openVRProvider.cpp 34 KB

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  1. #include "platform/input/openVR/openVRProvider.h"
  2. #include "platform/platformInput.h"
  3. #include "core/module.h"
  4. #include "console/engineAPI.h"
  5. #include "T3D/gameBase/gameConnection.h"
  6. #include "gui/core/guiCanvas.h"
  7. #include "postFx/postEffectCommon.h"
  8. #include "gfx/D3D11/gfxD3D11Device.h"
  9. #include "gfx/D3D11/gfxD3D11TextureObject.h"
  10. #include "gfx/D3D11/gfxD3D11EnumTranslate.h"
  11. #include "gfx/gfxStringEnumTranslate.h"
  12. #include "gfx/D3D9/gfxD3D9Device.h"
  13. #include "gfx/D3D9/gfxD3D9TextureObject.h"
  14. #include "gfx/D3D9/gfxD3D9EnumTranslate.h"
  15. #ifdef TORQUE_OPENGL
  16. #include "gfx/gl/gfxGLDevice.h"
  17. #include "gfx/gl/gfxGLTextureObject.h"
  18. #include "gfx/gl/gfxGLEnumTranslate.h"
  19. #endif
  20. AngAxisF gLastMoveRot; // jamesu - this is just here for temp debugging
  21. namespace OpenVRUtil
  22. {
  23. void convertTransformFromOVR(const MatrixF &inRotTMat, MatrixF& outRotation)
  24. {
  25. Point4F col0; inRotTMat.getColumn(0, &col0);
  26. Point4F col1; inRotTMat.getColumn(1, &col1);
  27. Point4F col2; inRotTMat.getColumn(2, &col2);
  28. Point4F col3; inRotTMat.getColumn(3, &col3);
  29. // Set rotation. We need to convert from sensor coordinates to
  30. // Torque coordinates. The sensor matrix is stored row-major.
  31. // The conversion is:
  32. //
  33. // Sensor Torque
  34. // a b c a b c a -c b
  35. // d e f --> -g -h -i --> -g i -h
  36. // g h i d e f d -f e
  37. outRotation.setColumn(0, Point4F( col0.x, -col2.x, col1.x, 0.0f));
  38. outRotation.setColumn(1, Point4F(-col0.z, col2.z, -col1.z, 0.0f));
  39. outRotation.setColumn(2, Point4F( col0.y, -col2.y, col1.y, 0.0f));
  40. outRotation.setColumn(3, Point4F(-col3.x, col3.z, -col3.y, 1.0f));
  41. }
  42. void convertTransformToOVR(const MatrixF& inRotation, MatrixF& outRotation)
  43. {
  44. Point4F col0; inRotation.getColumn(0, &col0);
  45. Point4F col1; inRotation.getColumn(1, &col1);
  46. Point4F col2; inRotation.getColumn(2, &col2);
  47. Point4F col3; inRotation.getColumn(3, &col3);
  48. // This is basically a reverse of what is in convertTransformFromOVR
  49. outRotation.setColumn(0, Point4F(col0.x, col2.x, -col1.x, 0.0f));
  50. outRotation.setColumn(1, Point4F(col0.z, col2.z, -col1.z, 0.0f));
  51. outRotation.setColumn(2, Point4F(-col0.y, -col2.y, col1.y, 0.0f));
  52. outRotation.setColumn(3, Point4F(-col3.x, -col3.z, col3.y, 1.0f));
  53. }
  54. MatrixF convertSteamVRAffineMatrixToMatrixFPlain(const vr::HmdMatrix34_t &mat)
  55. {
  56. MatrixF outMat(1);
  57. outMat.setColumn(0, Point4F(mat.m[0][0], mat.m[1][0], mat.m[2][0], 0.0));
  58. outMat.setColumn(1, Point4F(mat.m[0][1], mat.m[1][1], mat.m[2][1], 0.0));
  59. outMat.setColumn(2, Point4F(mat.m[0][2], mat.m[1][2], mat.m[2][2], 0.0));
  60. outMat.setColumn(3, Point4F(mat.m[0][3], mat.m[1][3], mat.m[2][3], 1.0f)); // pos
  61. return outMat;
  62. }
  63. void convertMatrixFPlainToSteamVRAffineMatrix(const MatrixF &inMat, vr::HmdMatrix34_t &outMat)
  64. {
  65. Point4F row0; inMat.getRow(0, &row0);
  66. Point4F row1; inMat.getRow(1, &row1);
  67. Point4F row2; inMat.getRow(2, &row2);
  68. outMat.m[0][0] = row0.x;
  69. outMat.m[0][1] = row0.y;
  70. outMat.m[0][2] = row0.z;
  71. outMat.m[0][3] = row0.w;
  72. outMat.m[1][0] = row1.x;
  73. outMat.m[1][1] = row1.y;
  74. outMat.m[1][2] = row1.z;
  75. outMat.m[1][3] = row1.w;
  76. outMat.m[2][0] = row2.x;
  77. outMat.m[2][1] = row2.y;
  78. outMat.m[2][2] = row2.z;
  79. outMat.m[2][3] = row2.w;
  80. }
  81. U32 convertOpenVRButtonToTorqueButton(uint32_t vrButton)
  82. {
  83. switch (vrButton)
  84. {
  85. case vr::VRMouseButton_Left:
  86. return KEY_BUTTON0;
  87. case vr::VRMouseButton_Right:
  88. return KEY_BUTTON1;
  89. case vr::VRMouseButton_Middle:
  90. return KEY_BUTTON2;
  91. }
  92. }
  93. vr::VRTextureBounds_t TorqueRectToBounds(const RectI &rect, const Point2I &widthHeight)
  94. {
  95. vr::VRTextureBounds_t bounds;
  96. F32 xRatio = 1.0 / (F32)widthHeight.x;
  97. F32 yRatio = 1.0 / (F32)widthHeight.y;
  98. bounds.uMin = rect.point.x * xRatio;
  99. bounds.vMin = rect.point.y * yRatio;
  100. bounds.uMax = (rect.point.x + rect.extent.x) * xRatio;
  101. bounds.vMax = (rect.point.y + rect.extent.y) * yRatio;
  102. return bounds;
  103. }
  104. }
  105. //------------------------------------------------------------
  106. DECLARE_SCOPE(OpenVR);
  107. IMPLEMENT_SCOPE(OpenVR, OpenVRProvider, , "");
  108. ConsoleDoc(
  109. "@class OpenVRProvider\n"
  110. "@brief This class is the interface between TorqueScript and OpenVR.\n\n"
