marauder2k7 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 há 9 meses atrás
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development há 6 anos atrás
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects há 5 anos atrás
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
customMaterialDefinition.h efbe5e90f5 virtuals removed há 1 ano atrás
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials há 5 anos atrás
matInstance.cpp 2b295fb7f0 rest of virtuals removed há 1 ano atrás
matInstance.h efbe5e90f5 virtuals removed há 1 ano atrás
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matStateHint.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl há 5 anos atrás
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl há 5 anos atrás
materialDefinition.cpp 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 há 9 meses atrás
materialDefinition.h 73ad92b757 review notes from Az há 9 meses atrás
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass há 1 ano atrás
materialFeatureTypes.h 645f88d4af emissive to recivesShadows há 3 anos atrás
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter há 4 anos atrás
materialList.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
materialManager.cpp ea49af52a5 Update materialManager.cpp há 9 meses atrás
materialManager.h fad397d914 always cleanup -_- há 9 meses atrás
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
miscShdrDat.h 3496c549b5 Hardware Skinning Support há 9 anos atrás
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 há 1 ano atrás
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
processedMaterial.cpp 6eac6d767b cleanup areas checking for named tex target in materials há 9 meses atrás
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass há 1 ano atrás
processedShaderMaterial.cpp 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 há 9 meses atrás
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 há 1 ano atrás
sceneData.h 56e4484ff6 remove glowbin as it's own render pass há 1 ano atrás
shaderData.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
shaderData.h efbe5e90f5 virtuals removed há 1 ano atrás
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás