CMake and autogenerated Visual Studio projectfiles remain supported too.
  101. - Improved ColladaConverter: plane shape export, and callback for shape construction to allow deletion of memory
  102. 2008 Sept 30
  103. - Improved Soft Body support, fixed issues related to soft body colliding against concave triangle meshes
  104. - Shared more code between regular version and SPU/BulletMultiThreaded, in particular GJK/EPA
  105. 2008 Sept 28
  106. - Fixed rotation issues in Dynamic Maya Plugin
  107. 2008 Sept 11
  108. - Enable CCD motion clamping for btDiscreteDynamicsWorld, to avoid tunneling. A more advanced solution will be implemented in btContinuousDynamicsWorld.
  109. 2008 Sept 7
  110. - Add btScaledBvhTriangleMeshShape, to allow re-use of btBvhTriangleMeshShape of different sizes, without copying of the BVH data.
  111. 2008 Sept 5
  112. - Enabled Demos/ForkLiftDemo
  113. Thanks Roman Ponomarev.
  114. 2008 Sept 4
  115. - Added btCudaBroadphase in Extras/CUDA: some research into accelerating Bullet using CUDA.
  116. Thanks to the particle demo from the NVidia CUDA SDK.
  117. 2008 Sept 3
  118. - Several bug fixes and contributions related to inertia tensor, memory leaks etc.
  119. Thanks to Ole K.
  120. 2008 Sept 1
  121. - Updated CDTestFramework, with latest version of OPCODE Array SAP. See Extras/CDTestFramework
  122. Thanks to Pierre Terdiman for the update
  123. 2008 August 25
  124. - Walt Disney Studios contributes their in-house Maya Plugin for simulating Bullet physics, with options for other engines such as PhysBam or PhysX.
  125. Thanks to Nicola Candussi and Arthur Shek
  126. 2008 August 14
  127. - Improved performance for btDbvtBroadphase, based on dual dynamic AABB trees (one for static, one for dynamic objects, where objects can move from one to the other tree)
  128. Thanks to Nathanael Presson again, for all his work.
  129. 2008 July 31
  130. - Added Havok .hkx to COLLADA Physics .dae converter patch+information
  131. - Fix btSubsimplexConvexCast
  132. Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422)
  133. - Fix in rendering, GL_STENCIL
  134. - btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
  135. - Made InternalProcessAllTriangles virtual, thanks to
  136. Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
  137. - clamp impulse for btPoint2PointConstraint
  138. Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
  139. - Free memory of bvh, pass in scaling factor (optional)
  140. Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
  141. 2008 July 27
  142. btDbvtBroadphase:
  143. - Fixed a performance issues reported by 'reltham'
  144. - Added btDbvtBroadphase::optimize() for people who want good performances right
  145. away or don't do dynamics.
  146. - fixed compilation issues when DBVT_BP_PROFILE was set.
  147. btSoftBody:
  148. - Fixed singular matrix issues related to polar decomposition (flat meshes).
  149. DemoApplication:
  150. - Shadows (enable/disable through 'g' or DemoApplication::setShadows(bool)).
  151. - Texture can be enable/disable through 'u'
  152. CDFramework:
  153. - fixed compilation issues.
  154. All thanks to Nathanael Presson
  155. 2008 July 10
  156. - Added btMultimaterialTriangleMeshShape and MultiMaterialDemo
  157. Thanks to Alex Silverman for the contribution
  158. 2008 June 30
  159. - Added initial support for kinematic character controller
  160. Thanks to John McCutchan
  161. 2008 April 14
  162. - Added ray cast support for Soft Bodies
  163. Thanks to Nathanael Presson for the contribution
  164. 2008 April 9
  165. - Cleanup of Stan Melax ConvexHull, removed Extras/ConvexHull, moved sources into LinearMath/BulletCollision
  166. 2008 April 4
  167. - Added btSliderConstraint and demo
  168. Thanks Roman Ponomarev
  169. 2008 April 3
  170. - Fixed btMinkowskiSumShape, and added hitpoint to btSubsimplexConvexCast
  171. 2008 April 2
  172. - Added Extras/CdTestFrameWork
  173. Thanks Pierre Terdiman
  174. 2008 April 1
  175. - Added posix thread (pthread) support
  176. Thanks Enrico
  177. 2008 March 30
  178. - Added Soft Body, cloth, rope and deformable volumes, including demos and interaction
  179. Thanks Nathanael Presson for this great contribution
  180. 2008 March 17
  181. - Improved BulletColladaConverter
  182. Thanks John McCutchan
  183. 2008 March 15
  184. - btMultiSapBroadphase in a working state. Needs more optimizations to be fully useable.
  185. - Allow btOptimizedBvh to be used for arbitrary objects, not just triangles
  186. - added quicksort to btAlignedObjectArray
  187. - removed btTypedUserInfo, added btHashMap
  188. 2008 March 30
  189. - Moved quickstep solver and boxbox into Bullet/src folder
  190. Thanks Russell L. Smith for permission to redistribute Open Dynamics Engine quickstep and box-box under the ZLib license
  191. 2008 Feb 27
  192. - Added initial version for Character Control Demo
  193. - Applied fixes to IBM Cell SDK 3.0 build makefiles
  194. Thanks Jochen and mojo for reporting/providing patch: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1922
  195. 2008 Feb 8
  196. - Bugfixes in ConvexCast support against the world.
  197. Thanks to Isgmasa for reporting/providing fix: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1823
  198. 2008 Feb 6
  199. - Added btCapsuleShapeX and btCapsuleShapeZ for capsules around X and Z axis (default capsule is around Y)
  200. 2008 Feb 3
  201. - Added btTypedUserInfo, useful for serialization
  202. 2008 Jan 31
  203. - Add support for 16 and 32-bit indices for SPU / BulletMultiThreaded version.
  204. 2008 Jan 29
  205. - Added COLLADA Physics export/serialization/snapshot from any Bullet btDynamicsWorld. Saving the physics world into a text .xml file is useful for debugging etc.
  206. 2008 Jan 23
  207. - Added Stan Melax Convex Hull utility library in Extras/ConvexHull. This is useful to render non-polyhedral convex objects, and to simplify convex polyhedra.
  208. 2008 Jan 14
  209. - Add support for batch raycasting on SPU / BulletMultiThreaded
  210. 2007 Dec 16
  211. - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
  212. Thanks Vangelis Kokkevis for pointing this out.
  213. - Fixed memoryleak in the ConstraintDemo and Raytracer demo.
  214. - Fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
  215. Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
  216. - Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
  217. - Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
  218. User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
  219. 2007 Dec 14
  220. - Added Hello World and BulletMultiThreaded demos
  221. - Add portable version of BulletMultiThreaded, through SequentialThreadSupport (non-parallel but sharing the same code-path)
  222. - Add Cmake support for AllBulletDemos
  223. 2007 Dec 11
  224. - Moved the 'btRigidBody::clearForce' to the end of the stepSimulation, instead of in each substep.
  225. See discussion http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1601
  226. - Added btConvexPlaneCollisionAlgorithm, makes planes perform better, and prevents tunneling
  227. Thanks Andy O'Neil for reporting the performance/functionality issue
  228. - Fixes for IBM Cell SDK 3.0
  229. Thanks to Jochen Roth for the patch.
  230. 2007 Dec 10
  231. - Fixes in btHeightfieldTerrainShape
  232. Thanks to Jay Lee for the patch.
  233. 2007 Dec 9
  234. - Only update aabb of active objects
  235. Thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
  236. - Added workaround to compile libxml under Visual Studio 2008 Beta 2
  237. - Make glui compile under MSVC 9.0 beta (vsnprintf is already defined)
  238. 2007 Dec 6
  239. - Added DynamicControlDemo, showing dynamic control through constraint motors
  240. Thanks to Eddy Boxerman
  241. - Add support for generic concave shapes for convex cast.
  242. - Added convex cast query to collision world.
  243. - Added workaround for OpenGL bug in Mac OS X 10.5.0 (Leopard)
  244. - Added concave raycast demo
  245. All above thanks to John McCutchan (JMC)
  246. - Fixed issues that prevent Linux version to compile.
  247. Thanks to Enrico for reporting and patch, see
  248. - Fixed misleading name 'numTriangleIndices' into 'numTriangles'
  249. Thanks Sean Tasker for reporting:
  250. 2007 Nov 28:
  251. - Added raycast against trianglemesh. Will be extended to object cast soon.
  252. Thanks John McCutchan (JMC)
  253. - make getNumPoints const correct, add const getPoints().
  254. Thanks Dirk Gregorius
  255. - Bugfix: allow btCollisionObjects (non-btRigidBody) to interact properly with btRigidBody for cache-friendly btSequentialImpulseConstraintSolver.
  256. Thanks Andy O'Neil for pointing this out.
  257. - Bugfix: don't fail if spheres have identical center, use arbitrary separating normal (1,0,0)
  258. Thanks Sean Tasker for reporting! http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1681
  259. 2007, November 20
  260. - Added hierarchical profiling
  261. - Fixed memory leak in btMultiSapBroadphase,
  262. - Fixed hash function (typo, should use 2 proxies)
  263. Thanks to Stephen (shatcher) for reporting and fixes! http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1696
  264. 2007 Nov 11
  265. - Fixed parallel solver (BulletMultiThreaded) friction issue
  266. - Terminate Win32 Threads when closing the CcdPhysicsDemo (when USE_PARALLEL_SOLVER/USE_PARALLEL_DISPATCHER is defined)
  267. 2007 Nov 6
  268. - Added support for 16-bit indices for triangle meshes
  269. - Added support for multiple mesh parts using btBvhTriangleMeshShape.
  270. Thanks to Tim Johansson
  271. 2007 Oct 22
  272. - All memory allocations go through btAlignedAlloc/btAlignedFree. User can override this to verify memory leaks
  273. - added a few more demos to AllBulletDemos
  274. - fix for one of the constructors of btHingeConstraint
  275. Thanks Marcus Hennix
  276. 2007 Oct 20
  277. - included glui, a GLUT/OpenGL based toolkit for some graphical user elements
  278. Removed dynamic_cast from glui, to allow linkage without rtti
  279. - added Box2D framework using glui, allowing all demos to run within one executable
  280. Thanks Erin Catto for the FrameWork skeleton (http://www.box2d.org)
  281. 2007 Ocy 17
  282. - Allow user to pass in their own memory (stack and pool) allocators, through collisionConfiguration. See demos how to use this
  283. 2007 Oct 14
  284. - Included working version of Cell SPU parallel optimized version for Libspe2 SPU task scheduler.
  285. This version compiles and runs on Playstation 3 Linux and IBM CellBlade, see BulletSpuOptimized.pdf for build instructions
  286. (Official Playstation 3 developers can request a SPURS version through Sony PS3 Devnet.)
  287. Thanks to IBM 'Extreme Blue' project for the contribution
  288. http://www-913.ibm.com/employment/us/extremeblue/
  289. Thanks Minh Cuong Tran, Benjamin Hoeferlin, Frederick Roth and Martina Huellmann
  290. for various contributions to get this initial Libspe2 parallel version up and running.
  291. 2007 Oct 13
  292. - made 'btCollisionShape::calculateLocalInertia' const
  293. Thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
  294. - applied a large patch to remove warnings
  295. Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
  296. - removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
  297. 2007 Oct 11
  298. - added Hashed Overlapping Pair Cache, recommended by Pierre Terdiman. It works like a charm, thanks Pierre and Erin Catto (code from Box2D)
  299. - modified some margins inside btBoxShape, btCylinderShape and btSphereShape
  300. - added cone debug rendering (for cones with x, y and z up-axis)
  301. - added improvements for optional Extra/quickstep, thanks to Remotion
  302. - some performance improvements for Bullet constraint solver
  303. 2007 Sept 28
  304. - upgraded GIMPACT to version 0.3
  305. Thanks to Francisco Leon
  306. 2007 Sept 27
  307. - added contribution from IBM Extreme Blue project for Libspe2 support. This allow to execute BulletMultiThreaded on Cell SPU under PS3 Linux and Cell Blade. See http://www-913.ibm.com/employment/us/extremeblue
  308. Thanks to Minh Cuong Tran, Frederick Roth, Martina Heullmann and Benjamin Hoeferlin.
  309. 2007 Sept 13
  310. - Improved btGenericD6Constraint. It can be used to create ragdolls (similar to the new btConeTwistConstraint). See GenericJointDemo
  311. - Added support for Bullet constraints in the optional Extras/quickstep ODE solver. See CcdPhysicsDemo, enable #COMPARE_WITH_QUICKSTEP and add libquickstep to the dependencies.
  312. For both patches/improvements thanks Francisco Leon/projectileman
  313. 2007 Sept 10
  314. - removed union from btQuadWordStorage, it caused issues under certain version of gcc/Linux
  315. 2007 Sept 10
  316. - Reverted constraint solver, due to some issues. Need to review the recent memory allocation changes.
  317. - Fixed issue with kinematic objects rotating at low speed: quaternion was de-normalized, passing value > 1 into acosf returns #IND00 invalid values
  318. - 16 byte memory alignment for BVH serialization
  319. - memory cleanup for btPoolAllocator
  320. 2007 Sept 9
  321. - Added serialization for BVH/btBvhTriangleMeshShape, including endian swapping. See ConcaveDemo for an example.
  322. Thanks to Phil Knight for the contribution.
  323. - Fixed issues related to stack allocator/compound collision algorithm
  324. Thanks Proctoid, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=1460
  325. - Increase some default memory pool settings, and added a fallback for the constraints solver to use heap memory
  326. - Removed accidential testing code in btScalar.h related to operator new.
  327. - Enable btAxis3Sweep and bt32BitAxis3Sweep to be linked in at the same time, using template
  328. 2007 Sept 7
  329. - Replaced several dynamic memory allocations by stack allocation and pool allocations
  330. - Added branch-free quantized aabb bounding box overlap check, works better on Playstation 3 and XBox 360
  331. Thanks to Phil Knight. Also see www.cellperformance.com for related articles
  332. - Collision algorithms and settings for the memory/stack allocator can be done using btDefaultCollisionConfiguration
  333. This is an API change. See demos how to modify existing implementations with a one-liner.
  334. - Register several collision algorithms by default (sphere-sphere, sphere-box, sphere-triangle)
  335. - Use other traveral method for BVH by default, this improves triangle mesh collision performance.
  336. 2007 Aug 31
  337. - fixed MSVC 6 build
  338. Thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
  339. - fixed double precision build issues
  340. Thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
  341. 2007 Aug 24
  342. - fixed bug in btMatrix3x3::transposeTimes(const btMatrix3x3& m) const. Luckily it wasn't used in core parts of the library (yet).
  343. Thanks to Jay Lee
  344. 2007 Aug 15
  345. - fixed bug in Extras/GIMPACT 0.2 related to moving triangle meshes
  346. Thanks Thomas, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1368
  347. 2007 Aug 14
  348. - added parallel constraint solver. Works on Playstation 3 Cell SPU and multi core (Win Threads on PC and XBox 360).
  349. See Extras/BulletMultiThreaded for SpuSolverTask subfolder and SpuParallelSolver.cpp
  350. Thanks Marten Svanfeldt (Starbreeze Studios)
  351. - fixed some bugs related to parallel collision detection (Extras/BulletMultiThreaded)
  352. Thanks Marten Svanfeldt (Starbreeze Studios)
  353. 2007 Aug 2
  354. - added compound and concave-convex (swapped) case for BulletMultiThreaded collision detection, thanks to Marten Svanfeldt
  355. - refactored broadphase and overlapping pair cache. This allows performance improvement by combining multiple broadphases. This helps add/remove of large batches of objects and large worlds. See also Pierre Terdiman forum topic:
  356. http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
  357. 2007 July 27
  358. - added Ragdoll Demo
  359. Thanks to Marten Svanfeldt (Starbreeze Studios)
  360. - added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion)
  361. See Bullet/Extras/vectormathlibrary
  362. Supports SIMD SSE, PowerPC PPU and Cell SPU (including PS3 Linux and CellBlade), as well as generic portable scalar version
  363. Will be used to improve BulletMultiThreaded performance
  364. Open Sourced by Sony Computer Entertainment Inc. under the new BSD license
  365. - added SIMD math library
  366. 4-way SIMD for common math functions like atan2f4, cosf4, floorf4, fabsf4, rsqrtf4 etc. Used by Vector Math library under PPU and SPU.