  111. "@ingroup OpenVR\n"
  112. );
  113. // Enum impls
  114. ImplementEnumType(OpenVROverlayInputMethod,
  115. "Types of input supported by VR Overlays. .\n\n"
  116. "@ingroup OpenVR")
  117. { vr::VROverlayInputMethod_None, "None" },
  118. { vr::VROverlayInputMethod_Mouse, "Mouse" },
  119. EndImplementEnumType;
  120. ImplementEnumType(OpenVROverlayTransformType,
  121. "Allows the caller to figure out which overlay transform getter to call. .\n\n"
  122. "@ingroup OpenVR")
  123. { vr::VROverlayTransform_Absolute, "Absolute" },
  124. { vr::VROverlayTransform_TrackedDeviceRelative, "TrackedDeviceRelative" },
  125. { vr::VROverlayTransform_SystemOverlay, "SystemOverlay" },
  126. { vr::VROverlayTransform_TrackedComponent, "TrackedComponent" },
  127. EndImplementEnumType;
  128. ImplementEnumType(OpenVRGamepadTextInputMode,
  129. "Types of input supported by VR Overlays. .\n\n"
  130. "@ingroup OpenVR")
  131. { vr::k_EGamepadTextInputModeNormal, "Normal", },
  132. { vr::k_EGamepadTextInputModePassword, "Password", },
  133. { vr::k_EGamepadTextInputModeSubmit, "Submit" },
  134. EndImplementEnumType;
  135. ImplementEnumType(OpenVRGamepadTextInputLineMode,
  136. "Types of input supported by VR Overlays. .\n\n"
  137. "@ingroup OpenVR")
  138. { vr::k_EGamepadTextInputLineModeSingleLine, "SingleLine" },
  139. { vr::k_EGamepadTextInputLineModeMultipleLines, "MultipleLines" },
  140. EndImplementEnumType;
  141. ImplementEnumType(OpenVRTrackingResult,
  142. ". .\n\n"
  143. "@ingroup OpenVR")
  144. { vr::TrackingResult_Uninitialized, "None" },
  145. { vr::TrackingResult_Calibrating_InProgress, "Calibrating_InProgress" },
  146. { vr::TrackingResult_Calibrating_OutOfRange, "Calibrating_OutOfRange" },
  147. { vr::TrackingResult_Running_OK, "Running_Ok" },
  148. { vr::TrackingResult_Running_OutOfRange, "Running_OutOfRange" },
  149. EndImplementEnumType;
  150. ImplementEnumType(OpenVRTrackingUniverseOrigin,
  151. "Identifies which style of tracking origin the application wants to use for the poses it is requesting. .\n\n"
  152. "@ingroup OpenVR")
  153. { vr::TrackingUniverseSeated, "Seated" },
  154. { vr::TrackingUniverseStanding, "Standing" },
  155. { vr::TrackingUniverseRawAndUncalibrated, "RawAndUncalibrated" },
  156. EndImplementEnumType;
  157. ImplementEnumType(OpenVROverlayDirection,
  158. "Directions for changing focus between overlays with the gamepad. .\n\n"
  159. "@ingroup OpenVR")
  160. { vr::OverlayDirection_Up, "Up" },
  161. { vr::OverlayDirection_Down, "Down" },
  162. { vr::OverlayDirection_Left, "Left" },
  163. { vr::OverlayDirection_Right, "Right" },
  164. EndImplementEnumType;
  165. ImplementEnumType(OpenVRState,
  166. "Status of the overall system or tracked objects. .\n\n"
  167. "@ingroup OpenVR")
  168. { vr::VRState_Undefined, "Undefined" },
  169. { vr::VRState_Off, "Off" },
  170. { vr::VRState_Searching, "Searching" },
  171. { vr::VRState_Searching_Alert, "Searching_Alert" },
  172. { vr::VRState_Ready, "Ready" },
  173. { vr::VRState_Ready_Alert, "Ready_Alert" },
  174. { vr::VRState_NotReady, "NotReady" },
  175. EndImplementEnumType;
  176. //------------------------------------------------------------
  177. U32 OpenVRProvider::OVR_SENSORROT[vr::k_unMaxTrackedDeviceCount] = { 0 };
  178. U32 OpenVRProvider::OVR_SENSORROTANG[vr::k_unMaxTrackedDeviceCount] = { 0 };
  179. U32 OpenVRProvider::OVR_SENSORVELOCITY[vr::k_unMaxTrackedDeviceCount] = { 0 };
  180. U32 OpenVRProvider::OVR_SENSORANGVEL[vr::k_unMaxTrackedDeviceCount] = { 0 };
  181. U32 OpenVRProvider::OVR_SENSORMAGNETOMETER[vr::k_unMaxTrackedDeviceCount] = { 0 };
  182. U32 OpenVRProvider::OVR_SENSORPOSITION[vr::k_unMaxTrackedDeviceCount] = { 0 };
  183. U32 OpenVRProvider::OVR_BUTTONPRESSED[vr::k_unMaxTrackedDeviceCount];
  184. U32 OpenVRProvider::OVR_BUTTONTOUCHED[vr::k_unMaxTrackedDeviceCount];
  185. U32 OpenVRProvider::OVR_AXISNONE[vr::k_unMaxTrackedDeviceCount] = { 0 };
  186. U32 OpenVRProvider::OVR_AXISTRACKPAD[vr::k_unMaxTrackedDeviceCount] = { 0 };
  187. U32 OpenVRProvider::OVR_AXISJOYSTICK[vr::k_unMaxTrackedDeviceCount] = { 0 };
  188. U32 OpenVRProvider::OVR_AXISTRIGGER[vr::k_unMaxTrackedDeviceCount] = { 0 };
  189. static String GetTrackedDeviceString(vr::IVRSystem *pHmd, vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError = NULL)
  190. {
  191. uint32_t unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, NULL, 0, peError);
  192. if (unRequiredBufferLen == 0)
  193. return "";
  194. char *pchBuffer = new char[unRequiredBufferLen];
  195. unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, pchBuffer, unRequiredBufferLen, peError);
