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advanced
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ab10cc0c87
timmy merge work
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7 rokov pred |
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basic
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 rokov pred |
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common
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1c62080f7f
cleaned up member::radius
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7 rokov pred |
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shadowMap
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33ebe34440
more gfx shadowvar cleanups
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7 rokov pred |
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lightInfo.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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lightInfo.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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lightManager.cpp
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 rokov pred |
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lightManager.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 rokov pred |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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probeManager.cpp
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0974902cc8
put lerp back after verifying we were indeed getting values passed along.
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7 rokov pred |
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probeManager.h
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79d506d439
1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things
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7 rokov pred |
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shadowManager.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 rokov pred |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |