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- #include "platform/input/openVR/openVRProvider.h"
- #include "platform/platformInput.h"
- #include "core/module.h"
- #include "console/engineAPI.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "gui/core/guiCanvas.h"
- #include "postFx/postEffectCommon.h"
- #include "gfx/D3D11/gfxD3D11Device.h"
- #include "gfx/D3D11/gfxD3D11TextureObject.h"
- #include "gfx/D3D11/gfxD3D11EnumTranslate.h"
- #include "gfx/gfxStringEnumTranslate.h"
- #include "gfx/D3D9/gfxD3D9Device.h"
- #include "gfx/D3D9/gfxD3D9TextureObject.h"
- #include "gfx/D3D9/gfxD3D9EnumTranslate.h"
- #ifdef TORQUE_OPENGL
- #include "gfx/gl/gfxGLDevice.h"
- #include "gfx/gl/gfxGLTextureObject.h"
- #include "gfx/gl/gfxGLEnumTranslate.h"
- #endif
- AngAxisF gLastMoveRot; // jamesu - this is just here for temp debugging
- namespace OpenVRUtil
- {
- void convertTransformFromOVR(const MatrixF &inRotTMat, MatrixF& outRotation)
- {
- Point4F col0; inRotTMat.getColumn(0, &col0);
- Point4F col1; inRotTMat.getColumn(1, &col1);
- Point4F col2; inRotTMat.getColumn(2, &col2);
- Point4F col3; inRotTMat.getColumn(3, &col3);
- // Set rotation. We need to convert from sensor coordinates to
- // Torque coordinates. The sensor matrix is stored row-major.
- // The conversion is:
- //
- // Sensor Torque
- // a b c a b c a -c b
- // d e f --> -g -h -i --> -g i -h
- // g h i d e f d -f e
- outRotation.setColumn(0, Point4F( col0.x, -col2.x, col1.x, 0.0f));
- outRotation.setColumn(1, Point4F(-col0.z, col2.z, -col1.z, 0.0f));
- outRotation.setColumn(2, Point4F( col0.y, -col2.y, col1.y, 0.0f));
- outRotation.setColumn(3, Point4F(-col3.x, col3.z, -col3.y, 1.0f));
- }
- void convertTransformToOVR(const MatrixF& inRotation, MatrixF& outRotation)
- {
- Point4F col0; inRotation.getColumn(0, &col0);
- Point4F col1; inRotation.getColumn(1, &col1);
- Point4F col2; inRotation.getColumn(2, &col2);
- Point4F col3; inRotation.getColumn(3, &col3);
- // This is basically a reverse of what is in convertTransformFromOVR
- outRotation.setColumn(0, Point4F(col0.x, col2.x, -col1.x, 0.0f));
- outRotation.setColumn(1, Point4F(col0.z, col2.z, -col1.z, 0.0f));
- outRotation.setColumn(2, Point4F(-col0.y, -col2.y, col1.y, 0.0f));
- outRotation.setColumn(3, Point4F(-col3.x, -col3.z, col3.y, 1.0f));
- }
- MatrixF convertSteamVRAffineMatrixToMatrixFPlain(const vr::HmdMatrix34_t &mat)
- {
- MatrixF outMat(1);
- outMat.setColumn(0, Point4F(mat.m[0][0], mat.m[1][0], mat.m[2][0], 0.0));
- outMat.setColumn(1, Point4F(mat.m[0][1], mat.m[1][1], mat.m[2][1], 0.0));
- outMat.setColumn(2, Point4F(mat.m[0][2], mat.m[1][2], mat.m[2][2], 0.0));
- outMat.setColumn(3, Point4F(mat.m[0][3], mat.m[1][3], mat.m[2][3], 1.0f)); // pos
- return outMat;
- }
- void convertMatrixFPlainToSteamVRAffineMatrix(const MatrixF &inMat, vr::HmdMatrix34_t &outMat)
- {
- Point4F row0; inMat.getRow(0, &row0);
- Point4F row1; inMat.getRow(1, &row1);
- Point4F row2; inMat.getRow(2, &row2);
- outMat.m[0][0] = row0.x;
- outMat.m[0][1] = row0.y;
- outMat.m[0][2] = row0.z;
- outMat.m[0][3] = row0.w;
- outMat.m[1][0] = row1.x;
- outMat.m[1][1] = row1.y;
- outMat.m[1][2] = row1.z;
- outMat.m[1][3] = row1.w;
- outMat.m[2][0] = row2.x;
- outMat.m[2][1] = row2.y;
- outMat.m[2][2] = row2.z;
- outMat.m[2][3] = row2.w;
- }
- U32 convertOpenVRButtonToTorqueButton(uint32_t vrButton)
- {
- switch (vrButton)
- {
- case vr::VRMouseButton_Left:
- return KEY_BUTTON0;
- case vr::VRMouseButton_Right:
- return KEY_BUTTON1;
- case vr::VRMouseButton_Middle:
- return KEY_BUTTON2;
- }
- }
- vr::VRTextureBounds_t TorqueRectToBounds(const RectI &rect, const Point2I &widthHeight)
- {
- vr::VRTextureBounds_t bounds;
- F32 xRatio = 1.0 / (F32)widthHeight.x;
- F32 yRatio = 1.0 / (F32)widthHeight.y;
- bounds.uMin = rect.point.x * xRatio;
- bounds.vMin = rect.point.y * yRatio;
- bounds.uMax = (rect.point.x + rect.extent.x) * xRatio;
- bounds.vMax = (rect.point.y + rect.extent.y) * yRatio;
- return bounds;
- }
- }
- //------------------------------------------------------------
- DECLARE_SCOPE(OpenVR);
- IMPLEMENT_SCOPE(OpenVR, OpenVRProvider, , "");
- ConsoleDoc(
- "@class OpenVRProvider\n"
- "@brief This class is the interface between TorqueScript and OpenVR.\n\n"
- "@ingroup OpenVR\n"
- );
- // Enum impls
- ImplementEnumType(OpenVROverlayInputMethod,
- "Types of input supported by VR Overlays. .\n\n"
- "@ingroup OpenVR")
- { vr::VROverlayInputMethod_None, "None" },
- { vr::VROverlayInputMethod_Mouse, "Mouse" },
- EndImplementEnumType;
- ImplementEnumType(OpenVROverlayTransformType,
- "Allows the caller to figure out which overlay transform getter to call. .\n\n"
- "@ingroup OpenVR")
- { vr::VROverlayTransform_Absolute, "Absolute" },
- { vr::VROverlayTransform_TrackedDeviceRelative, "TrackedDeviceRelative" },
- { vr::VROverlayTransform_SystemOverlay, "SystemOverlay" },
- { vr::VROverlayTransform_TrackedComponent, "TrackedComponent" },
- EndImplementEnumType;
- ImplementEnumType(OpenVRGamepadTextInputMode,
- "Types of input supported by VR Overlays. .\n\n"
- "@ingroup OpenVR")
- { vr::k_EGamepadTextInputModeNormal, "Normal", },
- { vr::k_EGamepadTextInputModePassword, "Password", },
- { vr::k_EGamepadTextInputModeSubmit, "Submit" },
- EndImplementEnumType;
- ImplementEnumType(OpenVRGamepadTextInputLineMode,
- "Types of input supported by VR Overlays. .\n\n"
- "@ingroup OpenVR")
- { vr::k_EGamepadTextInputLineModeSingleLine, "SingleLine" },
- { vr::k_EGamepadTextInputLineModeMultipleLines, "MultipleLines" },
- EndImplementEnumType;
- ImplementEnumType(OpenVRTrackingResult,
- ". .\n\n"
- "@ingroup OpenVR")
- { vr::TrackingResult_Uninitialized, "None" },
- { vr::TrackingResult_Calibrating_InProgress, "Calibrating_InProgress" },
- { vr::TrackingResult_Calibrating_OutOfRange, "Calibrating_OutOfRange" },
- { vr::TrackingResult_Running_OK, "Running_Ok" },
- { vr::TrackingResult_Running_OutOfRange, "Running_OutOfRange" },
- EndImplementEnumType;
- ImplementEnumType(OpenVRTrackingUniverseOrigin,
- "Identifies which style of tracking origin the application wants to use for the poses it is requesting. .\n\n"
- "@ingroup OpenVR")
- { vr::TrackingUniverseSeated, "Seated" },
- { vr::TrackingUniverseStanding, "Standing" },
- { vr::TrackingUniverseRawAndUncalibrated, "RawAndUncalibrated" },
- EndImplementEnumType;
- ImplementEnumType(OpenVROverlayDirection,
- "Directions for changing focus between overlays with the gamepad. .\n\n"
- "@ingroup OpenVR")
- { vr::OverlayDirection_Up, "Up" },
- { vr::OverlayDirection_Down, "Down" },
- { vr::OverlayDirection_Left, "Left" },
- { vr::OverlayDirection_Right, "Right" },
- EndImplementEnumType;
- ImplementEnumType(OpenVRState,
- "Status of the overall system or tracked objects. .\n\n"
- "@ingroup OpenVR")
- { vr::VRState_Undefined, "Undefined" },
- { vr::VRState_Off, "Off" },
- { vr::VRState_Searching, "Searching" },
- { vr::VRState_Searching_Alert, "Searching_Alert" },
- { vr::VRState_Ready, "Ready" },
- { vr::VRState_Ready_Alert, "Ready_Alert" },
- { vr::VRState_NotReady, "NotReady" },
- EndImplementEnumType;
- //------------------------------------------------------------
- U32 OpenVRProvider::OVR_SENSORROT[vr::k_unMaxTrackedDeviceCount] = { 0 };
- U32 OpenVRProvider::OVR_SENSORROTANG[vr::k_unMaxTrackedDeviceCount] = { 0 };
- U32 OpenVRProvider::OVR_SENSORVELOCITY[vr::k_unMaxTrackedDeviceCount] = { 0 };
- U32 OpenVRProvider::OVR_SENSORANGVEL[vr::k_unMaxTrackedDeviceCount] = { 0 };
- U32 OpenVRProvider::OVR_SENSORMAGNETOMETER[vr::k_unMaxTrackedDeviceCount] = { 0 };
- U32 OpenVRProvider::OVR_SENSORPOSITION[vr::k_unMaxTrackedDeviceCount] = { 0 };
- U32 OpenVRProvider::OVR_BUTTONPRESSED[vr::k_unMaxTrackedDeviceCount];
- U32 OpenVRProvider::OVR_BUTTONTOUCHED[vr::k_unMaxTrackedDeviceCount];
- U32 OpenVRProvider::OVR_AXISNONE[vr::k_unMaxTrackedDeviceCount] = { 0 };
- U32 OpenVRProvider::OVR_AXISTRACKPAD[vr::k_unMaxTrackedDeviceCount] = { 0 };
- U32 OpenVRProvider::OVR_AXISJOYSTICK[vr::k_unMaxTrackedDeviceCount] = { 0 };
- U32 OpenVRProvider::OVR_AXISTRIGGER[vr::k_unMaxTrackedDeviceCount] = { 0 };
- static String GetTrackedDeviceString(vr::IVRSystem *pHmd, vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError = NULL)
- {
- uint32_t unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, NULL, 0, peError);
- if (unRequiredBufferLen == 0)
- return "";
- char *pchBuffer = new char[unRequiredBufferLen];
- unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, pchBuffer, unRequiredBufferLen, peError);
- String sResult = pchBuffer;
- delete[] pchBuffer;
- return sResult;
- }
- MODULE_BEGIN(OpenVRProvider)
- MODULE_INIT_AFTER(InputEventManager)
- MODULE_SHUTDOWN_BEFORE(InputEventManager)
- MODULE_INIT
- {
- OpenVRProvider::staticInit();
- ManagedSingleton< OpenVRProvider >::createSingleton();
- }
- MODULE_SHUTDOWN
- {
- ManagedSingleton< OpenVRProvider >::deleteSingleton();
- }
- MODULE_END;
- bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode)
- {
- if (!mHMD)
- return false;
- if (mRenderMode == mode)
- return true;
- mRenderMode = mode;
- if (mode == GFXDevice::RS_Standard)
- {
- reset(mHMD);
- return true;
- }
- U32 sizeX, sizeY;
- Point2I newRTSize;
- mHMD->GetRecommendedRenderTargetSize(&sizeX, &sizeY);
- if (mode == GFXDevice::RS_StereoSeparate)
- {
- mEyeViewport[0] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
- mEyeViewport[1] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
- newRTSize.x = sizeX;
- newRTSize.y = sizeY;
- }
- else
- {
- mEyeViewport[0] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
- mEyeViewport[1] = RectI(Point2I(sizeX, 0), Point2I(sizeX, sizeY));
- newRTSize.x = sizeX * 2;
- newRTSize.y = sizeY;
- }
- GFXTexHandle stereoTexture;
- stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color");
- mStereoRenderTexture = stereoTexture;
- GFXTexHandle stereoDepthTexture;
- stereoDepthTexture.set(newRTSize.x, newRTSize.y, GFXFormatD24S8, &VRDepthProfile, "OpenVR Depth");
- mStereoDepthTexture = stereoDepthTexture;
- mStereoRT = GFX->allocRenderToTextureTarget();
- mStereoRT->attachTexture(GFXTextureTarget::Color0, stereoTexture);
- mStereoRT->attachTexture(GFXTextureTarget::DepthStencil, stereoDepthTexture);
- mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT");
- return true;
- }
- void OpenVRRenderState::renderPreview()
- {
- }
- void OpenVRRenderState::reset(vr::IVRSystem* hmd)
- {
- mHMD = hmd;
- mStereoRT = NULL;
- mStereoRenderTexture = NULL;
- mStereoDepthTexture = NULL;
- mOutputEyeTextures.clear();
- if (!mHMD)
- return;
- vr::HmdMatrix34_t mat = mHMD->GetEyeToHeadTransform(vr::Eye_Left);
- mEyePose[0] = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mat);
- mEyePose[0].inverse();
- mat = mHMD->GetEyeToHeadTransform(vr::Eye_Right);
- mEyePose[1] = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mat);
- mEyePose[1].inverse();
- mHMD->GetProjectionRaw(vr::Eye_Left, &mEyeFov[0].leftTan, &mEyeFov[0].rightTan, &mEyeFov[0].upTan, &mEyeFov[0].downTan);
- mHMD->GetProjectionRaw(vr::Eye_Right, &mEyeFov[1].leftTan, &mEyeFov[1].rightTan, &mEyeFov[1].upTan, &mEyeFov[1].downTan);
- mEyeFov[0].upTan = -mEyeFov[0].upTan;
- mEyeFov[0].leftTan = -mEyeFov[0].leftTan;
- mEyeFov[1].upTan = -mEyeFov[1].upTan;
- mEyeFov[1].leftTan = -mEyeFov[1].leftTan;
- }
- OpenVRProvider::OpenVRProvider() :
- mHMD(NULL),
- mRenderModels(NULL),
- mDrawCanvas(NULL),
- mGameConnection(NULL)
- {
- dStrcpy(mName, "openvr");
- mDeviceType = INPUTMGR->getNextDeviceType();
- buildInputCodeTable();
- GFXDevice::getDeviceEventSignal().notify(this, &OpenVRProvider::_handleDeviceEvent);
- INPUTMGR->registerDevice(this);
- dMemset(&mLUID, '\0', sizeof(mLUID));
- mTrackingSpace = vr::TrackingUniverseSeated;
- }
- OpenVRProvider::~OpenVRProvider()
- {
- }
- void OpenVRProvider::staticInit()
- {
- // Overlay flags
- Con::setIntVariable("$OpenVR::OverlayFlags_None", 1 << (U32)vr::VROverlayFlags_None);
- Con::setIntVariable("$OpenVR::OverlayFlags_Curved", 1 << (U32)vr::VROverlayFlags_Curved);
- Con::setIntVariable("$OpenVR::OverlayFlags_RGSS4X", 1 << (U32)vr::VROverlayFlags_RGSS4X);
- Con::setIntVariable("$OpenVR::OverlayFlags_NoDashboardTab", 1 << (U32)vr::VROverlayFlags_NoDashboardTab);
- Con::setIntVariable("$OpenVR::OverlayFlags_AcceptsGamepadEvents", 1 << (U32)vr::VROverlayFlags_AcceptsGamepadEvents);