  196. String sResult = pchBuffer;
  197. delete[] pchBuffer;
  198. return sResult;
  199. }
  200. MODULE_BEGIN(OpenVRProvider)
  201. MODULE_INIT_AFTER(InputEventManager)
  202. MODULE_SHUTDOWN_BEFORE(InputEventManager)
  203. MODULE_INIT
  204. {
  205. OpenVRProvider::staticInit();
  206. ManagedSingleton< OpenVRProvider >::createSingleton();
  207. }
  208. MODULE_SHUTDOWN
  209. {
  210. ManagedSingleton< OpenVRProvider >::deleteSingleton();
  211. }
  212. MODULE_END;
  213. bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode)
  214. {
  215. if (!mHMD)
  216. return false;
  217. if (mRenderMode == mode)
  218. return true;
  219. mRenderMode = mode;
  220. if (mode == GFXDevice::RS_Standard)
  221. {
  222. reset(mHMD);
  223. return true;
  224. }
  225. U32 sizeX, sizeY;
  226. Point2I newRTSize;
  227. mHMD->GetRecommendedRenderTargetSize(&sizeX, &sizeY);
  228. if (mode == GFXDevice::RS_StereoSeparate)
  229. {
  230. mEyeViewport[0] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
  231. mEyeViewport[1] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
  232. newRTSize.x = sizeX;
  233. newRTSize.y = sizeY;
  234. }
  235. else
  236. {
  237. mEyeViewport[0] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
  238. mEyeViewport[1] = RectI(Point2I(sizeX, 0), Point2I(sizeX, sizeY));
  239. newRTSize.x = sizeX * 2;
  240. newRTSize.y = sizeY;
  241. }
  242. GFXTexHandle stereoTexture;
  243. stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color");
  244. mStereoRenderTexture = stereoTexture;
  245. GFXTexHandle stereoDepthTexture;
  246. stereoDepthTexture.set(newRTSize.x, newRTSize.y, GFXFormatD24S8, &VRDepthProfile, "OpenVR Depth");
  247. mStereoDepthTexture = stereoDepthTexture;
  248. mStereoRT = GFX->allocRenderToTextureTarget();
  249. mStereoRT->attachTexture(GFXTextureTarget::Color0, stereoTexture);
  250. mStereoRT->attachTexture(GFXTextureTarget::DepthStencil, stereoDepthTexture);
  251. mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT");
  252. return true;
  253. }
  254. void OpenVRRenderState::renderPreview()
  255. {
  256. }
  257. void OpenVRRenderState::reset(vr::IVRSystem* hmd)
  258. {
  259. mHMD = hmd;
  260. mStereoRT = NULL;
  261. mStereoRenderTexture = NULL;
  262. mStereoDepthTexture = NULL;
  263. mOutputEyeTextures.clear();
  264. if (!mHMD)
  265. return;
  266. vr::HmdMatrix34_t mat = mHMD->GetEyeToHeadTransform(vr::Eye_Left);
  267. mEyePose[0] = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mat);
  268. mEyePose[0].inverse();
  269. mat = mHMD->GetEyeToHeadTransform(vr::Eye_Right);
  270. mEyePose[1] = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mat);
  271. mEyePose[1].inverse();
  272. mHMD->GetProjectionRaw(vr::Eye_Left, &mEyeFov[0].leftTan, &mEyeFov[0].rightTan, &mEyeFov[0].upTan, &mEyeFov[0].downTan);
  273. mHMD->GetProjectionRaw(vr::Eye_Right, &mEyeFov[1].leftTan, &mEyeFov[1].rightTan, &mEyeFov[1].upTan, &mEyeFov[1].downTan);
  274. mEyeFov[0].upTan = -mEyeFov[0].upTan;
  275. mEyeFov[0].leftTan = -mEyeFov[0].leftTan;
  276. mEyeFov[1].upTan = -mEyeFov[1].upTan;
  277. mEyeFov[1].leftTan = -mEyeFov[1].leftTan;
  278. }
  279. OpenVRProvider::OpenVRProvider() :
  280. mHMD(NULL),
  281. mRenderModels(NULL),
  282. mDrawCanvas(NULL),
  283. mGameConnection(NULL)
  284. {
  285. dStrcpy(mName, "openvr");
  286. mDeviceType = INPUTMGR->getNextDeviceType();
  287. buildInputCodeTable();
  288. GFXDevice::getDeviceEventSignal().notify(this, &OpenVRProvider::_handleDeviceEvent);
  289. INPUTMGR->registerDevice(this);
  290. dMemset(&mLUID, '\0', sizeof(mLUID));
  291. mTrackingSpace = vr::TrackingUniverseSeated;
  292. }
  293. OpenVRProvider::~OpenVRProvider()
  294. {
  295. }
  296. void OpenVRProvider::staticInit()
  297. {
  298. // Overlay flags
  299. Con::setIntVariable("$OpenVR::OverlayFlags_None", 1 << (U32)vr::VROverlayFlags_None);
  300. Con::setIntVariable("$OpenVR::OverlayFlags_Curved", 1 << (U32)vr::VROverlayFlags_Curved);
  301. Con::setIntVariable("$OpenVR::OverlayFlags_RGSS4X", 1 << (U32)vr::VROverlayFlags_RGSS4X);
  302. Con::setIntVariable("$OpenVR::OverlayFlags_NoDashboardTab", 1 << (U32)vr::VROverlayFlags_NoDashboardTab);
  303. Con::setIntVariable("$OpenVR::OverlayFlags_AcceptsGamepadEvents", 1 << (U32)vr::VROverlayFlags_AcceptsGamepadEvents);
  304. Con::setIntVariable("$OpenVR::OverlayFlags_ShowGamepadFocus", 1 << (U32)vr::VROverlayFlags_ShowGamepadFocus);
  305. Con::setIntVariable("$OpenVR::OverlayFlags_SendVRScrollEvents", 1 << (U32)vr::VROverlayFlags_SendVRScrollEvents);
  306. Con::setIntVariable("$OpenVR::OverlayFlags_SendVRTouchpadEvents", 1 << (U32)vr::VROverlayFlags_SendVRTouchpadEvents);
