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editors
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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VolumetricFog.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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VolumetricFog.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 anni fa |
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VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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6 anni fa |
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basicClouds.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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basicClouds.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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cloudLayer.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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cloudLayer.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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decalRoad.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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decalRoad.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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meshRoad.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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meshRoad.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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nodeListManager.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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5 anni fa |
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river.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 anni fa |
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river.h
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1efb687867
uninitialized variables-environment and forrest
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5 anni fa |
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scatterSky.cpp
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f185bef8a3
leverage isScriptFile
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4 anni fa |
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scatterSky.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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skyBox.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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skyBox.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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sun.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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sun.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 anni fa |
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waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 anni fa |
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waterObject.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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waterObject.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 anni fa |