AzaezelX 1efb687867 uninitialized variables-environment and forrest преди 5 години
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editors 1efb687867 uninitialized variables-environment and forrest преди 5 години
VolumetricFog.cpp a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes преди 6 години
VolumetricFog.h 09c651c26d Corrected profile for GameObjectAsset type field button преди 6 години
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update преди 6 години
basicClouds.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. преди 11 години
cloudLayer.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
cloudLayer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
decalRoad.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
decalRoad.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
meshRoad.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
meshRoad.h 1efb687867 uninitialized variables-environment and forrest преди 5 години
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest преди 5 години
river.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
river.h 1efb687867 uninitialized variables-environment and forrest преди 5 години
scatterSky.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on преди 6 години
scatterSky.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
skyBox.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR преди 7 години
skyBox.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
sun.cpp 6ade6f08ce Updated Assimp преди 5 години
sun.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. преди 11 години
waterObject.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
waterObject.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. преди 11 години