  307. Con::setIntVariable("$OpenVR::OverlayFlags_ShowTouchPadScrollWheel", 1 << (U32)vr::VROverlayFlags_ShowTouchPadScrollWheel);
  308. }
  309. bool OpenVRProvider::enable()
  310. {
  311. disable();
  312. // Load openvr runtime
  313. vr::EVRInitError eError = vr::VRInitError_None;
  314. mHMD = vr::VR_Init(&eError, vr::VRApplication_Scene);
  315. dMemset(mDeviceClassChar, '\0', sizeof(mDeviceClassChar));
  316. if (eError != vr::VRInitError_None)
  317. {
  318. mHMD = NULL;
  319. char buf[1024];
  320. sprintf_s(buf, sizeof(buf), "Unable to init VR runtime: %s", vr::VR_GetVRInitErrorAsEnglishDescription(eError));
  321. Con::printf(buf);
  322. return false;
  323. }
  324. dMemset(&mLUID, '\0', sizeof(mLUID));
  325. #ifdef TORQUE_OS_WIN32
  326. // For windows we need to lookup the DXGI record for this and grab the LUID for the display adapter. We need the LUID since
  327. // T3D uses EnumAdapters1 not EnumAdapters whereas openvr uses EnumAdapters.
  328. int32_t AdapterIdx;
  329. IDXGIAdapter* EnumAdapter;
  330. IDXGIFactory1* DXGIFactory;
  331. mHMD->GetDXGIOutputInfo(&AdapterIdx);
  332. // Get the LUID of the device
  333. HRESULT hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&DXGIFactory));
  334. if (FAILED(hr))
  335. AssertFatal(false, "OpenVRProvider::enable -> CreateDXGIFactory1 call failure");
  336. hr = DXGIFactory->EnumAdapters(AdapterIdx, &EnumAdapter);
  337. if (FAILED(hr))
  338. {
  339. Con::warnf("VR: HMD device has an invalid adapter.");
  340. }
  341. else
  342. {
  343. DXGI_ADAPTER_DESC desc;
  344. hr = EnumAdapter->GetDesc(&desc);
  345. if (FAILED(hr))
  346. {
  347. Con::warnf("VR: HMD device has an invalid adapter.");
  348. }
  349. else
  350. {
  351. dMemcpy(&mLUID, &desc.AdapterLuid, sizeof(mLUID));
  352. }
  353. SAFE_RELEASE(EnumAdapter);
  354. }
  355. SAFE_RELEASE(DXGIFactory);
  356. #endif
  357. mRenderModels = (vr::IVRRenderModels *)vr::VR_GetGenericInterface(vr::IVRRenderModels_Version, &eError);
  358. if (!mRenderModels)
  359. {
  360. mHMD = NULL;
  361. vr::VR_Shutdown();
  362. char buf[1024];
  363. sprintf_s(buf, sizeof(buf), "Unable to get render model interface: %s", vr::VR_GetVRInitErrorAsEnglishDescription(eError));
  364. Con::printf(buf);
  365. return false;
  366. }
  367. mDriver = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_TrackingSystemName_String);
  368. mDisplay = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SerialNumber_String);
  369. mHMDRenderState.reset(mHMD);
  370. mHMD->ResetSeatedZeroPose();
  371. dMemset(mPreviousInputTrackedDevicePose, '\0', sizeof(mPreviousInputTrackedDevicePose));
  372. mEnabled = true;
  373. return true;
  374. }
  375. bool OpenVRProvider::disable()
  376. {
  377. if (mHMD)
  378. {
  379. mHMD = NULL;
  380. mRenderModels = NULL;
  381. mHMDRenderState.reset(NULL);
  382. vr::VR_Shutdown();
  383. }
  384. mEnabled = false;
  385. return true;
  386. }
  387. void OpenVRProvider::buildInputCodeTable()
  388. {
  389. // Obtain all of the device codes
  390. for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; ++i)
  391. {
  392. OVR_SENSORROT[i] = INPUTMGR->getNextDeviceCode();
  393. OVR_SENSORROTANG[i] = INPUTMGR->getNextDeviceCode();
  394. OVR_SENSORVELOCITY[i] = INPUTMGR->getNextDeviceCode();
  395. OVR_SENSORANGVEL[i] = INPUTMGR->getNextDeviceCode();
  396. OVR_SENSORMAGNETOMETER[i] = INPUTMGR->getNextDeviceCode();
  397. OVR_SENSORPOSITION[i] = INPUTMGR->getNextDeviceCode();
  398. OVR_BUTTONPRESSED[i] = INPUTMGR->getNextDeviceCode();
  399. OVR_BUTTONTOUCHED[i] = INPUTMGR->getNextDeviceCode();
  400. OVR_AXISNONE[i] = INPUTMGR->getNextDeviceCode();
  401. OVR_AXISTRACKPAD[i] = INPUTMGR->getNextDeviceCode();
  402. OVR_AXISJOYSTICK[i] = INPUTMGR->getNextDeviceCode();
  403. OVR_AXISTRIGGER[i] = INPUTMGR->getNextDeviceCode();
  404. }
  405. // Build out the virtual map
  406. char buffer[64];
  407. for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; ++i)
  408. {
  409. dSprintf(buffer, 64, "opvr_sensorrot%d", i);
  410. INPUTMGR->addVirtualMap(buffer, SI_ROT, OVR_SENSORROT[i]);
  411. dSprintf(buffer, 64, "opvr_sensorrotang%d", i);
  412. INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORROTANG[i]);
  413. dSprintf(buffer, 64, "opvr_sensorvelocity%d", i);
  414. INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORVELOCITY[i]);
  415. dSprintf(buffer, 64, "opvr_sensorangvel%d", i);
  416. INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORANGVEL[i]);
  417. dSprintf(buffer, 64, "opvr_sensormagnetometer%d", i);
  418. INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORMAGNETOMETER[i]);
