AzaezelX 56e4484ff6 remove glowbin as it's own render pass il y a 1 an
..
accuFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets il y a 4 ans
accuFeatureGLSL.h 2b295fb7f0 rest of virtuals removed il y a 1 an
bumpGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets il y a 4 ans
bumpGLSL.h 2b295fb7f0 rest of virtuals removed il y a 1 an
customFeatureGLSL.cpp 0d4221fa59 uninitialized and unused value cleanups il y a 2 ans
customFeatureGLSL.h 2b295fb7f0 rest of virtuals removed il y a 1 an
debugVizFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets il y a 4 ans
debugVizFeatureGLSL.h 2b295fb7f0 rest of virtuals removed il y a 1 an
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. il y a 8 ans
depthGLSL.h 2b295fb7f0 rest of virtuals removed il y a 1 an
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. il y a 11 ans
paraboloidGLSL.h 2b295fb7f0 rest of virtuals removed il y a 1 an
shaderCompGLSL.cpp 1940becb2d Compilation fixes for C++20 il y a 3 ans
shaderCompGLSL.h 2b295fb7f0 rest of virtuals removed il y a 1 an
shaderFeatureGLSL.cpp 56e4484ff6 remove glowbin as it's own render pass il y a 1 an
shaderFeatureGLSL.h 56e4484ff6 remove glowbin as it's own render pass il y a 1 an
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. il y a 8 ans
shaderGenGLSL.h 2b295fb7f0 rest of virtuals removed il y a 1 an
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM il y a 5 ans