Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 10 anos atrás
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 anos atrás
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 anos atrás
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 anos atrás
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
pssmLightShadowMap.cpp 6fa44a4e92 further insurance that shadow split stay within bounds. 10 anos atrás
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anos atrás
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 anos atrás
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 anos atrás
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 anos atrás
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás