AzaezelX f185bef8a3 leverage isScriptFile 4 anni fa
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 anni fa
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 anni fa
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 anni fa
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
river.h 1efb687867 uninitialized variables-environment and forrest 5 anni fa
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 anni fa
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 anni fa
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 anni fa
waterObject.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
waterObject.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 anni fa