- Con::setIntVariable("$OpenVR::OverlayFlags_ShowGamepadFocus", 1 << (U32)vr::VROverlayFlags_ShowGamepadFocus);
- Con::setIntVariable("$OpenVR::OverlayFlags_SendVRScrollEvents", 1 << (U32)vr::VROverlayFlags_SendVRScrollEvents);
- Con::setIntVariable("$OpenVR::OverlayFlags_SendVRTouchpadEvents", 1 << (U32)vr::VROverlayFlags_SendVRTouchpadEvents);
- Con::setIntVariable("$OpenVR::OverlayFlags_ShowTouchPadScrollWheel", 1 << (U32)vr::VROverlayFlags_ShowTouchPadScrollWheel);
- }
- bool OpenVRProvider::enable()
- {
- disable();
- // Load openvr runtime
- vr::EVRInitError eError = vr::VRInitError_None;
- mHMD = vr::VR_Init(&eError, vr::VRApplication_Scene);
- dMemset(mDeviceClassChar, '\0', sizeof(mDeviceClassChar));
- if (eError != vr::VRInitError_None)
- {
- mHMD = NULL;
- char buf[1024];
- sprintf_s(buf, sizeof(buf), "Unable to init VR runtime: %s", vr::VR_GetVRInitErrorAsEnglishDescription(eError));
- Con::printf(buf);
- return false;
- }
- dMemset(&mLUID, '\0', sizeof(mLUID));
- #ifdef TORQUE_OS_WIN32
- // For windows we need to lookup the DXGI record for this and grab the LUID for the display adapter. We need the LUID since
- // T3D uses EnumAdapters1 not EnumAdapters whereas openvr uses EnumAdapters.
- int32_t AdapterIdx;
- IDXGIAdapter* EnumAdapter;
- IDXGIFactory1* DXGIFactory;
- mHMD->GetDXGIOutputInfo(&AdapterIdx);
- // Get the LUID of the device
- HRESULT hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&DXGIFactory));
- if (FAILED(hr))
- AssertFatal(false, "OpenVRProvider::enable -> CreateDXGIFactory1 call failure");
- hr = DXGIFactory->EnumAdapters(AdapterIdx, &EnumAdapter);
- if (FAILED(hr))
- {
- Con::warnf("VR: HMD device has an invalid adapter.");
- }
- else
- {
- DXGI_ADAPTER_DESC desc;
- hr = EnumAdapter->GetDesc(&desc);
- if (FAILED(hr))
- {
- Con::warnf("VR: HMD device has an invalid adapter.");
- }
- else
- {
- dMemcpy(&mLUID, &desc.AdapterLuid, sizeof(mLUID));
- }
- SAFE_RELEASE(EnumAdapter);
- }
- SAFE_RELEASE(DXGIFactory);
- #endif
- mRenderModels = (vr::IVRRenderModels *)vr::VR_GetGenericInterface(vr::IVRRenderModels_Version, &eError);
- if (!mRenderModels)
- {
- mHMD = NULL;
- vr::VR_Shutdown();
- char buf[1024];
- sprintf_s(buf, sizeof(buf), "Unable to get render model interface: %s", vr::VR_GetVRInitErrorAsEnglishDescription(eError));
- Con::printf(buf);
- return false;
- }
- mDriver = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_TrackingSystemName_String);
- mDisplay = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SerialNumber_String);
- mHMDRenderState.reset(mHMD);
- mHMD->ResetSeatedZeroPose();
- dMemset(mPreviousInputTrackedDevicePose, '\0', sizeof(mPreviousInputTrackedDevicePose));
- mEnabled = true;
- return true;
- }
- bool OpenVRProvider::disable()
- {
- if (mHMD)
- {
- mHMD = NULL;
- mRenderModels = NULL;
- mHMDRenderState.reset(NULL);
- vr::VR_Shutdown();
- }
- mEnabled = false;
- return true;
- }
- void OpenVRProvider::buildInputCodeTable()
- {
- // Obtain all of the device codes
- for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; ++i)
- {
- OVR_SENSORROT[i] = INPUTMGR->getNextDeviceCode();
- OVR_SENSORROTANG[i] = INPUTMGR->getNextDeviceCode();
- OVR_SENSORVELOCITY[i] = INPUTMGR->getNextDeviceCode();
- OVR_SENSORANGVEL[i] = INPUTMGR->getNextDeviceCode();
- OVR_SENSORMAGNETOMETER[i] = INPUTMGR->getNextDeviceCode();
- OVR_SENSORPOSITION[i] = INPUTMGR->getNextDeviceCode();
- OVR_BUTTONPRESSED[i] = INPUTMGR->getNextDeviceCode();
- OVR_BUTTONTOUCHED[i] = INPUTMGR->getNextDeviceCode();
- OVR_AXISNONE[i] = INPUTMGR->getNextDeviceCode();
- OVR_AXISTRACKPAD[i] = INPUTMGR->getNextDeviceCode();
- OVR_AXISJOYSTICK[i] = INPUTMGR->getNextDeviceCode();
- OVR_AXISTRIGGER[i] = INPUTMGR->getNextDeviceCode();
- }
- // Build out the virtual map
- char buffer[64];
- for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; ++i)
- {
- dSprintf(buffer, 64, "opvr_sensorrot%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_ROT, OVR_SENSORROT[i]);
- dSprintf(buffer, 64, "opvr_sensorrotang%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORROTANG[i]);
