Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
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guiArrayCtrl.cpp 539efcb1e1 Input event changes 13 年之前
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiCanvas.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
guiCanvas.h e035aa9114 GuiCanvas Callbacks 4 年之前
guiControl.cpp 35500a87c6 initial port of the new interpreter 4 年之前
guiControl.h 35500a87c6 initial port of the new interpreter 4 年之前
guiDefaultControlRender.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h 9 年之前
guiScriptNotifyControl.cpp c0eec93d55 Avoid nameclash in guiScriptNotifyControl fields 5 年之前
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTypes.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 年之前
guiTypes.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前