  367. Supports PowerPC (PPU) and Cell SPU, including PS3 Linux and CellBlade.
  368. See Bullet/Extras/simdmathlibrary
  369. Open sourced by Sony Computer Entertainment Inc. under the new BSD license
  370. 2007 July 25
  371. - added several patches: per-rigidbody sleeping threshold. added Assert to prevent deletion of rigidbody while constraints are still pointing at it
  372. Thanks to Marten Svanfeldt (Starbreeze Studios)
  373. 2007 July 13
  374. - fixed relative #include paths again. We can't use "../" relative paths: some compilers choke on it (it causes extreme long paths)
  375. Within the libraries, we always need to start with "BulletCollision/" or "BulletDynamics/ or "LinearMath/"
  376. 2007 July 10
  377. - Updated Bullet User Manual
  378. 2007 July 5
  379. - added btConeTwistConstraint, especially useful for ragdolls. See Demos/RagdollDemo
  380. Thanks to Marten Svanfeldt (Starbreeze Studios)
  381. 2007 June 29
  382. - btHeightfieldTerrainShape: Added heightfield support, with customizations
  383. - Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo
  384. - Several patches from Marten Svanfeldt (Starbreeze Studios)
  385. Improved collision filtering (in broadphase and rigidbody)
  386. Improved debug rendering
  387. Allow to set collision filter group/mask in addRigidBody
  388. 2007 June 15
  389. - Changed btAlignedObjectArray to call copy constructor/replacement new for duplication, rather then assignment operator (operator=).
  390. 2007 June 11
  391. - Added multi-threading. Originally for Playstation 3 Cell SPU, but the same code can run using Win32 Threads using fake DMA transfers (memcpy)
  392. Libspe2 support for Cell Blade / PS3 Linux is upcoming
  393. See Extras/BulletMultiThreaded. Usage: replace btCollisionDispatcher by btSpuGatheringCollisionDispatcher
  394. - Added managed Bullet library, entirely rewritten in C# for Windows and XBox 360 XNA
  395. See Extras/BulletX
  396. Thanks to KleMiX, aka Vsevolod Klementjev
  397. 2007 May 31
  398. - sign-bit went wrong in case of 32-bit broadphase, causing quantization problems.
  399. Thanks DevO for reporting.
  400. 2007 May 23
  401. - Fixed quantization problem for planar triangle meshes in btOptimizedBvh
  402. Thanks Phil Knight for reporting and helping to fix this bug.
  403. 2007 May 20
  404. - btAxisSweep3: Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted.
  405. Thanks tbp for more details on reproducing case.
  406. - btAxisSweep3: Fixed issue with full 32bit precision btAxisSweep3 (define BP_USE_FIXEDPOINT_INT_32), it used only 0xffff/65536 for quantization instead of full integer space (0xffffffff)
  407. - btRaycastVehicle: Added 'getForwardVector' and getCurrentSpeedKmHour utility functions
  408. - Fixed local scaling issues (btConvexTriangleMeshShape, btBvhTriangleMeshShape, removed scaling from btMatrix3x3).
  409. Thanks Volker for reporting!
  410. - Added second filename search, so that starting BspDemo and ConvexDecompositionDemo from within Visual Studio (without setting the starting path) still works
  411. 2007 April 22
  412. - Added braking functionality to btRaycastVehicle
  413. - Removed tons of warnings, under MSVC 2005 compilation in -W4
  414. 2007 March 21
  415. - Fixed issues: comma at end of enum causes errors for some compilers
  416. - Fixed initialization bug in LocalRayResult ( m_localShapeInfo(localShapeInfo) )
  417. 2007 March 20
  418. - Added refit tree to quantized stackless tree, and updated ConcaveDemo as example.
  419. 2007 March 17
  420. - Added constraint solver optimizations, avoiding cross products during iterations, and gather rigidbody/constraint info in contiguous memory (btSolverBody/btSolverConstraint)
  421. - These optimizations don't give large benefit yet, but it has good potential. Turned on by default. Can be switched off using solver->setSolverMode(SOLVER_RANDMIZE_ORDER).
  422. - Enabled anti-jitter for rigid bodies. This is experimental, and can be switched off by setting a global (it is experimental so no proper interface) gJitterVelocityDampingFactor = 1.0;
  423. - Fixed bug in islandmanifold.heapSort(btPersistentManifoldSortPredicate()); , thanks Noehrgel for reporting this (affected Sun Solaris)
  424. 2007 March 12
  425. - Added compile-time toggle between on 16-bit and 32-bit fixed-point SAP broadphase.
  426. This allows the number of bodies to exceed 32767
  427. - Enable useQuantizedAabbCompression on btTriangleMesh, see ColladaDemo
  428. 2007 March 8
  429. - Fixed bug in constraint/island sorting (caused by replacing STL by dedicated btAlignedObjectArray with heapSort)
  430. Thanks Clemens Unterkofler for pointing this out!
  431. 2007 March 6
  432. - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
  433. - added heap sort and binary search/linear search to btAlignedObjectArray
  434. - fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
  435. 2007 Feb 25
  436. - Improved performance of convex collision shapes, cache local AABB instead of recomputation. This fixes issue with very slow performance in larger .bsp levels
  437. 2007 Feb 24
  438. - Added compressed/quantized AABB tree, 16 bytes per node, while supporting 32-bit (triangle) indices.
  439. Should be faster and smaller then original version (quantized aabb check is done in integer space)
  440. Original aabb tree nodes are still supported. They are 44 bytes, with full floating point precision and additional subPart index.
  441. - added meter-unit scaling support in ColladaConverter.cpp
  442. 2007 Feb 21
  443. - Build system: updated bullet.pc.in library names
  444. - Updated EPA comparison integration (missing parameter)
  445. 2007 Jan 04
  446. - fixed optimized AABB tree building: in some cases the tree building fails due to unbalanced trees, which generated stack overflow
  447. 2006 Dec 15
  448. - added contribution to allow double precision collision detection/dynamics. Define BT_USE_DOUBLE_PRECISION in your project and libraries that include Bullet
  449. 2006 Dec 14
  450. - merged contact and non-contact constraint solving into one loop, will improve stability of jointed bodies during collisions
  451. - added first draft for hingeConstraint motor
  452. 2006 Dec 8, Erwin Coumans
  453. - preparation for SIMD: added btAlignedAllocator and btAlignedObjectArray, to replace stl std::vector, same interface, but compatible with 16 byte alignment
  454. - cleaned up dependencies in autogenerated msvc projectfiles
  455. - aligned btVector3 on 16 bytes boundary, under win32. see if developers will come up with problems
  456. 2006 Dec 04, Erwin Coumans
  457. Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
  458. - contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management)
  459. - continuous collision detection, time of impact
  460. Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class
  461. Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied)
  462. 2006 Nov 28
  463. Moved StackAlloc from EPA into LinearMath/btStackAlloc
  464. renamed internal class ConcaveShape into btConcaveShape
  465. added btHeightfieldTerrainShape (not completed yet)
  466. 2006 Nov 15 Nathanael Presson
  467. Added EPA penetration depth algorithm, Expanding Polytope Algorithm
  468. Added Pierre Terdiman penetration depth comparison/test DEMO
  469. Fixed Bullet's Minkowski sampling penetration depth solver
  470. Contributed by Nathanael Presson
  471. 2006 Nov 11 Francisco León Nájera
  472. Added GIMPACT trimesh collision detection: concave versus concave,
  473. Contributed by Francisco León Nájera
  474. 2006 Nov 2
  475. Minor refactoring: btCollisionObject changes from struct into class, added accessor methods
  476. Force use of btMotionState to synchronize graphics transform, disabled old btRigidBody constructor that accepts btTransform
  477. Renamed treshold into threshold throughout the code
  478. 2006 Oct 30
  479. Enable decoupling of physics and graphics framerate using interpolation and internal fixed timestep, based on btMotionState
  480. Enabled raycast vehicle demo (still needs tuning)
  481. Refresh contact points, even when they are already persistent.
  482. Fixed debugDraw colors (thanks pc0de for reporting)
  483. Use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
  484. Improved performance of constraint solver by precalculating the cross product/impulse arm
  485. Added collision comparison code: ODE box-box, also sphere-triangle
  486. Added safety check into GJK, and an assert for AABB's that are very large
  487. Fixed kinematic support (deriving velocities for animated objects)
  488. Updated comparison/optional quickstep solver in Extras
  489. UserCollisionAlgorithm demonstrates btTriangleMesh usage (easier trimesh compared to index array version)
  490. Removed scaling from btTransform (we only want to deal with rigid transforms)
  491. 2006 Oct 4
  492. Fixed minor leak in btOptimizeBVH
  493. Cleanup of btRigidBody construction
  494. added getW() in btQuaternion
  495. assert when setLinearVelocity is called on btRigidBody
  496. renamed projectfile library from collada-dom to colladadom (to make VC6 happy)
  497. 2006 Sept 27
  498. Big Refactoring: renamed and moved files, create a replacement for CcdPhysicsEnvironment/CcdPhysicsController.
  499. All Bullet classes in LinearMath, BulletCollision and BulletDynamics start with bt, and methods start with lowercase.
  500. Moved classes into src folder, which is the only include folder needed.
  501. Added 2 headerfiles in src: btBulletCollisionCommon.h and btBulletDynamicsCommon.h
  502. 2006 Sept 23
  503. Fixed 2 bugs, causing crashes when removing objects. Should do better unit-testing. UnionFind and 3D SAP were involved.
  504. 2006 Sept 19
  505. Allow programmable friction and contact solver model. User can register their own functions for several interaction types.
  506. Improved performance, and removed hardcoded maximum overlaps (switched from C-array to stl::set)
  507. 2006 Sept 16
  508. Added Bullet 2.0 User Manual
  509. Allow registration of custom user collision algorithms
  510. 2006 Sept 10
  511. Started cleaning up demos
  512. 2006 Sept 4
  513. Fixed concave collision bug (caused instability/missing collisions in meshes/compounds)
  514. Fixed memoryleak in OptimizedBvh, added RayTestSingle to CollisionWorld
  515. Prepared for VehicleDemo
  516. Increased Performance (island generation for sleeping objects took too much time)
  517. Better COLLADA 1.4.1 physics conformance in ColladaDemo
  518. 2006 August 11
  519. Added Quake BspDemo
  520. Improved CCD for compound and non-convex objects
  521. 2006 August 10
  522. Added per-triangle material (friction/restitution) support for non-convex meshes. See ConcaveDemo for usage.
  523. 2006 August 9
  524. Added CMake support (see http://cmake.org)
  525. This can autogenerate makefiles, projectfiles cross platform (including MacOS X Xcode )
  526. Just run cmake . in the root folder and it will autogenerate build files
  527. 2006 July 26 Erwin Coumans
  528. Upgraded to COLLADA-DOM 1.4.1, latest SVN version
  529. ColladaDemo can export snapshots to .dae
  530. 2006 July 24 Erwin Coumans
  531. Added Compound CollisionShape support
  532. (this is still low performance -> requires stackless tree-versus-tree traversal for better performance)
  533. 2006 July 15 Erwin Coumans
  534. Added initial support for Parallel execution (collision detection, constraint solving)
  535. See ParallelPhysicsEnvironment in Extras\PhysicsInterface\CcdPhysics
  536. 2006 July 10 Erwin Coumans
  537. Added MacOS X support (some build issues mainly)
  538. 2006 July 5 Erwin Coumans
  539. Improved COLLADA 1.4 physics import, both COLLADA-DOM and FCollada
  540. 2006 June 29 Erwin Coumans
  541. Refactoring of the broadphase
  542. Moved some optional files to Extras: Algebraic ccd and EPA, quickstep
  543. Moved the limits on bodies/overlap to 32k and 65k
  544. 2006 June 25 Erwin Coumans
  545. Added basic Collision Filtering, during broadphase
  546. Allow adding meshes to the TriangleIndexVertexArray,
  547. (input for TriangleMeshShape)
  548. Preparation for CompoundShape
  549. 2006 June 19 Erwin Coumans
  550. Added support for COLLADA Physics Import.
  551. Both jam and Visual Studio can compile ColladaDemo
  552. 2006 June 18 Dirk Gregorius <[email protected]>
  553. Started implementing Generic6DOF joint and setup basic interface
  554. 2006 June 17 Frank Richter <[email protected]>
  555. Bumped version in configure.ac to 1.5.6 (assuming that "1.5f" is
  556. the next version released).
  557. Updated files in mk/autoconf and mk/jam with copies from CS; fixes a
  558. GLU detection issue on MinGW.
  559. Set msvc/bullet_ico.ico as the default application icon.
  560. Disabled exceptions for gcc builds.
  561. Applied a patch from Michael D. Adams to fix a warning with gcc.
  562. 2006 jUNE 16 Erwin Coumans
  563. Constraints now merge simulation islands.
  564. 2006 May 24
  565. Improved GJK accuracy, fixed GjkConvexCast issue, thanks to ~MyXa~ for reporting
  566. 2006 May 19
  567. Added restitution support
  568. Moved out Friction and Dynamics info from ManifoldPoint (removed logical dependency)
  569. Added a void* m_userPersistentData in ManifoldPoint.
  570. Added a ContactDestroyedCallback, to allow user to handle destruction of m_userPersistentData
  571. 2006 May 13
  572. Fixed some bugs in friction / jacobian calculations. Reported by Dirk Gregorius. Thanks!
  573. 2006 May 9
  574. Fixed raycasting filtering
  575. Moved repository to SVN at https://svn.sourceforge.net/svnroot/bullet
  576. 2006 April 27
  577. Moved raycasting to CollisionWorld, to make it more generic
  578. Added basic CCD option in the CcdCollisionDemo
  579. Fixed 'noResponse' mode, for triggering rigidbodies (useful for Artificial Intelligence queries)
  580. Improved Bullet/ODE sample (in Extras)
  581. 2006 April 10
  582. Separating Axis Test (SAT) convex hull collision detector, contribution by Simon Hobbs
  583. Added SIMD SSE Math classes (for above SAT)
  584. Added Mouse picking in CcdPhysicsDemo
  585. Improved penetration depth estimation in MinkowskiPenetrationDepthSolver, both accuracy and performance
  586. Added Hinge constraint
  587. Added quickprof profiling (see http://sourceforge.net/projects/quickprof )
  588. 2006 March 21 Frank Richter <[email protected]>
  589. Removed VC manifest files.
  590. Removed superfluous "grpplugins" projects.
  591. 2006 March 20 Erwin Coumans
  592. Clamped the acculumated impulse rather then intermediate impulse (within the iteration)
  593. Use the persistent contacts for reusing the impulse
  594. Separated friction and normal solving for better stability
  595. Decreased the default number of iterations of the constraint solver from 10 to 4
  596. 2006 March 19 Frank Richter <[email protected]>
  597. Removed a couple of CSisms from the VC projects.
  598. Fixed VC include & lib paths to go to the Addtional* options
  599. instead the command line arguments.
  600. Added pkgconfig support.
  601. 2006 March 14 Frank Richter <[email protected]>
  602. Added support for shipped GLUT on MinGW.
  603. Fixed GLUT support on MinGW.
  604. 2006 March 13 Frank Richter <[email protected]>
  605. Bolted on Jam-based build system.
  606. Generated VC project files.
  607. Fixed GCC warnings.
  608. Fixed Linux build issues.
  609. 2006 March 13
  610. Added 3D Sweep and Prune Broadphase Collision Detection, Contribution from Simon Hobbs.
  611. 2006 March 2
  612. Minor change in license to ZLib/LibPNG
  613. This makes it legally a bit easier to deploy on Playstation 3
  614. Prepared for more generic constraints, added ConstraintsDemo
  615. 2006 Feb 23
  616. Rearranged files and dependencies to allow for easier standalone Collision Detection without Bullet Dynamics.
  617. See Demos/CollisionInterfaceDemo and Extras/ode/ode/test/test_BulletGjk.cpp for examples how to use.
  618. 2005 August 6
  619. Bullet 0.2 release with demos, sources, doxygen, draft manual
  620. 2005 June 1
  621. First public release of Bullet
  622. ... todo: add history
  623. 2003 Initial version (continuous collision detection)