- dSprintf(buffer, 64, "opvr_sensorvelocity%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORVELOCITY[i]);
- dSprintf(buffer, 64, "opvr_sensorangvel%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORANGVEL[i]);
- dSprintf(buffer, 64, "opvr_sensormagnetometer%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORMAGNETOMETER[i]);
- dSprintf(buffer, 64, "opvr_sensorpos%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORPOSITION[i]);
- dSprintf(buffer, 64, "opvr_buttonpressed%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_BUTTONPRESSED[i]);
- dSprintf(buffer, 64, "opvr_buttontouched%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_BUTTONTOUCHED[i]);
- dSprintf(buffer, 64, "opvr_axis_none%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISNONE[i]);
- dSprintf(buffer, 64, "opvr_axis_trackpad%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISTRACKPAD[i]);
- dSprintf(buffer, 64, "opvr_axis_joystick%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISJOYSTICK[i]);
- dSprintf(buffer, 64, "opvr_axis_trigger%d", i);
- INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_AXISTRIGGER[i]);
- }
- }
- bool OpenVRProvider::process()
- {
- if (!mHMD)
- return true;
- if (!vr::VRCompositor())
- return true;
- // Process SteamVR events
- vr::VREvent_t event;
- while (mHMD->PollNextEvent(&event, sizeof(event)))
- {
- processVREvent(event);
- }
- // Process SteamVR controller state
- for (vr::TrackedDeviceIndex_t unDevice = 0; unDevice < vr::k_unMaxTrackedDeviceCount; unDevice++)
- {
- vr::VRControllerState_t state;
- if (mHMD->GetControllerState(unDevice, &state))
- {
- // TODO
- }
- }
- // Update input poses
- updateTrackedPoses();
- submitInputChanges();
- return true;
- }
- bool OpenVRProvider::providesFrameEyePose() const
- {
- return mHMD != NULL;
- }
- inline Point3F OpenVRVecToTorqueVec(vr::HmdVector3_t vec)
- {
- return Point3F(-vec.v[0], vec.v[2], -vec.v[1]);
- }
- void OpenVRTransformToRotPos(MatrixF mat, QuatF &outRot, Point3F &outPos)
- {
- // Directly set the rotation and position from the eye transforms
- MatrixF torqueMat(1);
- OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
- Point3F pos = torqueMat.getPosition();
- outRot = QuatF(torqueMat);
- outPos = pos;// Point3F(-pos.x, pos.z, -pos.y);
- }
- void OpenVRProvider::getFrameEyePose(IDevicePose *pose, S32 eyeId) const
- {
- AssertFatal(eyeId >= -1 && eyeId < 2, "Out of bounds eye");
- if (eyeId == -1)
- {
- // NOTE: this is codename for "head"
- MatrixF mat = mHMDRenderState.mHMDPose; // same order as in the openvr example
- OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
- pose->velocity = Point3F(0);
- pose->angularVelocity = Point3F(0);
- }
- else
- {
- MatrixF mat = mHMDRenderState.mEyePose[eyeId] * mHMDRenderState.mHMDPose; // same order as in the openvr example
- OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
- pose->velocity = Point3F(0);
- pose->angularVelocity = Point3F(0);
- }
- }
- bool OpenVRProvider::providesEyeOffsets() const
- {
- return mHMD != NULL;
- }
- /// Returns eye offset not taking into account any position tracking info
- void OpenVRProvider::getEyeOffsets(Point3F *dest) const
- {
- dest[0] = mHMDRenderState.mEyePose[0].getPosition();
- dest[1] = mHMDRenderState.mEyePose[1].getPosition();
- dest[0] = Point3F(-dest[0].x, dest[0].y, dest[0].z); // convert from vr-space
- dest[1] = Point3F(-dest[1].x, dest[1].y, dest[1].z);
- }
- bool OpenVRProvider::providesFovPorts() const
- {
- return mHMD != NULL;
- }
- void OpenVRProvider::getFovPorts(FovPort *out) const
- {
- dMemcpy(out, mHMDRenderState.mEyeFov, sizeof(mHMDRenderState.mEyeFov));
- }
- void OpenVRProvider::getStereoViewports(RectI *out) const
- {
- out[0] = mHMDRenderState.mEyeViewport[0];
- out[1] = mHMDRenderState.mEyeViewport[1];
- }
- void OpenVRProvider::getStereoTargets(GFXTextureTarget **out) const
- {
- out[0] = mHMDRenderState.mStereoRT;
- out[1] = mHMDRenderState.mStereoRT;
- }
- void OpenVRProvider::setDrawCanvas(GuiCanvas *canvas)
- {
- vr::EVRInitError peError = vr::VRInitError_None;
- if (!vr::VRCompositor())
- {
- Con::errorf("VR: Compositor initialization failed. See log file for details\n");