  419. dSprintf(buffer, 64, "opvr_sensorpos%d", i);
  420. INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORPOSITION[i]);
  421. dSprintf(buffer, 64, "opvr_buttonpressed%d", i);
  422. INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_BUTTONPRESSED[i]);
  423. dSprintf(buffer, 64, "opvr_buttontouched%d", i);
  424. INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_BUTTONTOUCHED[i]);
  425. dSprintf(buffer, 64, "opvr_axis_none%d", i);
  426. INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISNONE[i]);
  427. dSprintf(buffer, 64, "opvr_axis_trackpad%d", i);
  428. INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISTRACKPAD[i]);
  429. dSprintf(buffer, 64, "opvr_axis_joystick%d", i);
  430. INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISJOYSTICK[i]);
  431. dSprintf(buffer, 64, "opvr_axis_trigger%d", i);
  432. INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_AXISTRIGGER[i]);
  433. }
  434. }
  435. bool OpenVRProvider::process()
  436. {
  437. if (!mHMD)
  438. return true;
  439. if (!vr::VRCompositor())
  440. return true;
  441. // Process SteamVR events
  442. vr::VREvent_t event;
  443. while (mHMD->PollNextEvent(&event, sizeof(event)))
  444. {
  445. processVREvent(event);
  446. }
  447. // Process SteamVR controller state
  448. for (vr::TrackedDeviceIndex_t unDevice = 0; unDevice < vr::k_unMaxTrackedDeviceCount; unDevice++)
  449. {
  450. vr::VRControllerState_t state;
  451. if (mHMD->GetControllerState(unDevice, &state))
  452. {
  453. // TODO
  454. }
  455. }
  456. // Update input poses
  457. updateTrackedPoses();
  458. submitInputChanges();
  459. return true;
  460. }
  461. bool OpenVRProvider::providesFrameEyePose() const
  462. {
  463. return mHMD != NULL;
  464. }
  465. inline Point3F OpenVRVecToTorqueVec(vr::HmdVector3_t vec)
  466. {
  467. return Point3F(-vec.v[0], vec.v[2], -vec.v[1]);
  468. }
  469. void OpenVRTransformToRotPos(MatrixF mat, QuatF &outRot, Point3F &outPos)
  470. {
  471. // Directly set the rotation and position from the eye transforms
  472. MatrixF torqueMat(1);
  473. OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
  474. Point3F pos = torqueMat.getPosition();
  475. outRot = QuatF(torqueMat);
  476. outPos = pos;// Point3F(-pos.x, pos.z, -pos.y);
  477. }
  478. void OpenVRProvider::getFrameEyePose(IDevicePose *pose, S32 eyeId) const
  479. {
  480. AssertFatal(eyeId >= -1 && eyeId < 2, "Out of bounds eye");
  481. if (eyeId == -1)
  482. {
  483. // NOTE: this is codename for "head"
  484. MatrixF mat = mHMDRenderState.mHMDPose; // same order as in the openvr example
  485. OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
  486. pose->velocity = Point3F(0);
  487. pose->angularVelocity = Point3F(0);
  488. }
  489. else
  490. {
  491. MatrixF mat = mHMDRenderState.mEyePose[eyeId] * mHMDRenderState.mHMDPose; // same order as in the openvr example
  492. OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
  493. pose->velocity = Point3F(0);
  494. pose->angularVelocity = Point3F(0);
  495. }
  496. }
  497. bool OpenVRProvider::providesEyeOffsets() const
  498. {
  499. return mHMD != NULL;
  500. }
  501. /// Returns eye offset not taking into account any position tracking info
  502. void OpenVRProvider::getEyeOffsets(Point3F *dest) const
  503. {
  504. dest[0] = mHMDRenderState.mEyePose[0].getPosition();
  505. dest[1] = mHMDRenderState.mEyePose[1].getPosition();
  506. dest[0] = Point3F(-dest[0].x, dest[0].y, dest[0].z); // convert from vr-space
  507. dest[1] = Point3F(-dest[1].x, dest[1].y, dest[1].z);
  508. }
  509. bool OpenVRProvider::providesFovPorts() const
  510. {
  511. return mHMD != NULL;
  512. }
  513. void OpenVRProvider::getFovPorts(FovPort *out) const
  514. {
  515. dMemcpy(out, mHMDRenderState.mEyeFov, sizeof(mHMDRenderState.mEyeFov));
  516. }
  517. void OpenVRProvider::getStereoViewports(RectI *out) const
  518. {
  519. out[0] = mHMDRenderState.mEyeViewport[0];
  520. out[1] = mHMDRenderState.mEyeViewport[1];
  521. }
  522. void OpenVRProvider::getStereoTargets(GFXTextureTarget **out) const
  523. {
  524. out[0] = mHMDRenderState.mStereoRT;
  525. out[1] = mHMDRenderState.mStereoRT;
  526. }
  527. void OpenVRProvider::setDrawCanvas(GuiCanvas *canvas)
  528. {
  529. vr::EVRInitError peError = vr::VRInitError_None;
  530. if (!vr::VRCompositor())
  531. {
  532. Con::errorf("VR: Compositor initialization failed. See log file for details\n");
  533. return;
  534. }
  535. if (mDrawCanvas != canvas || mHMDRenderState.mHMD == NULL)
  536. {
  537. mHMDRenderState.setupRenderTargets(GFXDevice::RS_Standard);
  538. }
  539. mDrawCanvas = canvas;
  540. }
  541. void OpenVRProvider::setDrawMode(GFXDevice::GFXDeviceRenderStyles style)
  542. {
  543. mHMDRenderState.setupRenderTargets(style);
  544. }
  545. void OpenVRProvider::setCurrentConnection(GameConnection *connection)
  546. {
  547. mGameConnection = connection;
  548. }
  549. GameConnection* OpenVRProvider::getCurrentConnection()
  550. {
  551. return mGameConnection;
  552. }
  553. GFXTexHandle OpenVRProvider::getPreviewTexture()
  554. {
  555. return mHMDRenderState.mStereoRenderTexture; // TODO: render distortion preview
  556. }
  557. void OpenVRProvider::onStartFrame()
  558. {
  559. if (!mHMD)
  560. return;
  561. }
  562. void OpenVRProvider::onEndFrame()
  563. {
  564. if (!mHMD)
  565. return;
  566. }
  567. void OpenVRProvider::onEyeRendered(U32 index)
  568. {
  569. if (!mHMD)
  570. return;
  571. vr::EVRCompositorError err = vr::VRCompositorError_None;
  572. vr::VRTextureBounds_t bounds;
  573. U32 textureIdxToSubmit = index;
  574. GFXTexHandle eyeTex = mHMDRenderState.mOutputEyeTextures.getTextureHandle();
  575. if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
  576. {
  577. mHMDRenderState.mStereoRT->resolveTo(eyeTex);
  578. mHMDRenderState.mOutputEyeTextures.advance();
  579. }
  580. else
  581. {
  582. // assuming side-by-side, so the right eye will be next
  583. if (index == 1)
  584. {
  585. mHMDRenderState.mStereoRT->resolveTo(eyeTex);
  586. mHMDRenderState.mOutputEyeTextures.advance();
  587. }
  588. else
  589. {
  590. return;
  591. }
  592. }
  593. if (GFX->getAdapterType() == Direct3D11)
  594. {
  595. vr::Texture_t eyeTexture;
  596. if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
  597. {
  598. // whatever eye we are on
  599. eyeTexture = { (void*)static_cast<GFXD3D11TextureObject*>(eyeTex.getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
  600. bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[index], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
  601. err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture, &bounds);
  602. }
  603. else
  604. {
  605. // left & right at the same time
  606. eyeTexture = { (void*)static_cast<GFXD3D11TextureObject*>(eyeTex.getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
  607. bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[0], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
  608. err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left), &eyeTexture, &bounds);
  609. bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[1], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
  610. err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Right), &eyeTexture, &bounds);
  611. }
  612. }
  613. else if (GFX->getAdapterType() == Direct3D9)
  614. {
  615. //vr::Texture_t eyeTexture = { (void*)static_cast<GFXD3D9TextureObject*>(mHMDRenderState.mStereoRenderTextures[index].getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
  616. //err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture);
  617. }
  618. #ifdef TORQUE_OPENGL
  619. else if (GFX->getAdapterType() == OpenGL)
  620. {
  621. vr::Texture_t eyeTexture;
  622. if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
  623. {
  624. // whatever eye we are on
  625. eyeTexture = { (void*)static_cast<GFXGLTextureObject*>(eyeTex.getPointer())->getHandle(), vr::API_OpenGL, vr::ColorSpace_Gamma };
  626. bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[index], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
  627. err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture, &bounds);
  628. }
  629. else
  630. {
  631. // left & right at the same time
  632. eyeTexture = { (void*)static_cast<GFXGLTextureObject*>(eyeTex.getPointer())->getHandle(), vr::API_OpenGL, vr::ColorSpace_Gamma };
  633. bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[0], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
  634. err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left), &eyeTexture, &bounds);
  635. bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[1], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
  636. err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Right), &eyeTexture, &bounds);
  637. }
  638. }
  639. #endif
  640. AssertFatal(err == vr::VRCompositorError_None, "VR compositor error!");
  641. }
  642. void OpenVRProvider::setRoomTracking(bool room)
  643. {
  644. vr::IVRCompositor* compositor = vr::VRCompositor();
  645. mTrackingSpace = room ? vr::TrackingUniverseStanding : vr::TrackingUniverseSeated;
  646. if (compositor) compositor->SetTrackingSpace(mTrackingSpace);
  647. }
  648. bool OpenVRProvider::_handleDeviceEvent(GFXDevice::GFXDeviceEventType evt)
  649. {
  650. if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
  651. {
  652. return true;
  653. }
  654. switch (evt)
  655. {
  656. case GFXDevice::deStartOfFrame:
  657. // Start of frame
  658. onStartFrame();
  659. break;
  660. case GFXDevice::dePostFrame:
  661. // End of frame
  662. onEndFrame();
  663. break;
  664. case GFXDevice::deDestroy:
  665. // Need to reinit rendering
  666. break;
  667. case GFXDevice::deLeftStereoFrameRendered:
  668. //
  669. onEyeRendered(0);
  670. break;
  671. case GFXDevice::deRightStereoFrameRendered:
  672. //
  673. onEyeRendered(1);
  674. break;
  675. default:
  676. break;
  677. }
  678. return true;
  679. }
  680. S32 OpenVRProvider::getDisplayDeviceId() const
  681. {
  682. #if defined(TORQUE_OS_WIN64) || defined(TORQUE_OS_WIN32)
  683. if (GFX && GFX->getAdapterType() == Direct3D11)
  684. {
  685. Vector<GFXAdapter*> adapterList;
  686. GFXD3D11Device::enumerateAdapters(adapterList);
  687. for (U32 i = 0, sz = adapterList.size(); i < sz; i++)
  688. {
  689. GFXAdapter* adapter = adapterList[i];
  690. if (dMemcmp(&adapter->mLUID, &mLUID, sizeof(mLUID)) == 0)
  691. {
  692. return adapter->mIndex;
  693. }
  694. }
  695. }
  696. #endif
  697. return -1;
  698. }
  699. void OpenVRProvider::processVREvent(const vr::VREvent_t & event)
  700. {
  701. switch (event.eventType)
  702. {
  703. case vr::VREvent_TrackedDeviceActivated:
  704. {
  705. // Setup render model
  706. }
  707. break;
  708. case vr::VREvent_TrackedDeviceDeactivated:
  709. {
  710. // Deactivated
  711. }
  712. break;
  713. case vr::VREvent_TrackedDeviceUpdated:
  714. {
  715. // Updated
  716. }
  717. break;
  718. }
  719. }
  720. void OpenVRProvider::updateTrackedPoses()
  721. {
  722. if (!mHMD)
  723. return;
  724. vr::IVRCompositor* compositor = vr::VRCompositor();
  725. if (!compositor)
  726. return;
  727. if (compositor->GetTrackingSpace() != mTrackingSpace)
  728. {
  729. compositor->SetTrackingSpace(mTrackingSpace);
  730. }
  731. compositor->WaitGetPoses(mTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, NULL, 0);
  732. mValidPoseCount = 0;
  733. for (int nDevice = 0; nDevice < vr::k_unMaxTrackedDeviceCount; ++nDevice)
  734. {
  735. IDevicePose &inPose = mCurrentDevicePose[nDevice];
  736. if (mTrackedDevicePose[nDevice].bPoseIsValid)
  737. {
  738. mValidPoseCount++;
  739. MatrixF mat = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mTrackedDevicePose[nDevice].mDeviceToAbsoluteTracking);
  740. if (nDevice == vr::k_unTrackedDeviceIndex_Hmd)
  741. {
  742. mHMDRenderState.mHMDPose = mat;
  743. // jaeesu - store the last rotation for temp debugging
  744. MatrixF torqueMat(1);
  745. OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
  746. gLastMoveRot = AngAxisF(torqueMat);
  747. //Con::printf("gLastMoveRot = %f,%f,%f,%f", gLastMoveRot.axis.x, gLastMoveRot.axis.y, gLastMoveRot.axis.z, gLastMoveRot.angle);
  748. mHMDRenderState.mHMDPose.inverse();
  749. }
  750. vr::TrackedDevicePose_t &outPose = mTrackedDevicePose[nDevice];
  751. OpenVRTransformToRotPos(mat, inPose.orientation, inPose.position);
  752. inPose.state = outPose.eTrackingResult;
  753. inPose.valid = outPose.bPoseIsValid;
  754. inPose.connected = outPose.bDeviceIsConnected;
  755. inPose.velocity = OpenVRVecToTorqueVec(outPose.vVelocity);
  756. inPose.angularVelocity = OpenVRVecToTorqueVec(outPose.vAngularVelocity);
  757. }
  758. else
  759. {
  760. inPose.valid = false;
  761. }
  762. }
  763. }
  764. void OpenVRProvider::submitInputChanges()
  765. {
  766. // Diff current frame with previous frame
  767. for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
  768. {
  769. IDevicePose curPose = mCurrentDevicePose[i];
  770. IDevicePose prevPose = mPreviousInputTrackedDevicePose[i];
  771. if (!curPose.valid || !curPose.connected)
  772. continue;
  773. if (curPose.orientation != prevPose.orientation)
  774. {
  775. AngAxisF axisAA(curPose.orientation);
  776. INPUTMGR->buildInputEvent(mDeviceType, 0, SI_ROT, OVR_SENSORROT[i], SI_MOVE, axisAA);
  777. }
  778. if (curPose.position != prevPose.position)
  779. {
  780. INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORPOSITION[i], SI_MOVE, curPose.position);
  781. }
  782. if (curPose.velocity != prevPose.velocity)
  783. {
  784. // Convert angles to degrees
  785. VectorF angles;
  786. angles.x = curPose.velocity.x;
  787. angles.y = curPose.velocity.y;
  788. angles.z = curPose.velocity.z;
  789. INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORVELOCITY[i], SI_MOVE, angles);
