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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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há 6 anos atrás |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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há 5 anos atrás |
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customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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há 9 meses atrás |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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há 1 ano atrás |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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há 5 anos atrás |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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há 1 ano atrás |
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matInstance.h
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efbe5e90f5
virtuals removed
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há 1 ano atrás |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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há 5 anos atrás |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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há 5 anos atrás |
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materialDefinition.cpp
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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há 9 meses atrás |
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materialDefinition.h
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73ad92b757
review notes from Az
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há 9 meses atrás |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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há 1 ano atrás |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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há 3 anos atrás |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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há 4 anos atrás |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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há 9 meses atrás |
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materialManager.h
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fad397d914
always cleanup -_-
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há 9 meses atrás |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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há 1 ano atrás |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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há 1 ano atrás |
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processedMaterial.cpp
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6eac6d767b
cleanup areas checking for named tex target in materials
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há 9 meses atrás |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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há 1 ano atrás |
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processedShaderMaterial.cpp
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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há 9 meses atrás |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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há 1 ano atrás |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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há 1 ano atrás |
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shaderData.cpp
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f633ef3a3d
fill in the validated variables
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há 9 meses atrás |
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shaderData.h
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efbe5e90f5
virtuals removed
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há 1 ano atrás |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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há 1 ano atrás |