- return;
- }
- if (mDrawCanvas != canvas || mHMDRenderState.mHMD == NULL)
- {
- mHMDRenderState.setupRenderTargets(GFXDevice::RS_Standard);
- }
- mDrawCanvas = canvas;
- }
- void OpenVRProvider::setDrawMode(GFXDevice::GFXDeviceRenderStyles style)
- {
- mHMDRenderState.setupRenderTargets(style);
- }
- void OpenVRProvider::setCurrentConnection(GameConnection *connection)
- {
- mGameConnection = connection;
- }
- GameConnection* OpenVRProvider::getCurrentConnection()
- {
- return mGameConnection;
- }
- GFXTexHandle OpenVRProvider::getPreviewTexture()
- {
- return mHMDRenderState.mStereoRenderTexture; // TODO: render distortion preview
- }
- void OpenVRProvider::onStartFrame()
- {
- if (!mHMD)
- return;
- }
- void OpenVRProvider::onEndFrame()
- {
- if (!mHMD)
- return;
- }
- void OpenVRProvider::onEyeRendered(U32 index)
- {
- if (!mHMD)
- return;
- vr::EVRCompositorError err = vr::VRCompositorError_None;
- vr::VRTextureBounds_t bounds;
- U32 textureIdxToSubmit = index;
- GFXTexHandle eyeTex = mHMDRenderState.mOutputEyeTextures.getTextureHandle();
- if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
- {
- mHMDRenderState.mStereoRT->resolveTo(eyeTex);
- mHMDRenderState.mOutputEyeTextures.advance();
- }
- else
- {
- // assuming side-by-side, so the right eye will be next
- if (index == 1)
- {
- mHMDRenderState.mStereoRT->resolveTo(eyeTex);
- mHMDRenderState.mOutputEyeTextures.advance();
- }
- else
- {
- return;
- }
- }
- if (GFX->getAdapterType() == Direct3D11)
- {
- vr::Texture_t eyeTexture;
- if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
- {
- // whatever eye we are on
- eyeTexture = { (void*)static_cast<GFXD3D11TextureObject*>(eyeTex.getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
- bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[index], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
- err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture, &bounds);
- }
- else
- {
- // left & right at the same time
- eyeTexture = { (void*)static_cast<GFXD3D11TextureObject*>(eyeTex.getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
- bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[0], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
- err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left), &eyeTexture, &bounds);
- bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[1], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
- err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Right), &eyeTexture, &bounds);
- }
- }
- else if (GFX->getAdapterType() == Direct3D9)
- {
- //vr::Texture_t eyeTexture = { (void*)static_cast<GFXD3D9TextureObject*>(mHMDRenderState.mStereoRenderTextures[index].getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
- //err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture);
- }
- #ifdef TORQUE_OPENGL
- else if (GFX->getAdapterType() == OpenGL)
- {
- vr::Texture_t eyeTexture;
- if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
- {
- // whatever eye we are on
- eyeTexture = { (void*)static_cast<GFXGLTextureObject*>(eyeTex.getPointer())->getHandle(), vr::API_OpenGL, vr::ColorSpace_Gamma };
- bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[index], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
- err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture, &bounds);
- }
- else
- {
- // left & right at the same time
- eyeTexture = { (void*)static_cast<GFXGLTextureObject*>(eyeTex.getPointer())->getHandle(), vr::API_OpenGL, vr::ColorSpace_Gamma };
- bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[0], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
- err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left), &eyeTexture, &bounds);
- bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[1], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
- err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Right), &eyeTexture, &bounds);
- }
- }
- #endif
- AssertFatal(err == vr::VRCompositorError_None, "VR compositor error!");
- }
- void OpenVRProvider::setRoomTracking(bool room)
- {
- vr::IVRCompositor* compositor = vr::VRCompositor();
- mTrackingSpace = room ? vr::TrackingUniverseStanding : vr::TrackingUniverseSeated;
- if (compositor) compositor->SetTrackingSpace(mTrackingSpace);
- }
- bool OpenVRProvider::_handleDeviceEvent(GFXDevice::GFXDeviceEventType evt)
- {
- if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
- {
- return true;
- }
- switch (evt)
- {
- case GFXDevice::deStartOfFrame:
- // Start of frame
- onStartFrame();
- break;
- case GFXDevice::dePostFrame:
- // End of frame
- onEndFrame();
- break;
- case GFXDevice::deDestroy:
- // Need to reinit rendering
- break;
- case GFXDevice::deLeftStereoFrameRendered:
- //
- onEyeRendered(0);
- break;
- case GFXDevice::deRightStereoFrameRendered:
- //
- onEyeRendered(1);
- break;
- default:
- break;
- }
- return true;
- }
- S32 OpenVRProvider::getDisplayDeviceId() const
- {
- #if defined(TORQUE_OS_WIN64) || defined(TORQUE_OS_WIN32)
- if (GFX && GFX->getAdapterType() == Direct3D11)
- {
- Vector<GFXAdapter*> adapterList;
- GFXD3D11Device::enumerateAdapters(adapterList);
- for (U32 i = 0, sz = adapterList.size(); i < sz; i++)
- {
- GFXAdapter* adapter = adapterList[i];
- if (dMemcmp(&adapter->mLUID, &mLUID, sizeof(mLUID)) == 0)
- {
- return adapter->mIndex;
- }
- }
- }
- #endif
- return -1;
- }
- void OpenVRProvider::processVREvent(const vr::VREvent_t & event)
- {
- switch (event.eventType)
- {
- case vr::VREvent_TrackedDeviceActivated:
- {
- // Setup render model
- }
- break;
- case vr::VREvent_TrackedDeviceDeactivated:
- {
- // Deactivated
- }
- break;
- case vr::VREvent_TrackedDeviceUpdated:
- {
- // Updated
- }
- break;
- }
- }
- void OpenVRProvider::updateTrackedPoses()
- {
- if (!mHMD)
- return;
- vr::IVRCompositor* compositor = vr::VRCompositor();
- if (!compositor)
- return;
- if (compositor->GetTrackingSpace() != mTrackingSpace)
- {
- compositor->SetTrackingSpace(mTrackingSpace);
- }
- compositor->WaitGetPoses(mTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, NULL, 0);
- mValidPoseCount = 0;
- for (int nDevice = 0; nDevice < vr::k_unMaxTrackedDeviceCount; ++nDevice)
- {
- IDevicePose &inPose = mCurrentDevicePose[nDevice];
- if (mTrackedDevicePose[nDevice].bPoseIsValid)
- {
- mValidPoseCount++;
- MatrixF mat = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mTrackedDevicePose[nDevice].mDeviceToAbsoluteTracking);
- if (nDevice == vr::k_unTrackedDeviceIndex_Hmd)
- {
- mHMDRenderState.mHMDPose = mat;
- // jaeesu - store the last rotation for temp debugging
- MatrixF torqueMat(1);
- OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
- gLastMoveRot = AngAxisF(torqueMat);
- //Con::printf("gLastMoveRot = %f,%f,%f,%f", gLastMoveRot.axis.x, gLastMoveRot.axis.y, gLastMoveRot.axis.z, gLastMoveRot.angle);
- mHMDRenderState.mHMDPose.inverse();
- }
- vr::TrackedDevicePose_t &outPose = mTrackedDevicePose[nDevice];
- OpenVRTransformToRotPos(mat, inPose.orientation, inPose.position);
- inPose.state = outPose.eTrackingResult;
- inPose.valid = outPose.bPoseIsValid;
- inPose.connected = outPose.bDeviceIsConnected;
- inPose.velocity = OpenVRVecToTorqueVec(outPose.vVelocity);
- inPose.angularVelocity = OpenVRVecToTorqueVec(outPose.vAngularVelocity);
- }
- else
- {
- inPose.valid = false;
- }
- }
- }
- void OpenVRProvider::submitInputChanges()
- {
- // Diff current frame with previous frame
- for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
- {
- IDevicePose curPose = mCurrentDevicePose[i];
- IDevicePose prevPose = mPreviousInputTrackedDevicePose[i];
- if (!curPose.valid || !curPose.connected)
- continue;
- if (curPose.orientation != prevPose.orientation)
- {
- AngAxisF axisAA(curPose.orientation);
- INPUTMGR->buildInputEvent(mDeviceType, 0, SI_ROT, OVR_SENSORROT[i], SI_MOVE, axisAA);
- }
- if (curPose.position != prevPose.position)
- {
- INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORPOSITION[i], SI_MOVE, curPose.position);
- }
- if (curPose.velocity != prevPose.velocity)
- {
- // Convert angles to degrees
- VectorF angles;
- angles.x = curPose.velocity.x;
- angles.y = curPose.velocity.y;
- angles.z = curPose.velocity.z;
- INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORVELOCITY[i], SI_MOVE, angles);
- }
- if (curPose.angularVelocity != prevPose.angularVelocity)
- {
- // Convert angles to degrees
- VectorF angles;
- angles[0] = mRadToDeg(curPose.velocity.x);
- angles[1] = mRadToDeg(curPose.velocity.y);
- angles[2] = mRadToDeg(curPose.velocity.z);
- INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORANGVEL[i], SI_MOVE, angles);
- }
- /*
- if (curPose.connected != prevPose.connected)
- {
- if (Con::isFunction("onOVRConnectionChanged"))
- {
- Con::executef("onOVRConnectionStatus", curPose.connected);
- }
- }*/
- if (curPose.state != prevPose.state)
- {
- if (Con::isFunction("onOVRStateChanged"))
- {
- Con::executef("onOVRStateChanged", curPose.state);
- }
- }
- }
- dMemcpy(mPreviousInputTrackedDevicePose, mCurrentDevicePose, sizeof(mPreviousInputTrackedDevicePose));
- }
- void OpenVRProvider::resetSensors()
- {
- if (mHMD)
- {
- mHMD->ResetSeatedZeroPose();
- }
- }
- OpenVROverlay *OpenVRProvider::getGamepadFocusOverlay()
- {
- return NULL;
- }
- void OpenVRProvider::setOverlayNeighbour(vr::EOverlayDirection dir, OpenVROverlay *overlay)
- {
- }
- bool OpenVRProvider::isDashboardVisible()
- {
- return false;
- }
- void OpenVRProvider::showDashboard(const char *overlayToShow)
- {
- }
- vr::TrackedDeviceIndex_t OpenVRProvider::getPrimaryDashboardDevice()
- {
- return -1;
- }
- void OpenVRProvider::setKeyboardTransformAbsolute(const MatrixF &xfm)
- {
- // mTrackingSpace
- }
- void OpenVRProvider::setKeyboardPositionForOverlay(OpenVROverlay *overlay, const RectI &rect)
- {
- }
- DefineEngineStaticMethod(OpenVR, isDeviceActive, bool, (), ,
- "@brief Used to determine if the OpenVR input device is active\n\n"
- "The OpenVR device is considered active when the library has been "
- "initialized and either a real of simulated HMD is present.\n\n"
- "@return True if the OpenVR input device is active.\n"
- "@ingroup Game")
- {
- if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
- {
- return false;
- }
- return OPENVR->getActive();
- }
- DefineEngineStaticMethod(OpenVR, setEnabled, bool, (bool value), ,
- "@brief Used to determine if the OpenVR input device is active\n\n"
- "The OpenVR device is considered active when the library has been "
- "initialized and either a real of simulated HMD is present.\n\n"
- "@return True if the OpenVR input device is active.\n"
- "@ingroup Game")
- {
- if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
- {
- return false;
- }
- return value ? OPENVR->enable() : OPENVR->disable();
- }
- DefineEngineStaticMethod(OpenVR, setHMDAsGameConnectionDisplayDevice, bool, (GameConnection* conn), ,
- "@brief Sets the first HMD to be a GameConnection's display device\n\n"
- "@param conn The GameConnection to set.\n"
- "@return True if the GameConnection display device was set.\n"
- "@ingroup Game")
- {
- if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
- {
- Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): No Oculus VR Device present.");
- return false;
- }
- if (!conn)
- {
- Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): Invalid GameConnection.");
- return false;
- }
- conn->setDisplayDevice(OPENVR);
- return true;
- }
- DefineEngineStaticMethod(OpenVR, getDisplayDeviceId, S32, (), ,
- "@brief MacOS display ID.\n\n"
- "@param index The HMD index.\n"
- "@return The ID of the HMD display device, if any.\n"
- "@ingroup Game")
- {
- if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
- {
- return -1;
- }
- return OPENVR->getDisplayDeviceId();
- }
- DefineEngineStaticMethod(OpenVR, resetSensors, void, (), ,
- "@brief Resets all Oculus VR sensors.\n\n"
- "This resets all sensor orientations such that their 'normal' rotation "
- "is defined when this function is called. This defines an HMD's forwards "
- "and up direction, for example."
- "@ingroup Game")
- {
- if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
- {
- return;
- }
- OPENVR->resetSensors();
- }
- // Overlay stuff
- DefineEngineFunction(OpenVRIsCompiledIn, bool, (), , "")
- {
- return true;
- }
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