  790. }
  791. if (curPose.angularVelocity != prevPose.angularVelocity)
  792. {
  793. // Convert angles to degrees
  794. VectorF angles;
  795. angles[0] = mRadToDeg(curPose.velocity.x);
  796. angles[1] = mRadToDeg(curPose.velocity.y);
  797. angles[2] = mRadToDeg(curPose.velocity.z);
  798. INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORANGVEL[i], SI_MOVE, angles);
  799. }
  800. /*
  801. if (curPose.connected != prevPose.connected)
  802. {
  803. if (Con::isFunction("onOVRConnectionChanged"))
  804. {
  805. Con::executef("onOVRConnectionStatus", curPose.connected);
  806. }
  807. }*/
  808. if (curPose.state != prevPose.state)
  809. {
  810. if (Con::isFunction("onOVRStateChanged"))
  811. {
  812. Con::executef("onOVRStateChanged", curPose.state);
  813. }
  814. }
  815. }
  816. dMemcpy(mPreviousInputTrackedDevicePose, mCurrentDevicePose, sizeof(mPreviousInputTrackedDevicePose));
  817. }
  818. void OpenVRProvider::resetSensors()
  819. {
  820. if (mHMD)
  821. {
  822. mHMD->ResetSeatedZeroPose();
  823. }
  824. }
  825. OpenVROverlay *OpenVRProvider::getGamepadFocusOverlay()
  826. {
  827. return NULL;
  828. }
  829. void OpenVRProvider::setOverlayNeighbour(vr::EOverlayDirection dir, OpenVROverlay *overlay)
  830. {
  831. }
  832. bool OpenVRProvider::isDashboardVisible()
  833. {
  834. return false;
  835. }
  836. void OpenVRProvider::showDashboard(const char *overlayToShow)
  837. {
  838. }
  839. vr::TrackedDeviceIndex_t OpenVRProvider::getPrimaryDashboardDevice()
  840. {
  841. return -1;
  842. }
  843. void OpenVRProvider::setKeyboardTransformAbsolute(const MatrixF &xfm)
  844. {
  845. // mTrackingSpace
  846. }
  847. void OpenVRProvider::setKeyboardPositionForOverlay(OpenVROverlay *overlay, const RectI &rect)
  848. {
  849. }
  850. DefineEngineStaticMethod(OpenVR, isDeviceActive, bool, (), ,
  851. "@brief Used to determine if the OpenVR input device is active\n\n"
  852. "The OpenVR device is considered active when the library has been "
  853. "initialized and either a real of simulated HMD is present.\n\n"
  854. "@return True if the OpenVR input device is active.\n"
  855. "@ingroup Game")
  856. {
  857. if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
  858. {
  859. return false;
  860. }
  861. return OPENVR->getActive();
  862. }
  863. DefineEngineStaticMethod(OpenVR, setEnabled, bool, (bool value), ,
  864. "@brief Used to determine if the OpenVR input device is active\n\n"
  865. "The OpenVR device is considered active when the library has been "
  866. "initialized and either a real of simulated HMD is present.\n\n"
  867. "@return True if the OpenVR input device is active.\n"
  868. "@ingroup Game")
  869. {
  870. if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
  871. {
  872. return false;
  873. }
  874. return value ? OPENVR->enable() : OPENVR->disable();
  875. }
  876. DefineEngineStaticMethod(OpenVR, setHMDAsGameConnectionDisplayDevice, bool, (GameConnection* conn), ,
  877. "@brief Sets the first HMD to be a GameConnection's display device\n\n"
  878. "@param conn The GameConnection to set.\n"
  879. "@return True if the GameConnection display device was set.\n"
  880. "@ingroup Game")
  881. {
  882. if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
  883. {
  884. Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): No Oculus VR Device present.");
  885. return false;
  886. }
  887. if (!conn)
  888. {
  889. Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): Invalid GameConnection.");
  890. return false;
  891. }
  892. conn->setDisplayDevice(OPENVR);
  893. return true;
  894. }
  895. DefineEngineStaticMethod(OpenVR, getDisplayDeviceId, S32, (), ,
  896. "@brief MacOS display ID.\n\n"
  897. "@param index The HMD index.\n"
  898. "@return The ID of the HMD display device, if any.\n"
  899. "@ingroup Game")
  900. {
  901. if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
  902. {
  903. return -1;
  904. }
  905. return OPENVR->getDisplayDeviceId();
  906. }
  907. DefineEngineStaticMethod(OpenVR, resetSensors, void, (), ,
  908. "@brief Resets all Oculus VR sensors.\n\n"
  909. "This resets all sensor orientations such that their 'normal' rotation "
  910. "is defined when this function is called. This defines an HMD's forwards "
  911. "and up direction, for example."
  912. "@ingroup Game")
  913. {
  914. if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
  915. {
  916. return;
  917. }
  918. OPENVR->resetSensors();
  919. }
  920. // Overlay stuff
  921. DefineEngineFunction(OpenVRIsCompiledIn, bool, (), , "")
  922. {
  923. return true;
  924. }