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Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 10 жил өмнө
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 жил өмнө
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 жил өмнө
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 жил өмнө
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
pssmLightShadowMap.cpp 6fa44a4e92 further insurance that shadow split stay within bounds. 10 жил өмнө
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 жил өмнө
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 жил өмнө
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 жил өмнө
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 жил өмнө
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө